Player Matchup

Mulan
Mulan
Gold III
EmilZy
Mulan
Gold III
Level 161
God Stats
1W - 0L
1,850 SR
Queue Stats
16W - 3L
1,792 MMR
Party 2
Hel
Hel
Gold II
Lauritseske
Hel
Gold II
Level 65
God Stats
1W - 0L
1,816 SR
Queue Stats
21W - 12L
1,744 MMR
Party 2
Ymir
Ymir
Gold II
p1king
Ymir
Gold II
Level 136
God Stats
1W - 0L
1,697 SR
Queue Stats
20W - 12L
1,701 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,788 SR
1,745 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 197
1,622 SR
1,652 MMR
Janus
Janus
Platinum V
Eurynomos
Janus
Platinum V
Level 158
God Stats
36W - 40L
1,572 SR
Queue Stats
127W - 116L
1,540 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
PyskaczXD
Kuzenbo
Gold I
Level 284
God Stats
16W - 11L
1,564 SR
Queue Stats
60W - 52L
1,606 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
megamocny73
Ne Zha
Platinum IV
Level 149
God Stats
4W - 1L
1,729 SR
Queue Stats
82W - 65L
1,812 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
EmilZy
Mulan
17
6 / 3 / 10
11,743
839
19,773
18,429
14,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

17
6 / 2 / 10
11,320
809
10,679
9,676
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
p1king
Ymir
16
5 / 1 / 10
11,184
799
7,507
17,796
18,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
AchillesCthulhuThothVulcanNox

VS

Bans
MedusaPersephoneAnhurZhong KuiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Eurynomos
Janus
15
1 / 7 / 4
9,559
683
10,803
11,543
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
PyskaczXD
Kuzenbo
14
4 / 5 / 2
10,003
715
9,001
17,411
23,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
14
0 / 5 / 5
8,677
620
8,694
14,708
11,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
17
Kills
5
6
Deaths
17
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mulan
EmilZy
Mulan
6
3
10
3.67
L
Janus
Eurynomos
Janus
1
7
4
0.43
W
6
2
10
5.5
L
Kuzenbo
PyskaczXD
Kuzenbo
4
5
2
1
L
Ne Zha
0
5
5
0.5
W
Ymir
p1king
Ymir
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,959
Damage
28,498
45,901
Taken
43,662
37,677
Mitigated
40,518
21,357
Healing
8,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
EmilZy
Mulan
19,773
3,133
0
4,805
18,429
14,659
869
6,871
9,377
0
72,795
L
Janus
Eurynomos
Janus
10,803
425
0
1,247
11,543
4,715
0
3,548
7,768
47,913
0
W
10,679
789
7,999
6,253
9,676
4,697
983
4,630
4,687
39,217
904
L
Kuzenbo
PyskaczXD
Kuzenbo
9,001
2,777
0
4,687
17,411
23,962
0
6,828
10,312
20,066
865
L
Ne Zha
8,694
798
0
2,598
14,708
11,841
0
6,723
7,703
0
25,831
W
Ymir
p1king
Ymir
7,507
1,057
0
2,300
17,796
18,321
438
7,533
9,398
33,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,247
Gold Earned
28,239
185
Minions Killed
131
0
Camps Cleared
0
771,380
Distance Traveled
748,327
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,743
839
90
6
0
250,121
0
L
Janus
9,559
683
88
6
0
245,372
0
W
Hel
11,320
809
47
3
0
269,375
0
L
Kuzenbo
10,003
715
13
1
0
262,038
3
L
Ne Zha
8,677
620
30
2
0
240,917
3
W
Ymir
11,184
799
48
3
0
251,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role