Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Byskitz
Medusa
Gold II
Level 72
God Stats
36W - 30L
1,634 SR
Queue Stats
465W - 459L
1,569 MMR
Party 1
Hercules
Hercules
Gold III
Petazeta2413
Hercules
Gold III
Level 55
God Stats
25W - 23L
1,578 SR
Queue Stats
108W - 101L
1,591 MMR
Solo
Awilix
Awilix
Gold I
PistoI
Awilix
Gold I
Level 124
God Stats
3W - 5L
1,420 SR
Queue Stats
86W - 87L
1,631 MMR
Party 1
Horus
Horus
Gold II
Show Me Rock
Horus
Gold II
Level 122
God Stats
78W - 61L
1,639 SR
Queue Stats
246W - 248L
1,591 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,554 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,473 SR
1,602 MMR
Charybdis
Charybdis
Gold II
CyanideMisery
Charybdis
Gold II
Level 144
God Stats
18W - 17L
1,547 SR
Queue Stats
196W - 201L
1,579 MMR
Solo
Yemoja
Yemoja
Gold I
Gemeine Oma
Yemoja
Gold I
Level 157
God Stats
3W - 3L
1,553 SR
Queue Stats
62W - 60L
1,618 MMR
Solo
King Arthur
King Arthur
Gold II
Grenge
King Arthur
Gold II
Level 155
God Stats
8W - 10L
1,278 SR
Queue Stats
105W - 108L
1,579 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
HirashiDesu
Tsukuyomi
Gold III
Level 146
God Stats
2W - 2L
1,520 SR
Queue Stats
116W - 113L
1,615 MMR
Solo
Raijin
Raijin
Gold I
plainCake
Raijin
Gold I
Level 118
God Stats
10W - 13L
1,468 SR
Queue Stats
686W - 689L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 2 / 2
6,521
725
3,523
3,774
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
Byskitz
Medusa
10
4 / 0 / 3
5,937
660
6,612
4,163
1,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Petazeta2413
Hercules
10
2 / 1 / 2
6,088
676
5,306
7,278
4,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Awilix
PistoI
Awilix
11
7 / 0 / 5
6,281
698
4,361
5,085
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 0 / 4
5,559
618
3,040
7,056
4,323
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bans
SobekAresMulanLoki

VS

Bans
Chang'eBacchusRavanaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CyanideMisery
Charybdis
8
0 / 3 / 0
4,777
531
4,393
5,993
1,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
8
1 / 4 / 0
4,875
542
1,648
7,446
3,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Grenge
King Arthur
7
1 / 4 / 0
4,731
526
4,296
8,681
6,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
HirashiDesu
Tsukuyomi
9
1 / 4 / 0
5,111
568
2,202
7,357
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
plainCake
Raijin
10
0 / 4 / 1
5,400
600
1,419
5,808
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
19
Kills
3
3
Deaths
19
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
2
3
W
Medusa
Byskitz
Medusa
4
0
3
5.5
L
Charybdis
CyanideMisery
Charybdis
0
3
0
0
L
Yemoja
1
4
0
0.25
L
King Arthur
Grenge
King Arthur
1
4
0
0.25
L
Tsukuyomi
HirashiDesu
Tsukuyomi
1
4
0
0.25
W
Hercules
Petazeta2413
Hercules
2
1
2
3
W
Awilix
PistoI
Awilix
7
0
5
9.5
W
1
0
4
3
L
Raijin
plainCake
Raijin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,842
Damage
13,958
27,356
Taken
35,285
13,180
Mitigated
14,609
8,817
Healing
8,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,523
291
0
660
3,774
1,033
0
949
2,641
44,234
0
W
Medusa
Byskitz
Medusa
6,612
1,842
0
1,261
4,163
1,161
0
575
3,588
0
44,756
L
Charybdis
CyanideMisery
Charybdis
4,393
2,062
0
1,223
5,993
1,157
0
0
5,993
0
34,505
L
Yemoja
1,648
582
1,603
1,861
7,446
3,630
0
322
7,106
15,650
0
L
King Arthur
Grenge
King Arthur
4,296
934
0
885
8,681
6,432
0
175
8,506
0
25,872
L
Tsukuyomi
HirashiDesu
Tsukuyomi
2,202
498
0
2,266
7,357
1,952
0
271
7,082
0
20,978
W
Hercules
Petazeta2413
Hercules
5,306
2,102
0
3,344
7,278
4,886
0
118
7,160
0
40,438
W
Awilix
PistoI
Awilix
4,361
1,426
0
709
5,085
1,777
0
508
4,497
0
38,234
W
3,040
1,053
421
2,422
7,056
4,323
0
809
6,247
0
13,677
L
Raijin
plainCake
Raijin
1,419
43
0
372
5,808
1,438
0
2,529
3,075
36,282
881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,386
Gold Earned
24,894
338
Minions Killed
258
0
Camps Cleared
0
1,054,600
Distance Traveled
849,470
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,521
725
94
10
0
212,906
2
W
Medusa
5,937
660
72
8
0
187,926
2
L
Charybdis
4,777
531
70
8
0
170,346
0
L
Yemoja
4,875
542
19
2
0
151,624
0
L
King Arthur
4,731
526
45
5
0
151,255
0
L
Tsukuyomi
5,111
568
45
5
0
211,598
0
W
Hercules
6,088
676
83
9
0
190,768
2
W
Awilix
6,281
698
61
7
0
254,360
0
W
Horus
5,559
618
28
3
0
208,640
3
L
Raijin
5,400
600
79
9
0
164,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role