Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BillyJeansSon
Sun Wukong
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 23L
1,799 Elo+
Solo
Ares
Ares
HeavenMasquerade
Ares
Level 157
God Stats
3W - 1L
1,745 SR
Queue Stats
61W - 49L
1,660 Elo+
Solo
Ishtar
Ishtar
Sherly7099
Ishtar
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 27L
1,401 Elo+
Party 1
Hun Batz
Hun Batz
alextrololoxd21
Hun Batz
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,444 Elo+
Party 1
Team Averages
Level 155
1,549 SR
1,561 Elo+

VS

Team Averages
Level 151
1,591 SR
1,528 Elo+
Da Ji
Da Ji
 
Da Ji
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BrokenLunge
Chaac
Level 124
God Stats
16W - 13L
1,599 SR
Queue Stats
323W - 307L
1,532 Elo+
Party 2
Ymir
Ymir
Dakidmarvel
Ymir
Level 153
God Stats
28W - 21L
1,656 SR
Queue Stats
97W - 90L
1,473 Elo+
Solo
Charybdis
Charybdis
DepthSound
Charybdis
Level 108
God Stats
51W - 45L
1,608 SR
Queue Stats
252W - 246L
1,536 Elo+
Party 2
Anubis
Anubis
xM0RT3 3T DAB0x
Anubis
Level 150
God Stats
17W - 11L
1,594 SR
Queue Stats
378W - 345L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 2 / 0
5,160
516
4,477
4,807
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
BillyJeansSon
Sun Wukong
11
3 / 1 / 0
6,640
664
6,352
9,057
4,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
2 / 3 / 0
5,612
561
1,795
8,782
5,624
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ishtar
Sherly7099
Ishtar
8
0 / 4 / 1
4,714
471
3,430
6,271
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
10
1 / 3 / 1
5,402
540
2,441
7,633
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 2 / 6
6,111
611
6,807
7,378
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 0
6,321
632
3,823
8,462
5,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

9
2 / 1 / 8
5,456
546
4,734
6,005
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
DepthSound
Charybdis
11
2 / 1 / 5
6,056
606
5,385
6,962
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
5 / 0 / 3
6,872
687
4,142
4,518
1,997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
6
Kills
13
13
Deaths
6
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
0
0
W
Da Ji
 
Da Ji
4
2
6
3.5
L
Sun Wukong
BillyJeansSon
Sun Wukong
3
1
0
3
W
0
2
0
0
W
2
1
8
6
W
Charybdis
DepthSound
Charybdis
2
1
5
4.5
L
2
3
0
0.67
L
Ishtar
Sherly7099
Ishtar
0
4
1
0.13
L
Hun Batz
1
3
1
0.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,495
Damage
24,891
36,550
Taken
33,325
14,926
Mitigated
16,268
11,011
Healing
14,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
4,477
143
496
2,300
4,807
1,241
0
2,105
2,702
30,538
0
W
Da Ji
 
Da Ji
6,807
1,845
0
3,848
7,378
2,320
0
913
6,406
0
38,983
L
Sun Wukong
BillyJeansSon
Sun Wukong
6,352
2,166
0
2,296
9,057
4,186
0
156
8,901
0
47,247
W
3,823
399
0
3,323
8,462
5,732
0
0
8,462
0
51,358
W
4,734
1,978
0
584
6,005
4,017
0
1,357
4,560
23,246
636
W
Charybdis
DepthSound
Charybdis
5,385
2,403
0
3,842
6,962
2,202
0
1,233
5,693
0
48,548
L
1,795
410
0
1,542
8,782
5,624
0
3,284
5,498
14,497
0
L
Ishtar
Sherly7099
Ishtar
3,430
1,678
0
1,355
6,271
1,801
0
1,205
5,066
0
26,552
L
Hun Batz
2,441
822
0
3,022
7,633
2,074
0
1,822
5,811
0
35,609
W
4,142
229
0
3,087
4,518
1,997
0
2,312
1,932
43,589
1,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,528
Gold Earned
30,816
307
Minions Killed
384
0
Camps Cleared
0
1,001,040
Distance Traveled
1,027,044
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,160
516
62
6
0
184,976
2
W
Da Ji
6,111
611
60
6
0
218,616
0
L
Sun Wukong
6,640
664
103
10
0
207,609
0
W
Chaac
6,321
632
109
11
0
208,486
0
W
Ymir
5,456
546
46
5
0
225,893
5
W
Charybdis
6,056
606
81
8
0
180,985
1
L
Ares
5,612
561
19
2
0
174,042
2
L
Ishtar
4,714
471
47
5
0
197,864
0
L
Hun Batz
5,402
540
76
8
0
236,549
0
W
Anubis
6,872
687
88
9
0
193,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role