Player Matchup

King Arthur
King Arthur
Silver III
 
King Arthur
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Silver IV
DuMistake
Izanami
Silver IV
Level 80
God Stats
13W - 8L
1,509 SR
Queue Stats
38W - 35L
1,123 MMR
Party 2
Aphrodite
Aphrodite
Gold IV
SrtaAlice
Aphrodite
Gold IV
Level 154
God Stats
6W - 3L
1,837 SR
Queue Stats
41W - 33L
1,571 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,615 SR
1,398 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 108
1,419 SR
519 MMR
Skadi
Skadi
Bronze I
Michael44
Skadi
Bronze I
Level 145
God Stats
5W - 5L
1,750 SR
Queue Stats
126W - 220L
416 MMR
Party 1
Poseidon
Poseidon
Silver V
SmackAQuack
Poseidon
Silver V
Level 83
God Stats
1W - 5L
1,287 SR
Queue Stats
21W - 39L
1,089 MMR
Solo
Chaac
Chaac
Bronze IV
marshy_ticker69
Chaac
Bronze IV
Level 97
God Stats
29W - 61L
1,220 SR
Queue Stats
317W - 458L
52 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
7 / 1 / 5
12,266
818
16,252
23,080
24,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
DuMistake
Izanami
11
0 / 0 / 0
9,303
620
573
2,205
548
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
SrtaAlice
Aphrodite
19
6 / 0 / 6
11,672
778
11,351
18,054
12,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
KuzenboMulanKumbhakarnaAresSobek

VS

Bans
HerculesBacchusMedusaAthenaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Michael44
Skadi
14
0 / 6 / 1
9,451
630
6,387
12,394
4,789
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
SmackAQuack
Poseidon
14
0 / 6 / 1
9,313
621
9,420
8,875
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 1 / 0
9,372
625
9,140
11,251
12,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
13
Kills
1
1
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
1
5
9.5
W
Izanami
DuMistake
Izanami
0
0
0
0
L
Skadi
Michael44
Skadi
0
6
1
0.08
L
Poseidon
SmackAQuack
Poseidon
0
6
1
0.08
W
Aphrodite
SrtaAlice
Aphrodite
6
0
6
9
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,176
Damage
24,947
43,339
Taken
32,520
37,654
Mitigated
20,143
29,483
Healing
5,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
16,252
298
0
3,294
23,080
24,456
389
4,904
17,471
4,390
41,445
W
Izanami
DuMistake
Izanami
573
265
0
641
2,205
548
1,353
569
1,586
0
46,939
L
Skadi
Michael44
Skadi
6,387
2,333
0
2,356
12,394
4,789
374
5,018
7,376
0
41,402
L
Poseidon
SmackAQuack
Poseidon
9,420
1,037
0
377
8,875
3,159
0
3,090
5,785
41,032
276
W
Aphrodite
SrtaAlice
Aphrodite
11,351
569
10,041
15,507
18,054
12,650
823
3,285
14,224
47,590
979
L
9,140
867
221
3,010
11,251
12,195
108
4,031
7,220
582
35,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,241
Gold Earned
28,136
189
Minions Killed
197
0
Camps Cleared
0
713,891
Distance Traveled
798,841
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,266
818
61
4
0
268,689
0
W
Izanami
9,303
620
58
4
0
135,099
0
L
Skadi
9,451
630
70
5
0
239,970
3
L
Poseidon
9,313
621
81
5
0
252,907
2
W
Aphrodite
11,672
778
70
5
0
310,103
0
L
Chaac
9,372
625
46
3
0
305,964
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role