Player Matchup

Merlin
Merlin
Bobfk
Merlin
Level 14
God Stats
0W - 1L
1,669 SR
Queue Stats
0W - 4L
988 Elo+
Party 1
Charybdis
Charybdis
Leomitt
Charybdis
Level 29
God Stats
1W - 5L
1,669 SR
Queue Stats
40W - 61L
1,414 Elo+
Party 1
Mulan
Mulan
cmpunkmdm
Mulan
Level 45
God Stats
41W - 40L
1,497 SR
Queue Stats
83W - 114L
1,446 Elo+
Party 1
Team Averages
Level 29
1,612 SR
1,283 Elo+

VS

Team Averages
Level 45
1,276 SR
1,434 Elo+
Hachiman
Hachiman
R1Lexe
Hachiman
Level 66
God Stats
19W - 22L
1,558 SR
Queue Stats
185W - 171L
1,573 Elo+
Solo
Shiva
Shiva
bigolsackmonster
Shiva
Level 29
God Stats
3W - 4L
1,204 SR
Queue Stats
63W - 61L
1,324 Elo+
Party 2
Bacchus
Bacchus
willowxweepz
Bacchus
Level 41
God Stats
3W - 1L
1,067 SR
Queue Stats
40W - 42L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bobfk
Merlin
12
0 / 10 / 2
7,661
696
3,422
8,974
2,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Leomitt
Charybdis
12
1 / 8 / 2
7,827
712
5,198
10,457
2,693
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
cmpunkmdm
Mulan
12
5 / 9 / 1
8,990
817
7,766
16,077
9,159
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
R1Lexe
Hachiman
17
8 / 0 / 13
10,940
995
10,846
6,842
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
11 / 3 / 12
10,382
944
9,886
12,142
13,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
willowxweepz
Bacchus
13
8 / 3 / 14
9,584
871
12,228
8,749
5,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
6
Kills
27
27
Deaths
6
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bobfk
Merlin
0
10
2
0.1
L
Charybdis
Leomitt
Charybdis
1
8
2
0.25
W
Hachiman
R1Lexe
Hachiman
8
0
13
14.5
W
11
3
12
5.67
L
Mulan
cmpunkmdm
Mulan
5
9
1
0.61
W
Bacchus
willowxweepz
Bacchus
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,386
Damage
32,960
35,508
Taken
27,733
14,517
Mitigated
21,799
766
Healing
4,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bobfk
Merlin
3,422
356
0
0
8,974
2,665
0
2,375
6,172
15,403
380
L
Charybdis
Leomitt
Charybdis
5,198
2,722
0
603
10,457
2,693
0
4,043
5,935
0
32,304
W
Hachiman
R1Lexe
Hachiman
10,846
6,057
0
1,833
6,842
2,576
834
236
6,606
0
52,053
W
9,886
954
28
1,390
12,142
13,730
177
1,865
10,277
198
28,569
L
Mulan
cmpunkmdm
Mulan
7,766
735
0
163
16,077
9,159
0
4,677
10,455
0
12,948
W
Bacchus
willowxweepz
Bacchus
12,228
941
0
1,138
8,749
5,493
0
1,471
7,278
20,612
390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,478
Gold Earned
30,906
102
Minions Killed
139
0
Camps Cleared
0
520,295
Distance Traveled
628,392
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,661
696
25
2
0
175,509
0
L
Charybdis
7,827
712
68
6
0
164,558
0
W
Hachiman
10,940
995
91
8
0
231,039
0
W
Shiva
10,382
944
22
2
0
190,048
0
L
Mulan
8,990
817
9
1
0
180,228
0
W
Bacchus
9,584
871
26
2
0
207,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role