Player Matchup

He Bo
He Bo
 
He Bo
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Freeze scum
Scylla
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,407 Elo+
Party 1
Nut
Nut
ShinobiMarq
Nut
Level 149
God Stats
10W - 18L
1,422 SR
Queue Stats
91W - 98L
1,482 Elo+
Solo
Artio
Artio
Skullstacos
Artio
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
424W - 422L
1,507 Elo+
Party 1
Tsukuyomi
Tsukuyomi
countrycbc
Tsukuyomi
Level 147
God Stats
2W - 6L
1,587 SR
Queue Stats
413W - 400L
1,527 Elo+
Party 1
Team Averages
Level 148
1,502 SR
1,485 Elo+

VS

Team Averages
Level 112
1,616 SR
1,534 Elo+
Osiris
Osiris
Cizide
Osiris
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 128L
1,569 Elo+
Solo
Geb
Geb
JazzP12
Geb
Level 81
God Stats
3W - 1L
1,573 SR
Queue Stats
259W - 235L
1,515 Elo+
Solo
Medusa
Medusa
Psycho_-_Ken
Medusa
Level 157
God Stats
1W - 0L
1,602 SR
Queue Stats
38W - 43L
1,501 Elo+
Solo
Lancelot
Lancelot
SpeakOut
Lancelot
Level 100
God Stats
10W - 7L
1,738 SR
Queue Stats
244W - 215L
1,598 Elo+
Solo
Baron Samedi
Baron Samedi
Stiv22vg05
Baron Samedi
Level 153
God Stats
4W - 2L
1,666 SR
Queue Stats
207W - 196L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 2 / 0
6,793
679
4,815
8,448
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
10
0 / 5 / 1
5,124
512
2,555
6,486
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,199
520
3,385
7,130
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 5 / 0
4,553
455
1,398
12,414
4,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
countrycbc
Tsukuyomi
10
3 / 5 / 0
5,597
560
6,119
8,938
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cizide
Osiris
9
0 / 2 / 2
4,913
491
3,924
8,339
6,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Geb
10
1 / 0 / 11
6,113
611
4,793
5,266
3,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
11
4 / 0 / 2
6,092
609
5,902
3,966
1,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
SpeakOut
Lancelot
13
10 / 2 / 1
7,100
710
9,990
8,501
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
Stiv22vg05
Baron Samedi
11
5 / 1 / 5
6,232
623
6,243
6,645
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
5
Kills
20
20
Deaths
5
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
2
0
1
W
Osiris
Cizide
Osiris
0
2
2
0.5
L
Scylla
0
5
1
0.1
W
Geb
1
0
11
6.5
W
Medusa
4
0
2
5
L
0
3
0
0
L
0
5
0
0
W
Lancelot
SpeakOut
Lancelot
10
2
1
5.25
W
Baron Samedi
Stiv22vg05
Baron Samedi
5
1
5
7.5
L
Tsukuyomi
countrycbc
Tsukuyomi
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,272
Damage
30,852
43,416
Taken
32,717
13,317
Mitigated
16,994
13,929
Healing
13,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,815
713
0
5,038
8,448
1,821
0
0
7,985
45,399
1,064
W
Osiris
Cizide
Osiris
3,924
796
0
2,208
8,339
6,685
0
4,563
3,776
0
24,281
L
Scylla
2,555
482
0
690
6,486
1,670
0
2,704
3,782
28,486
0
W
Geb
4,793
736
0
2,088
5,266
3,023
135
1,103
4,117
13,939
0
W
Medusa
5,902
2,306
0
730
3,966
1,385
525
196
3,770
0
49,251
L
3,385
2,388
0
1,946
7,130
2,258
0
1,060
6,070
0
37,397
L
1,398
191
940
2,704
12,414
4,578
0
4,133
8,281
9,127
0
W
Lancelot
SpeakOut
Lancelot
9,990
2,297
0
4,874
8,501
3,309
0
1,126
7,277
0
50,343
W
Baron Samedi
Stiv22vg05
Baron Samedi
6,243
216
400
2,788
6,645
2,592
57
1,432
5,009
32,547
932
L
Tsukuyomi
countrycbc
Tsukuyomi
6,119
1,523
0
2,611
8,938
2,990
0
2,838
6,061
0
30,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,266
Gold Earned
30,450
272
Minions Killed
283
0
Camps Cleared
0
1,009,811
Distance Traveled
1,049,969
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,793
679
84
8
0
181,248
0
W
Osiris
4,913
491
38
4
0
199,270
2
L
Scylla
5,124
512
63
6
0
192,603
0
W
Geb
6,113
611
11
1
0
225,704
1
W
Medusa
6,092
609
85
9
0
189,010
2
L
Nut
5,199
520
68
7
0
178,668
2
L
Artio
4,553
455
13
1
0
207,584
2
W
Lancelot
7,100
710
91
9
0
242,174
0
W
Baron Samedi
6,232
623
58
6
0
193,811
2
L
Tsukuyomi
5,597
560
44
4
0
249,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role