Player Matchup

Merlin
Merlin
BigGucciSosa666
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 85L
1,533 Elo+
Solo
Ullr
Ullr
MeAnd4Botss
Ullr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,482 Elo+
Party 1
Ishtar
Ishtar
OlsAkaCharles
Ishtar
Level 47
God Stats
27W - 23L
1,532 SR
Queue Stats
35W - 42L
1,435 Elo+
Party 2
Bacchus
Bacchus
melfez2
Bacchus
Level 65
God Stats
24W - 10L
1,550 SR
Queue Stats
102W - 110L
1,444 Elo+
Party 2
Ne Zha
Ne Zha
oscarit12
Ne Zha
Level 95
God Stats
3W - 2L
1,644 SR
Queue Stats
146W - 127L
1,486 Elo+
Party 1
Team Averages
Level 70
1,545 SR
1,476 Elo+

VS

Team Averages
Level 80
1,512 SR
1,434 Elo+
Cu Chulainn
Cu Chulainn
JIMINDELOSBTS
Cu Chulainn
Level 49
God Stats
2W - 1L
1,538 SR
Queue Stats
30W - 29L
1,399 Elo+
Solo
Atlas
Atlas
UNK0WNPLAY3R
Atlas
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 153L
1,461 Elo+
Solo
Arachne
Arachne
XurPJG
Arachne
Level 66
God Stats
4W - 3L
1,601 SR
Queue Stats
330W - 345L
1,456 Elo+
Solo
Anhur
Anhur
cbregicide
Anhur
Level 62
God Stats
8W - 10L
1,510 SR
Queue Stats
137W - 162L
1,506 Elo+
Solo
Maui
Maui
xXMACHOMANIACXx
Maui
Level 65
God Stats
105W - 99L
1,414 SR
Queue Stats
237W - 246L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,283
480
2,485
5,474
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 1
5,113
465
2,689
8,364
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 3 / 0
3,904
355
1,565
3,560
305
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
melfez2
Bacchus
5
1 / 3 / 0
4,440
404
2,327
5,721
2,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
oscarit12
Ne Zha
10
2 / 4 / 0
5,545
504
5,642
9,702
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JIMINDELOSBTS
Cu Chulainn
12
2 / 1 / 0
6,881
626
4,711
6,267
3,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 2
6,941
631
5,164
6,112
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
XurPJG
Arachne
11
6 / 0 / 2
6,780
616
4,008
9,353
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
14
6 / 1 / 2
7,630
694
5,726
5,732
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 7
6,686
608
1,877
6,647
4,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
16
16
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Cu Chulainn
JIMINDELOSBTS
Cu Chulainn
2
1
0
2
L
0
4
1
0.13
L
0
3
0
0
W
2
1
2
3
W
Arachne
XurPJG
Arachne
6
0
2
7
W
Anhur
6
1
2
7
L
Bacchus
melfez2
Bacchus
1
3
0
0.33
L
Ne Zha
oscarit12
Ne Zha
2
4
0
0.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,708
Damage
21,486
32,821
Taken
34,111
10,191
Mitigated
15,561
7,363
Healing
13,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,485
278
0
1,245
5,474
1,557
0
148
5,326
25,536
0
W
Cu Chulainn
JIMINDELOSBTS
Cu Chulainn
4,711
524
0
614
6,267
3,658
0
1,508
4,759
0
44,968
L
2,689
1,315
0
947
8,364
2,329
0
3,693
4,147
0
23,635
L
1,565
939
0
114
3,560
305
0
228
3,332
0
8,136
W
5,164
1,337
0
668
6,112
2,390
0
0
6,112
32,872
600
W
Arachne
XurPJG
Arachne
4,008
2,270
0
7,424
9,353
3,104
0
231
9,122
0
41,858
W
Anhur
5,726
3,716
0
3,197
5,732
1,983
1,988
1,241
4,491
0
58,587
L
Bacchus
melfez2
Bacchus
2,327
518
0
1,459
5,721
2,774
0
1,338
4,383
6,789
0
L
Ne Zha
oscarit12
Ne Zha
5,642
986
0
3,598
9,702
3,226
0
1,002
8,592
0
30,562
W
1,877
828
0
1,974
6,647
4,426
397
1,832
4,815
24,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,285
Gold Earned
34,918
175
Minions Killed
352
0
Camps Cleared
0
820,278
Distance Traveled
1,086,264
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,283
480
50
5
0
201,292
0
W
Cu Chulainn
6,881
626
66
6
0
212,696
0
L
Ullr
5,113
465
47
4
0
192,770
0
L
Ishtar
3,904
355
23
2
0
106,680
0
W
Atlas
6,941
631
77
7
0
213,051
0
W
Arachne
6,780
616
72
7
0
259,078
0
W
Anhur
7,630
694
104
9
0
192,526
0
L
Bacchus
4,440
404
4
0
0
107,536
0
L
Ne Zha
5,545
504
51
5
0
212,000
0
W
Maui
6,686
608
33
3
0
208,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role