Player Matchup

Cerberus
Cerberus
FabzeR
Cerberus
Level 128
God Stats
51W - 22L
1,774 SR
Queue Stats
259W - 136L
1,658 Elo+
Party 1
Cernunnos
Cernunnos
Lithnane
Cernunnos
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,486 Elo+
Party 2
Thor
Thor
MurphTh3Smurf
Thor
Level 149
God Stats
1W - 2L
1,205 SR
Queue Stats
80W - 71L
1,534 Elo+
Solo
Janus
Janus
PonPonMeøwMeow
Janus
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 18L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
erickbest5
Sun Wukong
Level 145
God Stats
18W - 15L
1,612 SR
Queue Stats
368W - 354L
1,620 Elo+
Party 2
Team Averages
Level 109
1,518 SR
1,558 Elo+

VS

Team Averages
Level 135
1,555 SR
1,487 Elo+
Hel
Hel
 
Hel
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Dominantseal451
Guan Yu
Level 152
God Stats
2W - 3L
1,313 SR
Queue Stats
133W - 146L
1,477 Elo+
Party 3
Horus
Horus
TheNotoriousWFB
Horus
Level 129
God Stats
5W - 4L
1,682 SR
Queue Stats
40W - 40L
1,493 Elo+
Party 4
Lancelot
Lancelot
thrumple
Lancelot
Level 122
God Stats
2W - 1L
1,836 SR
Queue Stats
207W - 208L
1,494 Elo+
Party 3
Sol
Sol
zstorm6
Sol
Level 128
God Stats
4W - 1L
1,447 SR
Queue Stats
37W - 40L
1,473 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FabzeR
Cerberus
9
3 / 0 / 0
5,601
560
3,364
6,730
4,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cernunnos
Lithnane
Cernunnos
10
0 / 1 / 3
5,007
501
2,702
5,069
1,556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
4 / 1 / 2
6,173
617
3,656
7,035
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 0 / 4
6,252
625
5,450
4,523
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
erickbest5
Sun Wukong
11
0 / 2 / 0
5,816
582
4,778
9,826
3,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
0 / 3 / 0
4,487
449
1,027
3,892
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 0 / 1
6,475
648
6,317
8,590
7,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

9
0 / 2 / 1
5,465
547
3,975
7,542
4,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
thrumple
Lancelot
10
2 / 3 / 0
5,490
549
4,907
7,465
2,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
9
1 / 2 / 1
5,412
541
2,953
4,879
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
4
4
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
0
0
L
1
0
1
1.5
W
Cerberus
FabzeR
Cerberus
3
0
0
3
W
Cernunnos
Lithnane
Cernunnos
0
1
3
1.5
W
4
1
2
5
W
3
0
4
5
L
0
2
1
0.25
W
Sun Wukong
erickbest5
Sun Wukong
0
2
0
0
L
Lancelot
thrumple
Lancelot
2
3
0
0.67
L
Sol
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,950
Damage
19,179
33,183
Taken
32,368
14,186
Mitigated
16,583
14,977
Healing
10,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,027
90
438
1,204
3,892
874
0
928
2,896
24,476
0
L
6,317
1,299
103
3,246
8,590
7,231
0
0
8,590
0
47,534
W
Cerberus
FabzeR
Cerberus
3,364
312
0
3,407
6,730
4,787
0
1,338
5,392
13,987
0
W
Cernunnos
Lithnane
Cernunnos
2,702
1,506
0
2,559
5,069
1,556
0
1,731
3,338
0
27,587
W
3,656
598
0
4,263
7,035
2,515
0
344
6,691
0
37,938
W
5,450
301
0
711
4,523
1,447
0
549
3,974
51,196
0
L
3,975
1,636
354
2,477
7,542
4,926
0
2,474
4,926
0
19,537
W
Sun Wukong
erickbest5
Sun Wukong
4,778
1,199
0
4,037
9,826
3,881
0
0
9,826
0
44,478
L
Lancelot
thrumple
Lancelot
4,907
679
0
480
7,465
2,369
0
3,709
3,564
0
28,485
L
Sol
2,953
759
0
1,907
4,879
1,183
153
1,261
3,578
30,698
2,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,849
Gold Earned
27,329
329
Minions Killed
280
0
Camps Cleared
0
1,079,880
Distance Traveled
997,304
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,487
449
41
4
0
128,860
0
L
Guan Yu
6,475
648
97
10
0
216,736
0
W
Cerberus
5,601
560
18
2
0
238,564
2
W
Cernunnos
5,007
501
46
5
0
186,089
0
W
Thor
6,173
617
71
7
0
211,845
0
W
Janus
6,252
625
105
11
0
229,046
1
L
Horus
5,465
547
27
3
0
211,828
2
W
Sun Wukong
5,816
582
89
9
0
214,336
2
L
Lancelot
5,490
549
46
5
0
250,671
0
L
Sol
5,412
541
69
7
0
189,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role