Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Onceshipp
Ganesha
Level 139
God Stats
1W - 3L
1,285 SR
Queue Stats
184W - 171L
1,503 Elo+
Solo
Chaac
Chaac
citatics
Chaac
Level 157
God Stats
2W - 1L
1,190 SR
Queue Stats
65W - 57L
1,467 Elo+
Solo
Nut
Nut
mager00lusch
Nut
Level 68
God Stats
2W - 1L
1,537 SR
Queue Stats
75W - 76L
1,486 Elo+
Solo
Thor
Thor
Ähmed
Thor
Level 137
God Stats
80W - 73L
1,561 SR
Queue Stats
518W - 488L
1,601 Elo+
Party 1
Team Averages
Level 125
1,415 SR
1,512 Elo+

VS

Team Averages
Level 132
1,606 SR
1,543 Elo+
Chang'e
Chang'e
Adaptping
Chang'e
Level 118
God Stats
3W - 2L
1,832 SR
Queue Stats
50W - 42L
1,590 Elo+
Party 2
Ares
Ares
Denick385i
Ares
Level 147
God Stats
7W - 6L
1,530 SR
Queue Stats
177W - 159L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
LUCKY-_-PANDA-_-
Zhong Kui
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 138L
1,503 Elo+
Party 3
Thanatos
Thanatos
TiiSTz
Thanatos
Level 146
God Stats
1W - 1L
1,770 SR
Queue Stats
55W - 48L
1,583 Elo+
Party 2
Jing Wei
Jing Wei
just197
Jing Wei
Level 143
God Stats
9W - 17L
1,400 SR
Queue Stats
201W - 193L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
4 / 1 / 5
6,356
636
5,923
5,145
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Onceshipp
Ganesha
10
0 / 2 / 6
6,241
624
5,709
9,051
6,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
citatics
Chaac
13
6 / 0 / 2
7,730
773
4,878
6,244
3,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
5 / 4 / 1
5,963
596
4,911
6,370
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
Ähmed
Thor
11
3 / 1 / 5
6,202
620
5,210
7,521
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Adaptping
Chang'e
10
1 / 1 / 1
5,303
530
1,386
4,433
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 5
5,414
541
5,611
10,426
6,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
8
0 / 6 / 0
4,804
480
2,651
6,613
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
TiiSTz
Thanatos
10
4 / 4 / 0
5,554
555
4,229
8,550
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
just197
Jing Wei
10
3 / 4 / 2
5,848
585
3,383
7,027
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
18
Kills
8
8
Deaths
18
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
1
5
6.5
L
Chang'e
Adaptping
Chang'e
1
1
1
1.5
L
0
3
5
0.83
L
Zhong Kui
0
6
0
0
W
Ganesha
Onceshipp
Ganesha
0
2
6
1.5
L
Thanatos
TiiSTz
Thanatos
4
4
0
1
W
Chaac
citatics
Chaac
6
0
2
7
L
Jing Wei
just197
Jing Wei
3
4
2
1
W
5
4
1
1.38
W
Thor
Ähmed
Thor
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,631
Damage
17,260
34,331
Taken
37,049
16,355
Mitigated
16,059
9,968
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,923
668
550
1,792
5,145
1,877
15
1,484
3,661
28,725
1,659
L
Chang'e
Adaptping
Chang'e
1,386
0
440
1,805
4,433
1,170
0
2,198
1,927
28,061
0
L
5,611
950
0
1,729
10,426
6,583
0
3,910
6,472
17,066
815
L
Zhong Kui
2,651
145
0
850
6,613
4,100
0
610
5,933
24,321
0
W
Ganesha
Onceshipp
Ganesha
5,709
1,203
0
3,383
9,051
6,032
0
3,131
5,920
26,998
0
L
Thanatos
TiiSTz
Thanatos
4,229
1,038
0
5,426
8,550
2,391
0
1,597
6,757
0
31,263
W
Chaac
citatics
Chaac
4,878
403
0
1,873
6,244
3,769
0
1,937
4,307
0
48,014
L
Jing Wei
just197
Jing Wei
3,383
2,306
0
928
7,027
1,815
0
2,281
4,684
0
35,940
W
4,911
3,505
0
1,645
6,370
1,975
602
1,995
4,375
0
32,502
W
Thor
Ähmed
Thor
5,210
2,244
0
725
7,521
2,702
0
894
6,627
0
42,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,492
Gold Earned
26,923
324
Minions Killed
244
0
Camps Cleared
0
1,042,046
Distance Traveled
1,029,737
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,356
636
64
6
0
224,931
2
L
Chang'e
5,303
530
71
7
0
205,934
3
L
Ares
5,414
541
13
1
0
210,098
4
L
Zhong Kui
4,804
480
49
5
0
193,609
0
W
Ganesha
6,241
624
7
1
0
205,420
0
L
Thanatos
5,554
555
47
5
0
234,358
0
W
Chaac
7,730
773
102
10
0
219,857
0
L
Jing Wei
5,848
585
64
6
0
185,738
0
W
Nut
5,963
596
89
9
0
178,596
0
W
Thor
6,202
620
62
6
0
213,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role