Player Matchup

Hercules
Hercules
Bos3100
Hercules
Level 106
God Stats
8W - 5L
1,492 SR
Queue Stats
139W - 133L
1,442 Elo+
Solo
Thanatos
Thanatos
DoodleBahp
Thanatos
Level 77
God Stats
14W - 11L
1,489 SR
Queue Stats
271W - 259L
1,412 Elo+
Solo
Bacchus
Bacchus
LAGGYLogan
Bacchus
Level 66
God Stats
5W - 1L
1,699 SR
Queue Stats
28W - 35L
1,378 Elo+
Solo
Janus
Janus
cyber_MaudPie
Janus
Level 124
God Stats
4W - 1L
1,584 SR
Queue Stats
10W - 6L
1,677 Elo+
Solo
Chiron
Chiron
savicarus
Chiron
Level 42
God Stats
3W - 1L
1,489 SR
Queue Stats
19W - 27L
1,327 Elo+
Solo
Team Averages
Level 83
1,551 SR
1,447 Elo+

VS

Team Averages
Level 89
1,485 SR
1,358 Elo+
Shiva
Shiva
Camilo_Rojas99
Shiva
Level 100
God Stats
108W - 92L
1,529 SR
Queue Stats
229W - 209L
1,459 Elo+
Solo
Sol
Sol
HEADSHOTHEISMAN
Sol
Level 60
God Stats
1W - 3L
1,381 SR
Queue Stats
80W - 122L
1,428 Elo+
Solo
Anubis
Anubis
HoOkSeTtEr-_-937
Anubis
Level 63
God Stats
80W - 71L
1,453 SR
Queue Stats
202W - 236L
1,393 Elo+
Solo
Anhur
Anhur
StevoW73rd216
Anhur
Level 96
God Stats
0W - 2L
1,290 SR
Queue Stats
6W - 36L
1,042 Elo+
Solo
Thor
Thor
jostyv009
Thor
Level 126
God Stats
1W - 2L
1,773 SR
Queue Stats
203W - 200L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bos3100
Hercules
13
5 / 0 / 3
8,384
645
4,273
7,553
3,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
DoodleBahp
Thanatos
12
5 / 1 / 3
7,408
570
5,155
6,801
2,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
LAGGYLogan
Bacchus
11
2 / 0 / 5
7,074
544
3,683
7,617
7,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
4 / 0 / 6
7,642
588
4,858
3,725
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
savicarus
Chiron
13
5 / 2 / 1
7,853
604
4,889
8,035
2,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,258
404
2,129
7,634
4,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 4 / 1
6,553
504
4,229
7,213
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

6
0 / 3 / 0
4,788
368
1,570
4,228
1,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 8 / 1
5,555
427
2,411
8,347
1,638
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
11
2 / 4 / 1
6,407
493
5,299
9,859
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
21
Kills
3
3
Deaths
22
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bos3100
Hercules
5
0
3
6.5
L
0
3
1
0.17
W
Thanatos
DoodleBahp
Thanatos
5
1
3
6.5
L
0
4
1
0.13
L
0
3
0
0
W
Bacchus
LAGGYLogan
Bacchus
2
0
5
4.5
L
1
8
1
0.19
W
4
0
6
7
L
Thor
2
4
1
0.63
W
Chiron
savicarus
Chiron
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,858
Damage
15,638
33,731
Taken
37,281
16,124
Mitigated
12,160
14,994
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bos3100
Hercules
4,273
1,457
0
2,768
7,553
3,456
156
2,649
4,904
0
46,552
L
2,129
347
3
1,527
7,634
4,317
0
1,384
6,212
0
22,036
W
Thanatos
DoodleBahp
Thanatos
5,155
1,469
0
4,344
6,801
2,305
123
1,452
5,349
0
33,968
L
4,229
654
0
1,787
7,213
1,754
846
190
6,875
39,417
3,652
L
1,570
240
0
1,552
4,228
1,441
0
584
3,524
14,802
358
W
Bacchus
LAGGYLogan
Bacchus
3,683
629
226
2,649
7,617
7,107
0
639
6,978
21,936
0
L
2,411
1,224
0
0
8,347
1,638
328
1,566
6,541
0
12,583
W
4,858
225
0
806
3,725
983
469
922
2,803
39,070
1,620
L
Thor
5,299
1,233
0
2,776
9,859
3,010
0
4,185
5,360
0
28,111
W
Chiron
savicarus
Chiron
4,889
1,515
228
3,973
8,035
2,273
1,701
438
7,597
0
47,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,361
Gold Earned
28,561
336
Minions Killed
195
0
Camps Cleared
0
1,327,162
Distance Traveled
1,021,148
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,384
645
96
7
0
263,739
6
L
Shiva
5,258
404
31
2
0
180,939
0
W
Thanatos
7,408
570
57
4
0
291,674
0
L
Sol
6,553
504
87
7
0
218,962
0
L
Anubis
4,788
368
23
2
0
118,072
0
W
Bacchus
7,074
544
29
2
0
246,862
3
L
Anhur
5,555
427
18
1
0
248,048
0
W
Janus
7,642
588
78
6
0
269,292
1
L
Thor
6,407
493
36
3
0
255,127
0
W
Chiron
7,853
604
76
6
0
255,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role