Player Matchup

Gilgamesh
Gilgamesh
AsereKbola
Gilgamesh
Level 122
God Stats
32W - 33L
1,463 SR
Queue Stats
173W - 195L
1,393 Elo+
Solo
Fenrir
Fenrir
Sr_Luca96
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
1,076 Elo+
Party 2
Nut
Nut
Sr_mattie
Nut
Level 21
God Stats
2W - 5L
1,346 SR
Queue Stats
22W - 34L
1,199 Elo+
Party 2
Sun Wukong
Sun Wukong
thetankoffury123
Sun Wukong
Level 34
God Stats
18W - 26L
1,455 SR
Queue Stats
123W - 133L
1,325 Elo+
Party 2
Janus
Janus
wateryice234
Janus
Level 65
God Stats
2W - 9L
1,253 SR
Queue Stats
295W - 298L
1,319 Elo+
Party 2
Team Averages
Level 52
1,403 SR
1,263 Elo+

VS

Team Averages
Level 65
1,455 SR
1,402 Elo+
Xing Tian
Xing Tian
Broseph42017
Xing Tian
Level 82
God Stats
15W - 11L
1,500 SR
Queue Stats
269W - 230L
1,450 Elo+
Party 1
Kukulkan
Kukulkan
Kwenalps
Kukulkan
Level 42
God Stats
4W - 5L
1,463 SR
Queue Stats
280W - 256L
1,434 Elo+
Party 1
Ra
Ra
Pyro6116
Ra
Level 98
God Stats
6W - 8L
1,619 SR
Queue Stats
425W - 410L
1,406 Elo+
Solo
Nut
Nut
maxsigg20
Nut
Level 38
God Stats
1W - 2L
1,195 SR
Queue Stats
13W - 19L
1,334 Elo+
Solo
Set
Set
sgtcaimo
Set
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
848W - 866L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AsereKbola
Gilgamesh
8
2 / 5 / 2
5,813
447
5,378
11,454
5,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Sr_Luca96
Fenrir
9
0 / 5 / 1
5,155
397
2,118
9,080
3,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
2 / 5 / 3
5,921
455
5,986
10,308
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
thetankoffury123
Sun Wukong
10
0 / 5 / 0
5,855
450
5,249
11,622
4,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
2 / 2 / 1
7,114
547
4,872
5,529
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Broseph42017
Xing Tian
11
4 / 1 / 8
8,121
625
6,365
11,753
7,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Kwenalps
Kukulkan
12
2 / 2 / 2
6,840
526
4,012
3,978
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 6
8,156
627
6,598
9,358
5,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
8 / 4 / 3
7,921
609
8,716
8,328
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 2 / 1
6,253
481
1,626
6,709
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
20
22
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AsereKbola
Gilgamesh
2
5
2
0.6
W
Xing Tian
Broseph42017
Xing Tian
4
1
8
8
W
Kukulkan
Kwenalps
Kukulkan
2
2
2
1.5
W
4
0
6
7
L
Fenrir
Sr_Luca96
Fenrir
0
5
1
0.1
L
2
5
3
0.7
W
8
4
3
2.38
W
2
2
1
1.25
L
Sun Wukong
thetankoffury123
Sun Wukong
0
5
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,603
Damage
27,317
47,993
Taken
40,126
18,499
Mitigated
18,395
7,088
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AsereKbola
Gilgamesh
5,378
1,550
0
1,111
11,454
5,569
0
3,523
7,931
0
20,951
W
Xing Tian
Broseph42017
Xing Tian
6,365
754
2,196
2,492
11,753
7,287
225
0
11,753
17,293
4,596
W
Kukulkan
Kwenalps
Kukulkan
4,012
538
0
980
3,978
1,116
384
2,302
1,354
36,086
2,173
W
6,598
1,274
507
5,796
9,358
5,179
0
756
8,552
53,925
894
L
Fenrir
Sr_Luca96
Fenrir
2,118
1,030
0
858
9,080
3,239
0
2,189
6,781
0
29,834
L
5,986
3,179
0
1,652
10,308
2,788
0
1,878
8,430
0
32,772
W
8,716
5,416
0
1,662
8,328
2,207
2,753
0
8,328
0
36,407
W
1,626
554
0
1,217
6,709
2,606
0
1,358
5,267
0
22,332
L
Sun Wukong
thetankoffury123
Sun Wukong
5,249
1,475
0
2,967
11,622
4,987
0
3,853
7,158
0
46,433
L
4,872
53
0
500
5,529
1,916
0
3,634
1,808
47,626
300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,858
Gold Earned
37,291
275
Minions Killed
260
0
Camps Cleared
0
1,223,036
Distance Traveled
1,206,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,813
447
20
2
0
234,255
0
W
Xing Tian
8,121
625
24
2
0
270,354
0
W
Kukulkan
6,840
526
64
5
0
237,789
0
W
Ra
8,156
627
83
6
0
231,927
0
L
Fenrir
5,155
397
53
4
0
267,061
0
L
Nut
5,921
455
46
4
0
220,878
0
W
Nut
7,921
609
50
4
0
253,504
0
W
Set
6,253
481
39
3
0
212,737
0
L
Sun Wukong
5,855
450
59
5
0
244,657
0
L
Janus
7,114
547
97
7
0
256,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role