Player Matchup

Zeus
Zeus
 
Zeus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ItzIta
Yemoja
Level 104
God Stats
65W - 66L
1,538 SR
Queue Stats
395W - 385L
1,512 Elo+
Solo
Fenrir
Fenrir
Kekoby01
Fenrir
Level 156
God Stats
3W - 6L
1,404 SR
Queue Stats
301W - 295L
1,572 Elo+
Solo
Mulan
Mulan
Tybouh
Mulan
Level 170
God Stats
40W - 40L
1,562 SR
Queue Stats
614W - 575L
1,581 Elo+
Solo
Rama
Rama
Āngerfist
Rama
Level 158
God Stats
9W - 12L
1,269 SR
Queue Stats
139W - 152L
1,534 Elo+
Solo
Team Averages
Level 152
1,455 SR
1,540 Elo+

VS

Team Averages
Level 133
1,546 SR
1,542 Elo+
He Bo
He Bo
AuroraValkyrie
He Bo
Level 207
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 145L
1,597 Elo+
Solo
Osiris
Osiris
Pvt Big Beak
Osiris
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 57L
1,561 Elo+
Solo
Cernunnos
Cernunnos
Skuhrovswag
Cernunnos
Level 103
God Stats
54W - 41L
1,749 SR
Queue Stats
99W - 101L
1,505 Elo+
Solo
Maui
Maui
Toe2
Maui
Level 147
God Stats
1W - 2L
1,481 SR
Queue Stats
77W - 87L
1,524 Elo+
Solo
Nemesis
Nemesis
lugioos
Nemesis
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 103L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
2 / 1 / 1
4,706
784
2,602
3,299
779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
ItzIta
Yemoja
7
2 / 0 / 2
4,325
721
1,150
1,657
622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Kekoby01
Fenrir
7
1 / 0 / 1
3,842
640
1,824
3,788
1,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
Tybouh
Mulan
8
2 / 0 / 0
4,574
762
3,032
3,345
1,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 1 / 2
4,161
694
2,056
3,170
854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,038
673
2,448
3,442
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
6
0 / 1 / 0
3,454
576
1,364
5,504
3,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
Skuhrovswag
Cernunnos
7
1 / 1 / 0
3,719
620
1,102
2,872
746
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
Toe2
Maui
2
0 / 1 / 0
2,807
468
176
1,357
493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
lugioos
Nemesis
6
0 / 3 / 1
3,471
579
1,778
4,597
1,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
8
Kills
2
2
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
1
1
2.5
L
1
2
0
0.5
W
Yemoja
ItzIta
Yemoja
2
0
2
3
W
Fenrir
Kekoby01
Fenrir
1
0
1
1.5
L
Osiris
0
1
0
0
L
Cernunnos
Skuhrovswag
Cernunnos
1
1
0
1
L
Maui
Toe2
Maui
0
1
0
0
W
Mulan
Tybouh
Mulan
2
0
0
2
L
Nemesis
lugioos
Nemesis
0
3
1
0.17
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,664
Damage
6,868
15,259
Taken
17,772
5,409
Mitigated
6,680
5,742
Healing
5,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,602
494
0
1,539
3,299
779
0
1,353
1,792
30,721
0
L
2,448
169
0
671
3,442
864
0
1,936
1,506
18,680
0
W
Yemoja
ItzIta
Yemoja
1,150
338
1,082
784
1,657
622
0
0
1,657
10,506
776
W
Fenrir
Kekoby01
Fenrir
1,824
427
0
612
3,788
1,217
0
847
2,847
0
20,106
L
Osiris
1,364
396
0
2,252
5,504
3,098
0
0
5,504
0
16,622
L
Cernunnos
Skuhrovswag
Cernunnos
1,102
400
0
1,518
2,872
746
0
688
2,184
0
18,325
L
Maui
Toe2
Maui
176
29
0
36
1,357
493
0
110
1,247
1,354
0
W
Mulan
Tybouh
Mulan
3,032
416
0
1,059
3,345
1,937
0
0
3,345
0
26,013
L
Nemesis
lugioos
Nemesis
1,778
516
0
551
4,597
1,479
0
963
3,634
0
15,708
W
2,056
1,891
0
666
3,170
854
0
176
2,994
0
25,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,608
Gold Earned
17,489
217
Minions Killed
153
0
Camps Cleared
0
608,171
Distance Traveled
540,790
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
4,706
784
52
9
0
122,183
0
L
He Bo
4,038
673
54
9
0
118,368
1
W
Yemoja
4,325
721
19
3
0
114,272
3
W
Fenrir
3,842
640
40
7
0
145,455
0
L
Osiris
3,454
576
32
5
0
112,009
0
L
Cernunnos
3,719
620
34
6
0
117,923
0
L
Maui
2,807
468
3
1
0
50,298
0
W
Mulan
4,574
762
54
9
0
119,744
1
L
Nemesis
3,471
579
30
5
0
142,192
0
W
Rama
4,161
694
52
9
0
106,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role