Player Matchup

Cthulhu
Cthulhu
BMmoe
Cthulhu
Level 124
God Stats
77W - 46L
1,752 SR
Queue Stats
184W - 148L
1,599 Elo+
Party 1
Neith
Neith
K4m1-_-guru
Neith
Level 158
God Stats
3W - 4L
1,753 SR
Queue Stats
258W - 282L
1,458 Elo+
Party 3
Geb
Geb
Legit_Haiku
Geb
Level 147
God Stats
3W - 0L
1,840 SR
Queue Stats
191W - 203L
1,549 Elo+
Party 3
Ix Chel
Ix Chel
RailgunSol
Ix Chel
Level 157
God Stats
12W - 6L
1,711 SR
Queue Stats
463W - 430L
1,554 Elo+
Party 1
Achilles
Achilles
lintyxdinosaur
Achilles
Level 107
God Stats
2W - 2L
1,254 SR
Queue Stats
173W - 157L
1,562 Elo+
Party 1
Team Averages
Level 139
1,662 SR
1,545 Elo+

VS

Team Averages
Level 153
1,501 SR
1,525 Elo+
Apollo
Apollo
Buttery Wumbos
Apollo
Level 158
God Stats
4W - 2L
1,619 SR
Queue Stats
366W - 315L
1,575 Elo+
Solo
Hercules
Hercules
MR MESEEKS8332
Hercules
Level 175
God Stats
30W - 45L
1,439 SR
Queue Stats
581W - 621L
1,509 Elo+
Party 2
Chang'e
Chang'e
TenJewishMen
Chang'e
Level 178
God Stats
1W - 5L
1,426 SR
Queue Stats
58W - 62L
1,497 Elo+
Solo
Nemesis
Nemesis
cbazdrummer
Nemesis
Level 128
God Stats
5W - 6L
1,519 SR
Queue Stats
119W - 104L
1,533 Elo+
Solo
Horus
Horus
geocrome33
Horus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 76L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BMmoe
Cthulhu
16
4 / 0 / 2
9,294
664
12,183
9,748
6,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 2 / 2
7,233
517
6,832
8,861
2,836
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 4
6,952
497
6,047
10,944
8,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
RailgunSol
Ix Chel
15
5 / 1 / 2
8,822
630
7,726
8,320
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
13
4 / 0 / 5
7,738
553
4,911
8,419
4,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
7,975
570
9,920
11,240
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hercules
11
1 / 3 / 1
6,123
437
3,320
10,781
6,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
TenJewishMen
Chang'e
12
0 / 3 / 1
6,923
495
7,477
8,389
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
cbazdrummer
Nemesis
11
1 / 4 / 0
6,197
443
1,945
12,759
4,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
12
0 / 4 / 0
6,584
470
4,296
14,120
9,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
16
Kills
4
4
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BMmoe
Cthulhu
4
0
2
5
L
2
2
0
1
W
1
2
2
1
W
2
1
4
4
L
Hercules
1
3
1
0.5
W
Ix Chel
RailgunSol
Ix Chel
5
1
2
6
L
Chang'e
TenJewishMen
Chang'e
0
3
1
0.17
L
Nemesis
cbazdrummer
Nemesis
1
4
0
0.25
L
Horus
0
4
0
0
W
Achilles
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,699
Damage
26,958
46,292
Taken
57,289
25,748
Mitigated
27,383
17,879
Healing
19,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BMmoe
Cthulhu
12,183
707
0
3,300
9,748
6,909
0
0
9,748
67,184
1,180
L
9,920
6,082
0
5,686
11,240
4,519
867
2,011
9,229
0
71,411
W
6,832
3,556
0
3,567
8,861
2,836
0
0
8,861
0
58,385
W
6,047
1,002
0
3,195
10,944
8,143
0
1,264
9,550
19,046
0
L
Hercules
3,320
886
0
2,658
10,781
6,315
0
5,000
5,781
0
20,723
W
Ix Chel
RailgunSol
Ix Chel
7,726
1,025
1,407
5,099
8,320
2,918
0
3,433
4,594
78,861
3,709
L
Chang'e
TenJewishMen
Chang'e
7,477
179
648
3,213
8,389
2,578
0
4,457
3,932
57,826
0
L
Nemesis
cbazdrummer
Nemesis
1,945
720
0
2,663
12,759
4,834
0
4,863
7,706
0
41,283
L
Horus
4,296
1,645
120
4,415
14,120
9,137
0
7,704
5,294
0
42,660
W
Achilles
4,911
695
0
1,311
8,419
4,942
0
2,081
6,062
0
57,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,039
Gold Earned
33,802
517
Minions Killed
437
0
Camps Cleared
0
1,477,119
Distance Traveled
1,375,319
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,294
664
145
10
0
313,038
0
L
Apollo
7,975
570
118
8
0
237,282
2
W
Neith
7,233
517
105
8
0
255,156
0
W
Geb
6,952
497
31
2
0
298,276
2
L
Hercules
6,123
437
44
3
0
248,535
5
W
Ix Chel
8,822
630
151
11
0
289,422
0
L
Chang'e
6,923
495
120
9
0
338,443
2
L
Nemesis
6,197
443
74
5
0
286,176
0
L
Horus
6,584
470
81
6
0
264,883
0
W
Achilles
7,738
553
85
6
0
321,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role