Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
All Dilligence
King Arthur
Level 155
God Stats
12W - 13L
1,521 SR
Queue Stats
388W - 373L
1,537 Elo+
Solo
Cerberus
Cerberus
TheAIexx
Cerberus
Level 157
God Stats
0W - 4L
1,164 SR
Queue Stats
72W - 65L
1,547 Elo+
Solo
Medusa
Medusa
x1Down5Upx
Medusa
Level 79
God Stats
4W - 3L
1,632 SR
Queue Stats
192W - 185L
1,515 Elo+
Solo
Team Averages
Level 132
1,463 SR
1,520 Elo+

VS

Team Averages
Level 114
1,431 SR
1,517 Elo+
Chronos
Chronos
GetPacified
Chronos
Level 84
God Stats
1W - 3L
1,114 SR
Queue Stats
214W - 200L
1,509 Elo+
Party 1
Janus
Janus
Mungo4690
Janus
Level 142
God Stats
76W - 112L
1,399 SR
Queue Stats
481W - 455L
1,492 Elo+
Solo
Heimdallr
Heimdallr
S0y_aniquilo69
Heimdallr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 37L
1,543 Elo+
Party 1
Horus
Horus
aldeano26112019
Horus
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 134L
1,524 Elo+
Party 1
Kuzenbo
Kuzenbo
hamoud89
Kuzenbo
Level 69
God Stats
17W - 14L
1,644 SR
Queue Stats
271W - 269L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 1 / 2
6,728
673
5,242
5,295
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
 
Hun Batz
12
3 / 3 / 1
6,353
635
3,674
8,537
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
All Dilligence
King Arthur
8
0 / 2 / 0
4,835
484
2,802
6,283
2,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
TheAIexx
Cerberus
10
1 / 1 / 3
5,939
594
4,050
9,316
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
x1Down5Upx
Medusa
10
2 / 3 / 2
5,714
571
6,282
6,111
1,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
GetPacified
Chronos
12
1 / 1 / 2
6,192
619
2,069
6,920
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Mungo4690
Janus
11
1 / 4 / 1
5,837
584
3,835
4,604
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
S0y_aniquilo69
Heimdallr
10
2 / 4 / 0
5,643
564
4,754
7,203
2,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 0 / 2
6,630
663
4,932
7,012
5,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
hamoud89
Kuzenbo
9
1 / 0 / 3
5,114
511
4,032
5,710
4,988
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
9
Kills
9
10
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
1
2
4
L
Hun Batz
 
Hun Batz
3
3
1
1.17
L
King Arthur
All Dilligence
King Arthur
0
2
0
0
W
Chronos
GetPacified
Chronos
1
1
2
2
W
Janus
Mungo4690
Janus
1
4
1
0.38
W
Heimdallr
S0y_aniquilo69
Heimdallr
2
4
0
0.5
L
Cerberus
TheAIexx
Cerberus
1
1
3
2.5
W
4
0
2
5
W
Kuzenbo
hamoud89
Kuzenbo
1
0
3
2.5
L
Medusa
x1Down5Upx
Medusa
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,050
Damage
19,622
35,542
Taken
31,449
14,874
Mitigated
15,759
12,821
Healing
9,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,242
386
141
2,448
5,295
1,842
0
2,838
2,457
39,436
1,559
L
Hun Batz
 
Hun Batz
3,674
829
0
4,299
8,537
2,497
0
1,172
7,295
0
47,533
L
King Arthur
All Dilligence
King Arthur
2,802
586
0
2,102
6,283
2,818
0
309
5,697
0
22,854
W
Chronos
GetPacified
Chronos
2,069
954
0
4,168
6,920
2,016
0
2,549
4,181
48,302
0
W
Janus
Mungo4690
Janus
3,835
144
0
250
4,604
1,091
0
3,240
1,096
35,873
813
W
Heimdallr
S0y_aniquilo69
Heimdallr
4,754
1,867
0
1,030
7,203
2,365
0
824
6,379
0
35,743
L
Cerberus
TheAIexx
Cerberus
4,050
260
0
3,213
9,316
6,011
0
3,923
5,350
19,626
489
W
4,932
1,720
106
2,619
7,012
5,299
0
0
7,012
0
31,013
W
Kuzenbo
hamoud89
Kuzenbo
4,032
1,921
0
1,382
5,710
4,988
0
1,996
3,714
12,916
1,161
L
Medusa
x1Down5Upx
Medusa
6,282
2,100
0
618
6,111
1,706
318
1,023
5,046
0
41,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,569
Gold Earned
29,416
320
Minions Killed
313
0
Camps Cleared
0
1,073,905
Distance Traveled
1,080,428
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,728
673
85
9
0
215,489
0
L
Hun Batz
6,353
635
87
9
0
229,208
0
L
King Arthur
4,835
484
37
4
0
151,493
0
W
Chronos
6,192
619
94
9
0
224,469
0
W
Janus
5,837
584
72
7
0
235,135
2
W
Heimdallr
5,643
564
63
6
0
201,281
0
L
Cerberus
5,939
594
52
5
0
216,829
3
W
Horus
6,630
663
66
7
0
214,926
1
W
Kuzenbo
5,114
511
18
2
0
204,617
0
L
Medusa
5,714
571
59
6
0
260,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role