Player Matchup

Izanami
Izanami
Jakeybbe123
Izanami
Level 121
God Stats
6W - 2L
1,500 SR
Queue Stats
163W - 170L
1,336 Elo+
Solo
Yu Huang
Yu Huang
MassiveSausage
Yu Huang
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 84L
1,389 Elo+
Solo
Da Ji
Da Ji
capta1nbird
Da Ji
Level 87
God Stats
15W - 16L
1,496 SR
Queue Stats
304W - 291L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
cebollacoindepac
Sun Wukong
Level 126
God Stats
4W - 4L
1,518 SR
Queue Stats
284W - 257L
1,397 Elo+
Party 1
Bacchus
Bacchus
muslimthcs
Bacchus
Level 17
God Stats
1W - 0L
1,477 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 81
1,498 SR
1,405 Elo+

VS

Team Averages
Level 71
1,461 SR
1,373 Elo+
Ah Puch
Ah Puch
Albert_FO_FCB
Ah Puch
Level 77
God Stats
9W - 15L
1,380 SR
Queue Stats
52W - 56L
1,431 Elo+
Party 2
King Arthur
King Arthur
Katarz
King Arthur
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 30L
1,392 Elo+
Solo
Aphrodite
Aphrodite
Morinobua
Aphrodite
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 132L
1,326 Elo+
Party 3
Fenrir
Fenrir
PereMoney
Fenrir
Level 89
God Stats
37W - 33L
1,426 SR
Queue Stats
52W - 56L
1,431 Elo+
Party 2
Apollo
Apollo
luckyluca412
Apollo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 96L
1,282 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jakeybbe123
Izanami
9
2 / 1 / 1
5,377
538
3,446
3,897
962
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
10
0 / 2 / 3
5,798
580
2,071
5,438
1,689
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
7 / 3 / 1
6,156
616
3,139
7,202
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
cebollacoindepac
Sun Wukong
12
4 / 1 / 2
6,940
694
6,377
7,134
4,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
muslimthcs
Bacchus
8
0 / 2 / 3
5,199
520
2,039
5,120
3,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
9
0 / 2 / 1
5,313
531
3,743
3,368
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Katarz
King Arthur
9
2 / 4 / 0
5,059
506
2,276
7,966
2,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Morinobua
Aphrodite
9
0 / 2 / 1
5,144
514
1,342
5,372
2,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
PereMoney
Fenrir
10
4 / 2 / 2
5,718
572
5,586
7,224
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Apollo
9
1 / 3 / 1
4,931
493
1,875
5,437
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
7
9
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
0
2
1
0.25
W
Izanami
Jakeybbe123
Izanami
2
1
1
2.5
L
King Arthur
Katarz
King Arthur
2
4
0
0.5
W
Yu Huang
0
2
3
0.75
L
Aphrodite
Morinobua
Aphrodite
0
2
1
0.25
L
Fenrir
PereMoney
Fenrir
4
2
2
2.5
W
7
3
1
2.5
W
Sun Wukong
cebollacoindepac
Sun Wukong
4
1
2
5
L
Apollo
1
3
1
0.5
W
Bacchus
muslimthcs
Bacchus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,072
Damage
14,822
28,791
Taken
29,367
13,423
Mitigated
10,649
9,690
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
3,743
61
0
564
3,368
1,072
0
1,745
1,623
30,291
0
W
Izanami
Jakeybbe123
Izanami
3,446
2,567
0
2,104
3,897
962
234
290
3,607
0
40,630
L
King Arthur
Katarz
King Arthur
2,276
374
0
1,289
7,966
2,539
0
0
7,606
0
20,298
W
Yu Huang
2,071
179
0
2,043
5,438
1,689
0
3,427
2,011
32,989
1,672
L
Aphrodite
Morinobua
Aphrodite
1,342
549
995
2,736
5,372
2,775
0
825
4,465
13,453
0
L
Fenrir
PereMoney
Fenrir
5,586
376
0
619
7,224
2,756
0
472
6,675
0
26,565
W
3,139
574
0
645
7,202
2,796
0
407
6,795
0
22,152
W
Sun Wukong
cebollacoindepac
Sun Wukong
6,377
1,455
0
3,095
7,134
4,386
0
231
6,903
0
45,454
L
Apollo
1,875
1,418
0
1,016
5,437
1,507
0
1,012
4,385
0
27,035
W
Bacchus
muslimthcs
Bacchus
2,039
149
0
1,803
5,120
3,590
132
730
4,390
8,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,470
Gold Earned
26,165
273
Minions Killed
207
0
Camps Cleared
0
999,699
Distance Traveled
1,045,556
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,313
531
52
5
0
214,509
3
W
Izanami
5,377
538
63
6
0
171,313
2
L
King Arthur
5,059
506
41
4
0
174,709
5
W
Yu Huang
5,798
580
73
7
0
182,169
0
L
Aphrodite
5,144
514
19
2
0
184,806
3
L
Fenrir
5,718
572
48
5
0
264,159
0
W
Da Ji
6,156
616
38
4
0
229,540
0
W
Sun Wukong
6,940
694
83
8
0
198,490
0
L
Apollo
4,931
493
47
5
0
207,373
0
W
Bacchus
5,199
520
16
2
0
218,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role