Player Matchup

Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver III
Cansdale1
Chaac
Silver III
Level 168
God Stats
8W - 6L
1,500 SR
Queue Stats
481W - 502L
988 MMR
Solo
Discordia
Discordia
Silver I
Cyless93
Discordia
Silver I
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 112L
1,212 MMR
Solo
Artemis
Artemis
Gold III
babygirl200999
Artemis
Gold III
Level 104
God Stats
1W - 2L
1,525 SR
Queue Stats
17W - 21L
1,336 MMR
Solo
Arachne
Arachne
Silver V
daviiidson69
Arachne
Silver V
Level 128
God Stats
44W - 27L
1,510 SR
Queue Stats
169W - 186L
1,154 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,507 SR
1,238 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,518 SR
1,201 MMR
Neith
Neith
Gold V
Alogiah
Neith
Gold V
Level 167
God Stats
117W - 135L
1,504 SR
Queue Stats
246W - 253L
1,275 MMR
Solo
Merlin
Merlin
Silver III
CheemsOscuro
Merlin
Silver III
Level 140
God Stats
19W - 30L
1,422 SR
Queue Stats
146W - 165L
1,445 MMR
Party 1
Pele
Pele
Bronze III
Rbo542
Pele
Bronze III
Level 65
God Stats
3W - 3L
1,885 SR
Queue Stats
143W - 147L
1,445 MMR
Party 1
Sol
Sol
Silver I
arnaugr2000
Sol
Silver I
Level 107
God Stats
1W - 2L
1,421 SR
Queue Stats
54W - 67L
1,265 MMR
Solo
Bacchus
Bacchus
Silver V
patrick-star433
Bacchus
Silver V
Level 121
God Stats
5W - 8L
1,361 SR
Queue Stats
523W - 555L
577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 1
4,771
477
2,666
8,769
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Cansdale1
Chaac
8
0 / 2 / 1
4,814
481
4,060
5,864
2,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Discordia
Cyless93
Discordia
8
0 / 3 / 0
4,740
474
2,085
3,764
930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 0
4,874
487
4,279
4,666
1,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
daviiidson69
Arachne
8
1 / 3 / 0
4,800
480
2,041
6,842
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
AgniKuzenboKumbhakarnaSusano

VS

Bans
HerculesAresMedusaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alogiah
Neith
11
2 / 0 / 0
6,102
610
5,411
4,795
1,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
11
3 / 0 / 0
5,922
592
4,791
3,287
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Pele
Rbo542
Pele
9
0 / 3 / 3
4,988
499
2,126
7,742
2,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 0 / 1
7,669
767
2,281
3,559
1,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 0 / 4
6,227
623
4,625
7,770
6,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
10
10
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
1
0.25
W
Neith
Alogiah
Neith
2
0
0
2
L
Chaac
Cansdale1
Chaac
0
2
1
0.25
W
Merlin
3
0
0
3
L
Discordia
Cyless93
Discordia
0
3
0
0
W
Pele
Rbo542
Pele
0
3
3
0.5
W
3
0
1
3.5
L
1
0
0
1
L
Arachne
daviiidson69
Arachne
1
3
0
0.33
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,131
Damage
19,234
29,905
Taken
27,153
11,051
Mitigated
11,889
7,474
Healing
10,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,666
1,053
911
2,853
8,769
4,632
0
3,031
5,698
13,890
1,669
W
Neith
Alogiah
Neith
5,411
1,298
0
1,013
4,795
1,574
128
853
3,942
0
50,958
L
Chaac
Cansdale1
Chaac
4,060
126
0
917
5,864
2,310
0
2,961
2,741
0
26,784
W
Merlin
4,791
260
0
250
3,287
923
0
600
2,687
36,347
0
L
Discordia
Cyless93
Discordia
2,085
0
0
250
3,764
930
0
1,799
1,845
28,238
605
W
Pele
Rbo542
Pele
2,126
304
0
2,827
7,742
2,230
0
520
7,222
0
34,181
W
2,281
427
0
2,623
3,559
1,059
270
720
2,839
48,854
13,982
L
4,279
959
0
0
4,666
1,267
0
895
3,771
0
31,375
L
Arachne
daviiidson69
Arachne
2,041
1,265
0
2,543
6,842
1,912
0
2,312
4,330
0
27,506
W
4,625
1,085
0
3,460
7,770
6,103
0
1,802
5,968
16,531
648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,999
Gold Earned
30,908
267
Minions Killed
367
0
Camps Cleared
0
863,361
Distance Traveled
1,027,649
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,771
477
38
4
0
135,383
2
W
Neith
6,102
610
94
9
0
197,910
1
L
Chaac
4,814
481
44
4
0
186,168
0
W
Merlin
5,922
592
84
8
0
195,665
4
L
Discordia
4,740
474
68
7
0
156,342
0
W
Pele
4,988
499
59
6
0
236,901
5
W
Sol
7,669
767
106
11
0
184,494
0
L
Artemis
4,874
487
56
6
0
173,909
0
L
Arachne
4,800
480
61
6
0
211,559
0
W
Bacchus
6,227
623
24
2
0
212,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role