Player Matchup

Charon
Charon
 
Charon
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Celvip
Horus
Level 24
God Stats
16W - 19L
1,393 SR
Queue Stats
294W - 293L
1,476 Elo+
Party 1
Tyr
Tyr
Dodge_s2_Charger
Tyr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
288W - 287L
1,450 Elo+
Party 1
Heimdallr
Heimdallr
Mellow0058453
Heimdallr
Level 127
God Stats
4W - 4L
1,544 SR
Queue Stats
213W - 214L
1,489 Elo+
Solo
Cerberus
Cerberus
tuyopon-0922
Cerberus
Level 25
God Stats
6W - 8L
1,374 SR
Queue Stats
205W - 207L
1,431 Elo+
Party 1
Team Averages
Level 92
1,462 SR
1,469 Elo+

VS

Team Averages
Level 136
1,511 SR
1,497 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
SHORTY2small
Chaac
Level 132
God Stats
3W - 1L
1,449 SR
Queue Stats
100W - 101L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
jobiroka3kk
Zhong Kui
Level 109
God Stats
11W - 4L
1,721 SR
Queue Stats
82W - 82L
1,483 Elo+
Party 2
Chiron
Chiron
kelvisdavid
Chiron
Level 143
God Stats
3W - 6L
1,341 SR
Queue Stats
75W - 73L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
mommarhonda281
Cthulhu
Level 155
God Stats
15W - 12L
1,543 SR
Queue Stats
211W - 181L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 0 / 1
5,725
573
4,160
4,387
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Celvip
Horus
9
0 / 2 / 0
4,707
471
2,863
6,333
2,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 0 / 0
4,956
496
1,633
7,887
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Mellow0058453
Heimdallr
8
0 / 2 / 1
4,480
448
2,066
4,995
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
tuyopon-0922
Cerberus
7
0 / 1 / 0
4,627
463
1,506
6,269
2,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 0 / 0
5,474
547
3,622
6,638
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 1
6,778
678
3,362
6,492
4,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
jobiroka3kk
Zhong Kui
11
0 / 0 / 0
6,263
626
2,918
4,810
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chiron
9
2 / 0 / 1
5,566
557
3,584
3,761
918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
1 / 1 / 2
6,122
612
4,211
6,102
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
5
5
Deaths
1
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
0
1
0.5
W
Sylvanus
 
Sylvanus
1
0
0
1
L
Horus
Celvip
Horus
0
2
0
0
L
1
0
0
1
L
Heimdallr
Mellow0058453
Heimdallr
0
2
1
0.25
W
1
0
1
1.5
W
Zhong Kui
jobiroka3kk
Zhong Kui
0
0
0
0
W
Chiron
2
0
1
2.5
W
1
1
2
2
L
Cerberus
tuyopon-0922
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,228
Damage
17,697
29,871
Taken
27,803
10,202
Mitigated
14,589
10,559
Healing
11,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,160
958
0
618
4,387
1,530
0
2,704
1,683
40,388
0
W
Sylvanus
 
Sylvanus
3,622
1,781
235
2,826
6,638
3,195
818
1,038
5,600
26,380
13,681
L
Horus
Celvip
Horus
2,863
1,536
0
2,175
6,333
2,847
0
825
5,508
0
22,074
L
1,633
233
0
4,270
7,887
2,282
0
2,147
5,740
0
21,068
L
Heimdallr
Mellow0058453
Heimdallr
2,066
1,297
0
1,586
4,995
1,217
0
1,720
3,275
0
22,271
W
3,362
549
0
1,963
6,492
4,852
0
0
6,141
394
44,215
W
Zhong Kui
jobiroka3kk
Zhong Kui
2,918
623
0
1,736
4,810
3,261
0
2,406
2,404
38,690
1,589
W
Chiron
3,584
1,063
209
1,133
3,761
918
1,043
1,213
2,548
0
29,472
W
4,211
210
100
3,446
6,102
2,363
0
1,009
5,068
46,181
1,408
L
Cerberus
tuyopon-0922
Cerberus
1,506
27
0
1,910
6,269
2,326
0
2,774
3,495
15,348
144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,495
Gold Earned
30,203
256
Minions Killed
359
0
Camps Cleared
0
1,064,269
Distance Traveled
1,005,618
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,725
573
82
8
0
240,256
1
W
Sylvanus
5,474
547
57
6
0
190,764
0
L
Horus
4,707
471
40
4
0
173,774
0
L
Tyr
4,956
496
45
5
0
239,288
0
L
Heimdallr
4,480
448
45
5
0
197,810
0
W
Chaac
6,778
678
86
9
0
189,231
2
W
Zhong Kui
6,263
626
86
9
0
206,810
1
W
Chiron
5,566
557
52
5
0
198,755
0
W
Cthulhu
6,122
612
78
8
0
220,058
0
L
Cerberus
4,627
463
44
4
0
213,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role