Player Matchup

Cernunnos
Cernunnos
Silver II
SoundsDifficult
Cernunnos
Silver II
Level 158
God Stats
3W - 2L
1,752 SR
Queue Stats
48W - 50L
1,507 MMR
Solo
Anubis
Anubis
Platinum V
mattydabs710
Anubis
Platinum V
Level 124
God Stats
26W - 21L
1,582 SR
Queue Stats
84W - 89L
1,638 MMR
Party 1
Cerberus
Cerberus
Gold IV
thcyoulater
Cerberus
Gold IV
Level 153
God Stats
16W - 15L
1,603 SR
Queue Stats
63W - 70L
1,434 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,646 SR
1,526 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,653 SR
1,523 MMR
Sobek
Sobek
Gold IV
DillardWillard
Sobek
Gold IV
Level 157
God Stats
14W - 4L
1,849 SR
Queue Stats
281W - 312L
1,516 MMR
Solo
Thor
Thor
Gold IV
EmanBurner
Thor
Gold IV
Level 47
God Stats
20W - 26L
1,597 SR
Queue Stats
94W - 123L
1,494 MMR
Solo
Ix Chel
Ix Chel
Gold V
Introze
Ix Chel
Gold V
Level 159
God Stats
0W - 1L
1,512 SR
Queue Stats
19W - 21L
1,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
SoundsDifficult
Cernunnos
16
5 / 5 / 6
10,641
819
11,347
11,386
3,492
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Anubis
16
6 / 5 / 7
11,344
873
12,042
12,920
4,906
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
thcyoulater
Cerberus
16
6 / 7 / 8
11,286
868
14,774
16,291
14,528
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Morgan Le FayAresNe ZhaMedusaCthulhu

VS

Bans
PersephoneMulanHorusCupidAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 10
10,054
773
7,025
17,888
18,529
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
10 / 6 / 2
11,204
862
11,648
14,838
4,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
Introze
Ix Chel
13
4 / 6 / 7
10,026
771
10,361
10,786
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
36
17
Kills
17
17
Deaths
18
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
6
10
1.33
L
10
6
2
1.83
L
Ix Chel
Introze
Ix Chel
4
6
7
1.25
W
Cernunnos
SoundsDifficult
Cernunnos
5
5
6
1.6
W
Anubis
6
5
7
1.9
W
Cerberus
thcyoulater
Cerberus
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,163
Damage
29,034
40,597
Taken
43,512
22,926
Mitigated
25,277
9,859
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,025
268
0
2,497
17,888
18,529
50
8,816
8,831
21,935
2,024
L
11,648
2,164
0
1,389
14,838
4,348
0
8,603
6,073
0
23,521
L
Ix Chel
Introze
Ix Chel
10,361
537
1,206
1,910
10,786
2,400
184
7,685
2,993
30,149
1,486
W
Cernunnos
SoundsDifficult
Cernunnos
11,347
5,077
0
2,618
11,386
3,492
886
4,295
6,582
0
37,246
W
Anubis
12,042
255
212
3,551
12,920
4,906
910
4,294
8,139
52,827
333
W
Cerberus
thcyoulater
Cerberus
14,774
461
0
3,478
16,291
14,528
449
7,070
8,320
35,563
3,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,271
Gold Earned
31,284
174
Minions Killed
112
0
Camps Cleared
0
657,690
Distance Traveled
688,099
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,054
773
31
2
0
234,746
0
L
Thor
11,204
862
25
2
0
225,030
0
L
Ix Chel
10,026
771
56
4
0
228,323
0
W
Cernunnos
10,641
819
63
5
0
225,161
1
W
Anubis
11,344
873
66
5
0
207,845
0
W
Cerberus
11,286
868
45
3
0
224,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role