Player Matchup

Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold II
Erozia_ShArKii
Raijin
Gold II
Level 144
God Stats
15W - 15L
1,594 SR
Queue Stats
205W - 206L
1,614 MMR
Party 4
Da Ji
Da Ji
Platinum III
Erozia_SlashYer
Da Ji
Platinum III
Level 157
God Stats
4W - 4L
1,523 SR
Queue Stats
197W - 191L
1,825 MMR
Party 4
Horus
Horus
Gold IV
SortaRac isTony
Horus
Gold IV
Level 158
God Stats
10W - 3L
1,544 SR
Queue Stats
30W - 14L
1,731 MMR
Party 1
Athena
Athena
Gold III
l Fire Fist Ace
Athena
Gold III
Level 166
God Stats
8W - 9L
1,553 SR
Queue Stats
119W - 110L
1,654 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 163
1,543 SR
1,665 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,575 SR
1,644 MMR
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ishtar
Ishtar
Gold II
Fruitcake46
Ishtar
Gold II
Level 169
God Stats
3W - 5L
1,489 SR
Queue Stats
30W - 27L
1,682 MMR
Solo
Sobek
Sobek
Gold III
LittIeBIGman
Sobek
Gold III
Level 156
God Stats
0W - 4L
1,581 SR
Queue Stats
29W - 29L
1,663 MMR
Party 3
Chang'e
Chang'e
Gold III
OneTakeCake
Chang'e
Gold III
Level 106
God Stats
12W - 11L
1,560 SR
Queue Stats
29W - 29L
1,663 MMR
Party 3
Osiris
Osiris
Gold II
Ridawii
Osiris
Gold II
Level 64
God Stats
2W - 5L
1,747 SR
Queue Stats
117W - 111L
1,713 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
5 / 1 / 1
7,463
678
6,328
6,591
2,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 0 / 0
7,087
644
2,522
3,318
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
5 / 3 / 3
6,807
619
6,125
9,204
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 4
7,448
677
6,137
9,429
5,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 2 / 6
5,803
528
3,119
7,450
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
LancelotCu ChulainnAresYu Huang

VS

Bans
AwilixThorThanatosApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 4 / 1
6,450
586
8,167
12,164
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
9
0 / 4 / 2
5,360
487
3,803
7,296
1,856
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 1 / 0
4,586
417
1,627
5,054
2,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
OneTakeCake
Chang'e
10
1 / 2 / 0
5,466
497
1,252
6,029
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Ridawii
Osiris
10
1 / 4 / 1
5,606
510
4,250
8,551
4,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
15
Kills
6
6
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
1
5.5
L
Fenrir
 
Fenrir
4
4
1
1.13
W
2
0
0
2
W
5
3
3
2.17
L
Ishtar
0
4
2
0.25
L
0
1
0
0
L
Chang'e
OneTakeCake
Chang'e
1
2
0
0.5
L
Osiris
Ridawii
Osiris
1
4
1
0.38
W
3
0
4
5
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,231
Damage
19,099
35,992
Taken
39,094
19,050
Mitigated
14,678
10,144
Healing
13,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,328
2,721
0
1,365
6,591
2,305
0
345
6,160
0
55,984
L
Fenrir
 
Fenrir
8,167
2,422
0
3,996
12,164
3,835
0
1,120
10,865
0
38,136
W
2,522
43
0
783
3,318
1,116
0
909
2,370
57,370
2,540
W
6,125
1,476
0
1,395
9,204
3,711
0
469
8,735
0
47,521
L
Ishtar
3,803
2,528
0
1,658
7,296
1,856
0
598
6,655
0
34,294
L
1,627
70
0
1,100
5,054
2,574
0
857
4,135
9,052
0
L
Chang'e
OneTakeCake
Chang'e
1,252
54
1,417
2,904
6,029
1,455
0
1,817
3,990
33,833
0
L
Osiris
Ridawii
Osiris
4,250
1,268
0
2,136
8,551
4,958
0
684
7,392
0
29,042
W
6,137
2,581
80
5,163
9,429
5,816
0
0
8,819
0
45,544
W
3,119
815
0
1,358
7,450
6,102
38
1,214
6,081
13,702
1,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,608
Gold Earned
27,468
395
Minions Killed
293
0
Camps Cleared
0
1,178,896
Distance Traveled
1,104,995
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,463
678
88
8
0
220,716
2
L
Fenrir
6,450
586
68
6
0
253,079
0
W
Raijin
7,087
644
123
11
0
227,627
3
W
Da Ji
6,807
619
73
7
0
264,558
0
L
Ishtar
5,360
487
73
7
0
216,107
3
L
Sobek
4,586
417
6
1
0
235,448
4
L
Chang'e
5,466
497
94
9
0
191,023
0
L
Osiris
5,606
510
52
5
0
209,338
0
W
Horus
7,448
677
81
7
0
227,023
0
W
Athena
5,803
528
30
3
0
238,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role