Player Matchup

Cthulhu
Cthulhu
AhhBugs
Cthulhu
Level 108
God Stats
49W - 36L
1,653 SR
Queue Stats
204W - 197L
1,552 Elo+
Solo
Chronos
Chronos
Lazy Nugs
Chronos
Level 88
God Stats
34W - 25L
1,648 SR
Queue Stats
94W - 80L
1,575 Elo+
Solo
Achilles
Achilles
Majeck
Achilles
Level 169
God Stats
2W - 1L
1,911 SR
Queue Stats
186W - 179L
1,466 Elo+
Solo
Mercury
Mercury
Nick2007todd_dew
Mercury
Level 131
God Stats
3W - 4L
1,392 SR
Queue Stats
141W - 148L
1,520 Elo+
Solo
Chang'e
Chang'e
xXLeonardoXx02
Chang'e
Level 121
God Stats
0W - 2L
1,260 SR
Queue Stats
40W - 43L
1,499 Elo+
Solo
Team Averages
Level 123
1,573 SR
1,522 Elo+

VS

Team Averages
Level 79
1,565 SR
1,516 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Aduery
Nu Wa
Level 122
God Stats
8W - 5L
1,539 SR
Queue Stats
440W - 402L
1,471 Elo+
Party 2
King Arthur
King Arthur
NBDxBoone2323
King Arthur
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,582 Elo+
Party 1
Atlas
Atlas
NGP Synth
Atlas
Level 46
God Stats
4W - 2L
1,754 SR
Queue Stats
205W - 212L
1,479 Elo+
Party 2
Anhur
Anhur
xraiderxxxxx
Anhur
Level 124
God Stats
4W - 4L
1,532 SR
Queue Stats
154W - 152L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AhhBugs
Cthulhu
11
2 / 2 / 1
6,540
545
8,199
10,505
5,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
Lazy Nugs
Chronos
12
2 / 2 / 1
6,908
576
6,313
6,040
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Majeck
Achilles
9
1 / 3 / 0
5,521
460
3,407
13,143
7,588
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
1 / 4 / 4
6,105
509
4,180
9,963
2,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 3 / 1
7,486
624
3,952
9,744
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
6 / 2 / 3
7,773
648
6,533
11,080
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Aduery
Nu Wa
12
5 / 4 / 3
7,371
614
9,709
5,714
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
NBDxBoone2323
King Arthur
12
1 / 1 / 3
7,402
617
8,360
8,423
5,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Atlas
NGP Synth
Atlas
10
0 / 3 / 6
6,178
515
4,434
12,183
8,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 1 / 2
6,889
574
5,357
9,177
2,689
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
10
Kills
14
14
Deaths
11
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
2
3
3.75
W
Nu Wa
Aduery
Nu Wa
5
4
3
1.63
L
Cthulhu
AhhBugs
Cthulhu
2
2
1
1.25
L
Chronos
Lazy Nugs
Chronos
2
2
1
1.25
L
Achilles
Majeck
Achilles
1
3
0
0.33
W
King Arthur
NBDxBoone2323
King Arthur
1
1
3
2.5
W
Atlas
NGP Synth
Atlas
0
3
6
1
L
1
4
4
0.75
L
4
3
1
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,051
Damage
34,393
49,395
Taken
46,577
19,642
Mitigated
22,051
11,508
Healing
14,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,533
2,074
0
6,329
11,080
3,782
0
2,124
8,816
0
56,429
W
Nu Wa
Aduery
Nu Wa
9,709
2,271
0
788
5,714
1,685
0
3,097
2,373
45,517
0
L
Cthulhu
AhhBugs
Cthulhu
8,199
509
39
1,326
10,505
5,510
0
3,305
7,200
33,653
0
L
Chronos
Lazy Nugs
Chronos
6,313
2,227
0
1,316
6,040
1,491
0
1,599
4,441
55,265
1,104
L
Achilles
Majeck
Achilles
3,407
1,174
0
3,774
13,143
7,588
0
1,090
12,053
0
25,104
W
King Arthur
NBDxBoone2323
King Arthur
8,360
934
0
1,118
8,423
5,780
0
0
8,423
0
50,591
W
Atlas
NGP Synth
Atlas
4,434
1,927
0
3,558
12,183
8,115
26
6,898
5,281
23,886
0
L
4,180
1,727
0
1,058
9,963
2,715
0
1,877
8,086
0
34,777
L
3,952
136
280
3,715
9,744
2,338
0
6,272
3,472
41,380
292
W
5,357
2,648
0
2,748
9,177
2,689
0
6,086
3,091
0
52,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,560
Gold Earned
35,613
351
Minions Killed
360
0
Camps Cleared
0
1,234,880
Distance Traveled
1,260,060
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,773
648
88
7
0
288,629
0
W
Nu Wa
7,371
614
70
6
0
238,856
0
L
Cthulhu
6,540
545
51
4
0
279,602
4
L
Chronos
6,908
576
105
9
0
222,669
1
L
Achilles
5,521
460
40
3
0
211,858
1
W
King Arthur
7,402
617
78
7
0
248,782
0
W
Atlas
6,178
515
33
3
0
234,213
0
L
Mercury
6,105
509
59
5
0
272,859
1
L
Chang'e
7,486
624
96
8
0
247,892
0
W
Anhur
6,889
574
91
8
0
249,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role