Player Matchup

Bakasura
Bakasura
Frankotirador666
Bakasura
Level 87
God Stats
4W - 3L
1,540 SR
Queue Stats
67W - 63L
1,415 Elo+
Party 1
Artemis
Artemis
bagend
Artemis
Level 88
God Stats
144W - 160L
1,413 SR
Queue Stats
948W - 946L
1,418 Elo+
Solo
Mulan
Mulan
charloikos
Mulan
Level 103
God Stats
7W - 2L
1,675 SR
Queue Stats
115W - 104L
1,429 Elo+
Party 1
Cerberus
Cerberus
kendoking2000
Cerberus
Level 80
God Stats
1W - 0L
1,191 SR
Queue Stats
5W - 6L
1,350 Elo+
Solo
Ra
Ra
linnorm
Ra
Level 173
God Stats
18W - 7L
1,802 SR
Queue Stats
271W - 270L
1,533 Elo+
Solo
Team Averages
Level 106
1,524 SR
1,429 Elo+

VS

Team Averages
Level 77
1,429 SR
1,416 Elo+
Gilgamesh
Gilgamesh
Birdieman212
Gilgamesh
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 164L
1,478 Elo+
Solo
Merlin
Merlin
draco_omg
Merlin
Level 107
God Stats
2W - 1L
1,768 SR
Queue Stats
109W - 127L
1,388 Elo+
Party 2
Fenrir
Fenrir
gorrita_zoco0
Fenrir
Level 47
God Stats
36W - 48L
1,381 SR
Queue Stats
90W - 147L
1,323 Elo+
Party 2
Neith
Neith
javi_420haze
Neith
Level 109
God Stats
2W - 9L
1,076 SR
Queue Stats
98W - 97L
1,416 Elo+
Party 2
Chaac
Chaac
josito_klk666
Chaac
Level 65
God Stats
42W - 46L
1,422 SR
Queue Stats
117W - 139L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 2
7,649
546
5,491
11,601
4,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Artemis
bagend
Artemis
12
1 / 5 / 2
7,088
506
6,228
11,920
4,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
15
9 / 0 / 5
9,753
697
13,042
12,594
11,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
kendoking2000
Cerberus
12
1 / 3 / 4
7,402
529
6,530
9,992
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
1 / 0 / 2
9,002
643
4,340
6,756
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Birdieman212
Gilgamesh
7
0 / 10 / 0
5,180
370
4,813
14,977
9,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
draco_omg
Merlin
12
0 / 1 / 0
5,892
421
4,423
6,221
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 3 / 4
6,873
491
5,406
8,353
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
5 / 2 / 4
7,073
505
9,770
7,976
2,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 3
6,302
450
6,221
12,308
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
18
Kills
10
10
Deaths
18
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Birdieman212
Gilgamesh
0
10
0
0
W
6
2
2
3.5
W
Artemis
bagend
Artemis
1
5
2
0.4
W
Mulan
9
0
5
11.5
L
Merlin
draco_omg
Merlin
0
1
0
0
L
4
3
4
2
L
5
2
4
3.5
L
1
2
3
1.25
W
Cerberus
kendoking2000
Cerberus
1
3
4
1
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,631
Damage
30,633
52,863
Taken
49,835
30,805
Mitigated
27,764
18,814
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Birdieman212
Gilgamesh
4,813
1,572
0
1,673
14,977
9,612
0
769
13,992
0
20,995
W
5,491
3,983
0
3,870
11,601
4,771
107
911
10,690
0
30,071
W
Artemis
bagend
Artemis
6,228
1,929
0
4,948
11,920
4,583
479
0
11,920
0
48,582
W
Mulan
13,042
2,666
0
2,624
12,594
11,577
0
0
12,594
0
76,132
L
Merlin
draco_omg
Merlin
4,423
83
0
500
6,221
1,775
0
3,134
3,087
42,798
0
L
5,406
1,376
0
2,668
8,353
3,202
0
1,546
6,734
0
35,744
L
9,770
3,378
0
1,910
7,976
2,641
0
2,008
5,943
0
46,824
L
6,221
654
0
2,492
12,308
10,534
0
2,909
9,238
0
23,234
W
Cerberus
kendoking2000
Cerberus
6,530
139
0
2,291
9,992
7,192
107
0
9,992
22,647
1,740
W
4,340
357
708
4,373
6,756
2,682
919
3,512
3,244
67,570
3,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,894
Gold Earned
31,320
399
Minions Killed
261
0
Camps Cleared
0
1,405,490
Distance Traveled
1,352,891
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,180
370
31
2
0
229,541
0
W
Bakasura
7,649
546
74
5
0
309,067
0
W
Artemis
7,088
506
64
5
0
237,034
0
W
Mulan
9,753
697
87
6
0
240,497
0
L
Merlin
5,892
421
62
4
0
274,192
0
L
Fenrir
6,873
491
56
4
0
320,314
0
L
Neith
7,073
505
87
6
0
241,039
0
L
Chaac
6,302
450
25
2
0
287,805
0
W
Cerberus
7,402
529
42
3
0
282,684
2
W
Ra
9,002
643
132
9
0
336,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role