Player Matchup

Neith
Neith
Platinum V
 
Neith
Platinum V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
Haäland
He Bo
Silver I
Level 190
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,588 MMR
Solo
Ix Chel
Ix Chel
Gold II
Nekrorised
Ix Chel
Gold II
Level 191
God Stats
54W - 61L
1,486 SR
Queue Stats
1,059W - 1,091L
1,617 MMR
Solo
Ymir
Ymir
Bronze III
NicolasKHR
Ymir
Bronze III
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 11L
1,441 MMR
Party 1
Nemesis
Nemesis
Bronze III
iPront
Nemesis
Bronze III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 28L
1,441 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 172
1,497 SR
1,517 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,518 SR
1,516 MMR
Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold V
 
Raijin
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
CobráK
Sylvanus
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,499 MMR
Party 2
Medusa
Medusa
Bronze III
Panic4life4648
Medusa
Bronze III
Level 63
God Stats
2W - 5L
1,588 SR
Queue Stats
6W - 10L
1,646 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
ThegamerXC
Ao Kuang
Bronze III
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 23L
1,437 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
5 / 1 / 2
9,649
643
6,271
7,922
2,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
Haäland
He Bo
15
2 / 0 / 1
8,393
560
2,038
5,410
1,335
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ix Chel
Nekrorised
Ix Chel
15
5 / 3 / 3
8,603
574
12,165
7,654
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 10
8,801
587
8,138
14,205
12,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Nemesis
iPront
Nemesis
14
2 / 0 / 7
8,037
536
8,195
11,513
4,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
SusanoLokiTerraMorgan Le Fay

VS

Bans
GebOdinAnubisDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 1 / 0
8,304
554
4,406
7,933
4,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
 
Raijin
13
1 / 2 / 2
7,571
505
6,097
8,082
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
CobráK
Sylvanus
12
1 / 7 / 2
6,615
441
6,042
15,634
10,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 4 / 2
7,260
484
6,910
9,646
2,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ao Kuang
ThegamerXC
Ao Kuang
11
1 / 4 / 0
6,567
438
2,023
11,043
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
18
Kills
5
5
Deaths
18
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
2
6
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Raijin
 
Raijin
1
2
2
1
L
Sylvanus
CobráK
Sylvanus
1
7
2
0.29
W
He Bo
Haäland
He Bo
2
0
1
2.5
W
Ix Chel
Nekrorised
Ix Chel
5
3
3
2.17
W
4
1
10
9
L
2
4
2
0.75
L
Ao Kuang
ThegamerXC
Ao Kuang
1
4
0
0.25
W
Nemesis
iPront
Nemesis
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,807
Damage
25,478
46,704
Taken
52,338
23,965
Mitigated
24,405
13,809
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,271
2,201
0
2,065
7,922
2,631
4,683
1,516
6,406
0
81,717
L
Cthulhu
 
Cthulhu
4,406
62
254
1,074
7,933
4,871
0
2,994
4,939
52,521
1,181
L
Raijin
 
Raijin
6,097
76
0
1,682
8,082
2,425
0
4,719
3,363
59,622
0
L
Sylvanus
CobráK
Sylvanus
6,042
1,477
699
2,329
15,634
10,371
0
6,984
8,650
21,601
5,982
W
He Bo
Haäland
He Bo
2,038
0
0
2,083
5,410
1,335
0
2,271
2,995
53,741
543
W
Ix Chel
Nekrorised
Ix Chel
12,165
1,363
1,371
2,235
7,654
2,357
361
4,589
2,978
67,397
1,173
W
8,138
1,690
0
3,426
14,205
12,725
28
5,634
8,379
26,789
0
L
6,910
2,073
0
1,480
9,646
2,923
0
3,037
6,609
0
42,852
L
Ao Kuang
ThegamerXC
Ao Kuang
2,023
438
0
1,804
11,043
3,815
0
4,363
6,680
40,778
0
W
Nemesis
iPront
Nemesis
8,195
3,690
0
2,629
11,513
4,917
245
3,992
7,439
0
65,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,483
Gold Earned
36,317
503
Minions Killed
443
0
Camps Cleared
0
1,529,773
Distance Traveled
1,452,805
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,649
643
152
10
0
274,929
2
L
Cthulhu
8,304
554
130
9
0
296,075
6
L
Raijin
7,571
505
114
8
0
290,862
7
L
Sylvanus
6,615
441
39
3
0
276,986
3
W
He Bo
8,393
560
112
7
0
257,978
1
W
Ix Chel
8,603
574
117
8
0
286,019
2
W
Ymir
8,801
587
23
2
0
306,446
2
L
Medusa
7,260
484
83
6
0
283,298
0
L
Ao Kuang
6,567
438
77
5
0
305,584
0
W
Nemesis
8,037
536
99
7
0
404,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role