Player Matchup

Izanami
Izanami
HadesDark1712
Izanami
Level 80
God Stats
65W - 58L
1,512 SR
Queue Stats
220W - 223L
1,419 Elo+
Solo
Arachne
Arachne
NOT_a_GOOSE257
Arachne
Level 58
God Stats
8W - 5L
1,387 SR
Queue Stats
90W - 83L
1,512 Elo+
Solo
Anubis
Anubis
VanillaZachyHead
Anubis
Level 129
God Stats
1W - 3L
1,496 SR
Queue Stats
218W - 209L
1,533 Elo+
Solo
Surtr
Surtr
cobra1265
Surtr
Level 143
God Stats
17W - 11L
1,682 SR
Queue Stats
90W - 97L
1,553 Elo+
Party 2
Hachiman
Hachiman
jo11yGREENgaint
Hachiman
Level 132
God Stats
2W - 3L
1,497 SR
Queue Stats
59W - 61L
1,484 Elo+
Party 2
Team Averages
Level 108
1,515 SR
1,500 Elo+

VS

Team Averages
Level 127
1,513 SR
1,504 Elo+
Hachiman
Hachiman
IMJOKER29
Hachiman
Level 137
God Stats
2W - 2L
1,547 SR
Queue Stats
99W - 94L
1,472 Elo+
Solo
Khepri
Khepri
MrSFleym
Khepri
Level 150
God Stats
2W - 1L
1,337 SR
Queue Stats
302W - 273L
1,500 Elo+
Solo
Da Ji
Da Ji
PredicateNate
Da Ji
Level 142
God Stats
2W - 3L
1,533 SR
Queue Stats
42W - 28L
1,513 Elo+
Party 1
Chaac
Chaac
Ticao sd
Chaac
Level 125
God Stats
12W - 5L
1,687 SR
Queue Stats
106W - 95L
1,528 Elo+
Solo
Anubis
Anubis
aldressler
Anubis
Level 81
God Stats
20W - 15L
1,462 SR
Queue Stats
53W - 41L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
3
0 / 1 / 0
2,915
486
68
1,077
220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 3 / 1
3,385
564
2,946
5,226
1,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

7
0 / 4 / 0
3,685
614
1,808
4,318
1,348
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
cobra1265
Surtr
6
2 / 2 / 1
3,977
663
1,611
3,392
2,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
6
1 / 2 / 2
3,945
658
761
2,516
527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
IMJOKER29
Hachiman
7
5 / 1 / 0
4,530
755
1,893
2,483
641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
MrSFleym
Khepri
7
0 / 0 / 3
4,262
710
1,552
1,695
1,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
3 / 1 / 5
4,616
769
4,137
5,416
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Ticao sd
Chaac
8
0 / 0 / 0
4,514
752
358
2,978
1,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
aldressler
Anubis
8
4 / 1 / 2
4,568
761
3,017
4,030
1,256
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
12
12
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
1
0
0
W
Hachiman
IMJOKER29
Hachiman
5
1
0
5
W
Khepri
MrSFleym
Khepri
0
0
3
1.5
L
0
3
1
0.17
W
3
1
5
5.5
W
Chaac
Ticao sd
Chaac
0
0
0
0
L
0
4
0
0
W
Anubis
aldressler
Anubis
4
1
2
5
L
Surtr
cobra1265
Surtr
2
2
1
1.25
L
Hachiman
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,194
Damage
10,957
16,529
Taken
16,602
5,670
Mitigated
5,912
4,173
Healing
7,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
68
68
0
250
1,077
220
0
351
726
0
5,032
W
Hachiman
IMJOKER29
Hachiman
1,893
1,019
0
468
2,483
641
0
66
2,417
0
20,251
W
Khepri
MrSFleym
Khepri
1,552
436
0
252
1,695
1,251
0
0
1,695
11,455
0
L
2,946
2,411
0
1,135
5,226
1,241
0
2,123
3,103
0
11,405
W
4,137
1,201
0
2,669
5,416
1,260
0
1,134
4,282
0
19,826
W
Chaac
Ticao sd
Chaac
358
92
0
1,572
2,978
1,504
0
0
2,978
319
25,160
L
1,808
160
0
997
4,318
1,348
0
1,175
3,143
22,032
0
W
Anubis
aldressler
Anubis
3,017
542
0
2,210
4,030
1,256
0
752
3,278
24,507
0
L
Surtr
cobra1265
Surtr
1,611
647
13
889
3,392
2,334
0
577
2,815
261
9,669
L
Hachiman
761
205
0
889
2,516
527
0
343
2,173
0
12,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,907
Gold Earned
22,490
111
Minions Killed
189
0
Camps Cleared
0
490,639
Distance Traveled
589,789
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
2,915
486
8
1
0
38,184
0
W
Hachiman
4,530
755
38
6
0
113,720
2
W
Khepri
4,262
710
21
4
0
132,647
0
L
Arachne
3,385
564
21
4
0
127,864
0
W
Da Ji
4,616
769
45
8
0
142,391
0
W
Chaac
4,514
752
38
6
0
78,807
0
L
Anubis
3,685
614
35
6
0
113,562
0
W
Anubis
4,568
761
47
8
0
122,224
0
L
Surtr
3,977
663
20
3
0
108,763
1
L
Hachiman
3,945
658
27
5
0
102,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role