Player Matchup

Pele
Pele
Bronze III
SmiteBanned2
Pele
Bronze III
Level 61
God Stats
0W - 1L
1,511 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 61
1,511 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,550 SR
1,215 MMR
Ymir
Ymir
Silver III
YoungMcLovin941
Ymir
Silver III
Level 130
God Stats
1W - 4L
1,550 SR
Queue Stats
68W - 177L
1,215 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,997
857
4,881
6,736
2,328
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
HeraBakasuraArachneBastetNe Zha

VS

Bans
AnhurAgniUllrCupidBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,282
1,040
4,506
6,987
4,275
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,881
Damage
4,506
6,736
Taken
6,987
2,328
Mitigated
4,275
680
Healing
1,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,881
960
0
680
6,736
2,328
0
4,441
2,238
0
27,481
W
4,506
836
0
1,615
6,987
4,275
0
301
6,686
27,267
3,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,997
Gold Earned
7,282
48
Minions Killed
69
2
Camps Cleared
4
137,911
Distance Traveled
121,273
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,997
857
48
7
2
137,911
0
W
Ymir
7,282
1,040
69
10
4
121,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role