Player Matchup

Serqet
Serqet
Ambitions xo
Serqet
Level 153
God Stats
7W - 4L
1,737 SR
Queue Stats
73W - 71L
1,540 Elo+
Party 1
Merlin
Merlin
Divin3Madm4n
Merlin
Level 148
God Stats
1W - 3L
1,581 SR
Queue Stats
98W - 94L
1,546 Elo+
Party 1
Sun Wukong
Sun Wukong
MaSaMooney
Sun Wukong
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,548 Elo+
Party 1
Yemoja
Yemoja
TristanTheTuna
Yemoja
Level 146
God Stats
1W - 2L
1,462 SR
Queue Stats
92W - 97L
1,505 Elo+
Party 1
Gilgamesh
Gilgamesh
oTHiCKMEATo
Gilgamesh
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,550 Elo+
Party 1
Team Averages
Level 142
1,556 SR
1,538 Elo+

VS

Team Averages
Level 147
1,408 SR
1,502 Elo+
Chernobog
Chernobog
DrBariyos
Chernobog
Level 147
God Stats
3W - 7L
1,118 SR
Queue Stats
606W - 690L
1,502 Elo+
Solo
Hel
Hel
LemmKova
Hel
Level 238
God Stats
15W - 8L
1,510 SR
Queue Stats
792W - 819L
1,480 Elo+
Solo
Janus
Janus
MerakiKV
Janus
Level 121
God Stats
3W - 3L
1,425 SR
Queue Stats
81W - 66L
1,511 Elo+
Solo
Bellona
Bellona
kuddlykritter
Bellona
Level 140
God Stats
4W - 2L
1,685 SR
Queue Stats
263W - 254L
1,546 Elo+
Solo
Ymir
Ymir
twoods219
Ymir
Level 89
God Stats
3W - 4L
1,305 SR
Queue Stats
518W - 519L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
2 / 6 / 6
9,067
697
14,839
15,316
8,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
16
4 / 4 / 2
9,971
767
27,944
12,320
6,332
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MaSaMooney
Sun Wukong
16
0 / 3 / 3
8,914
686
11,024
15,566
17,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 2 / 6
8,594
661
2,899
8,250
9,964
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
oTHiCKMEATo
Gilgamesh
14
1 / 6 / 5
8,652
666
9,756
18,096
15,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DrBariyos
Chernobog
15
3 / 1 / 10
9,528
733
11,702
14,512
6,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 2 / 18
9,234
710
6,733
17,096
10,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Janus
MerakiKV
Janus
17
6 / 1 / 12
10,727
825
16,854
11,373
5,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
17
8 / 2 / 11
10,738
826
16,821
18,094
19,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
17
3 / 2 / 15
10,265
790
8,071
26,718
21,748
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
86
8
Kills
20
21
Deaths
8
22
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
6
6
0.83
L
Merlin
4
4
2
1.25
W
Chernobog
DrBariyos
Chernobog
3
1
10
8
W
0
2
18
4.5
L
Sun Wukong
MaSaMooney
Sun Wukong
0
3
3
0.5
W
Janus
MerakiKV
Janus
6
1
12
12
L
1
2
6
2
W
Bellona
8
2
11
6.75
L
Gilgamesh
oTHiCKMEATo
Gilgamesh
1
6
5
0.58
W
Ymir
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,462
Damage
60,181
69,548
Taken
87,793
58,044
Mitigated
63,434
24,077
Healing
53,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
14,839
3,326
470
2,023
15,316
8,794
675
6,839
8,152
0
17,831
L
Merlin
27,944
1,476
1,272
964
12,320
6,332
1,500
5,942
6,148
50,498
0
W
Chernobog
DrBariyos
Chernobog
11,702
7,580
2,428
3,589
14,512
6,790
4,011
3,943
9,704
0
35,058
W
6,733
386
21,769
10,552
17,096
10,469
713
6,536
9,552
16,126
0
L
Sun Wukong
MaSaMooney
Sun Wukong
11,024
496
966
1,519
15,566
17,482
526
8,119
7,063
0
25,581
W
Janus
MerakiKV
Janus
16,854
1,060
2,486
1,897
11,373
5,241
1,260
3,123
7,561
40,398
346
L
2,899
1,174
11,841
1,538
8,250
9,964
316
3,634
4,499
5,360
0
W
Bellona
16,821
6,301
96
2,526
18,094
19,186
1,019
5,030
11,453
0
23,423
L
Gilgamesh
oTHiCKMEATo
Gilgamesh
9,756
1,290
1,046
2,438
18,096
15,472
848
7,014
10,759
137
14,958
W
Ymir
8,071
1,380
1,209
6,820
26,718
21,748
453
8,197
16,475
15,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,198
Gold Earned
50,492
110
Minions Killed
134
0
Camps Cleared
0
1,065,382
Distance Traveled
1,289,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,067
697
10
1
0
237,135
0
L
Merlin
9,971
767
53
4
0
200,889
0
W
Chernobog
9,528
733
35
3
0
234,775
0
W
Hel
9,234
710
25
2
0
294,746
0
L
Sun Wukong
8,914
686
26
2
0
227,147
0
W
Janus
10,727
825
49
4
0
261,242
0
L
Yemoja
8,594
661
9
1
0
165,776
0
W
Bellona
10,738
826
10
1
0
260,196
0
L
Gilgamesh
8,652
666
12
1
0
234,435
0
W
Ymir
10,265
790
15
1
0
238,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role