Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
GayPikachu69
Merlin
Level 73
God Stats
8W - 5L
1,609 SR
Queue Stats
255W - 199L
1,635 Elo+
Party 1
Mulan
Mulan
Nirari
Mulan
Level 136
God Stats
5W - 3L
1,994 SR
Queue Stats
39W - 21L
1,791 Elo+
Party 1
Team Averages
Level 113
1,701 SR
1,642 Elo+

VS

Team Averages
Level 102
1,465 SR
1,464 Elo+
Atlas
Atlas
STALLION81
Atlas
Level 128
God Stats
2W - 3L
1,279 SR
Queue Stats
112W - 123L
1,442 Elo+
Party 2
Ra
Ra
ThunderFrax
Ra
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 90L
1,486 Elo+
Party 2
Sun Wukong
Sun Wukong
TooAntii
Sun Wukong
Level 88
God Stats
16W - 9L
1,617 SR
Queue Stats
147W - 150L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 4 / 3
5,361
766
1,370
7,831
4,871
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
10
1 / 2 / 2
5,665
809
4,595
3,637
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Mulan
Nirari
Mulan
8
2 / 3 / 1
5,583
798
3,590
5,318
3,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
2 / 0 / 7
6,222
889
5,087
5,326
4,331
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

10
2 / 2 / 5
6,069
867
3,910
3,688
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
TooAntii
Sun Wukong
11
5 / 1 / 4
6,729
961
3,999
4,508
2,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
9
9
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
3
0.38
L
Merlin
1
2
2
1
L
Mulan
Nirari
Mulan
2
3
1
0.83
W
Atlas
2
0
7
5.5
W
2
2
5
2.25
W
Sun Wukong
TooAntii
Sun Wukong
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,555
Damage
12,996
16,786
Taken
13,522
9,457
Mitigated
7,490
2,386
Healing
2,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,370
192
0
1,060
7,831
4,871
0
4,004
3,687
12,145
0
L
Merlin
4,595
594
0
546
3,637
1,105
0
1,894
1,743
22,805
570
L
Mulan
Nirari
Mulan
3,590
862
0
780
5,318
3,481
0
2,737
2,496
0
12,167
W
Atlas
5,087
1,880
0
449
5,326
4,331
418
2,592
2,596
14,464
752
W
3,910
117
1,099
541
3,688
1,139
373
1,560
2,094
15,922
297
W
Sun Wukong
TooAntii
Sun Wukong
3,999
795
0
772
4,508
2,020
674
1,738
2,741
0
20,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,609
Gold Earned
19,020
92
Minions Killed
86
0
Camps Cleared
0
359,892
Distance Traveled
390,481
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,361
766
4
1
0
130,929
0
L
Merlin
5,665
809
60
9
0
122,300
1
L
Mulan
5,583
798
28
4
0
106,663
0
W
Atlas
6,222
889
15
2
0
123,955
0
W
Ra
6,069
867
31
4
0
144,370
0
W
Sun Wukong
6,729
961
40
6
0
122,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role