Player Matchup

Hades
Hades
DiPayaso
Hades
Level 121
God Stats
14W - 12L
1,444 SR
Queue Stats
390W - 386L
1,449 Elo+
Solo
Shiva
Shiva
EliteMadness
Shiva
Level 148
God Stats
4W - 3L
1,503 SR
Queue Stats
108W - 94L
1,475 Elo+
Party 1
Rama
Rama
Grandayen
Rama
Level 151
God Stats
3W - 2L
1,472 SR
Queue Stats
106W - 86L
1,555 Elo+
Party 1
Hun Batz
Hun Batz
Kwehs
Hun Batz
Level 167
God Stats
3W - 1L
1,709 SR
Queue Stats
193W - 171L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
YogiYoogi
Cthulhu
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,448 Elo+
Party 1
Team Averages
Level 133
1,526 SR
1,485 Elo+

VS

Team Averages
Level 118
1,632 SR
1,535 Elo+
Ganesha
Ganesha
CamsChili
Ganesha
Level 67
God Stats
9W - 5L
1,662 SR
Queue Stats
223W - 221L
1,500 Elo+
Party 3
Khepri
Khepri
Diogeknees
Khepri
Level 145
God Stats
5W - 2L
1,707 SR
Queue Stats
365W - 358L
1,506 Elo+
Party 3
Sol
Sol
SIamRod
Sol
Level 146
God Stats
5W - 9L
1,514 SR
Queue Stats
360W - 377L
1,585 Elo+
Party 2
Apollo
Apollo
jodamil91
Apollo
Level 109
God Stats
3W - 2L
1,716 SR
Queue Stats
232W - 209L
1,501 Elo+
Party 3
Danzaburou
Danzaburou
shankanapopo
Danzaburou
Level 123
God Stats
8W - 8L
1,559 SR
Queue Stats
579W - 581L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DiPayaso
Hades
15
1 / 3 / 15
8,944
813
7,463
9,378
5,997
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
5 / 3 / 12
10,020
911
8,907
12,124
13,822
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rama
18
11 / 2 / 14
11,100
1,009
18,088
9,189
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Kwehs
Hun Batz
18
11 / 3 / 15
11,036
1,003
18,452
11,242
6,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
YogiYoogi
Cthulhu
15
0 / 4 / 21
9,541
867
8,909
13,508
13,559
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CamsChili
Ganesha
14
0 / 7 / 11
7,493
681
5,996
16,468
17,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
Diogeknees
Khepri
15
1 / 6 / 12
8,734
794
5,145
17,291
13,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
15
7 / 4 / 5
9,199
836
12,929
10,408
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Apollo
jodamil91
Apollo
16
4 / 6 / 9
9,731
885
7,084
11,407
5,019
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
shankanapopo
Danzaburou
15
2 / 5 / 10
8,838
803
13,322
10,606
5,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
61
28
Kills
14
15
Deaths
28
77
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ganesha
CamsChili
Ganesha
0
7
11
0.79
W
Hades
DiPayaso
Hades
1
3
15
2.83
L
Khepri
Diogeknees
Khepri
1
6
12
1.17
W
5
3
12
3.67
W
Rama
11
2
14
9
W
Hun Batz
Kwehs
Hun Batz
11
3
15
6.17
L
Sol
7
4
5
2.38
W
Cthulhu
YogiYoogi
Cthulhu
0
4
21
2.63
L
Apollo
jodamil91
Apollo
4
6
9
1.42
L
Danzaburou
shankanapopo
Danzaburou
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,819
Damage
44,476
55,441
Taken
66,180
43,851
Mitigated
46,825
19,352
Healing
15,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
CamsChili
Ganesha
5,996
222
811
1,796
16,468
17,827
0
3,388
13,080
13,706
349
W
Hades
DiPayaso
Hades
7,463
341
1,501
2,829
9,378
5,997
564
4,421
4,957
16,714
0
L
Khepri
Diogeknees
Khepri
5,145
134
3,253
4,377
17,291
13,909
0
3,986
13,305
9,414
176
W
8,907
772
2,414
2,991
12,124
13,822
745
5,047
7,077
0
13,317
W
Rama
18,088
9,152
2,180
2,528
9,189
4,054
3,631
4,649
4,540
0
36,658
W
Hun Batz
Kwehs
Hun Batz
18,452
2,030
1,568
1,211
11,242
6,419
815
4,910
6,332
0
34,174
L
Sol
12,929
3,198
0
1,977
10,408
4,793
0
3,129
7,279
22,996
394
W
Cthulhu
YogiYoogi
Cthulhu
8,909
105
1,074
1,056
13,508
13,559
0
4,392
9,116
20,364
44
L
Apollo
jodamil91
Apollo
7,084
3,029
0
1,894
11,407
5,019
285
3,409
7,998
0
18,869
L
Danzaburou
shankanapopo
Danzaburou
13,322
5,252
0
1,875
10,606
5,277
0
2,455
8,151
0
25,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,641
Gold Earned
43,995
147
Minions Killed
109
0
Camps Cleared
0
1,037,560
Distance Traveled
969,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,493
681
0
0
0
205,314
0
W
Hades
8,944
813
22
2
0
194,467
0
L
Khepri
8,734
794
22
2
0
227,507
0
W
Shiva
10,020
911
7
1
0
212,839
0
W
Rama
11,100
1,009
57
5
0
175,195
0
W
Hun Batz
11,036
1,003
40
4
0
229,583
0
L
Sol
9,199
836
32
3
0
163,839
0
W
Cthulhu
9,541
867
21
2
0
225,476
0
L
Apollo
9,731
885
28
3
0
184,180
0
L
Danzaburou
8,838
803
27
2
0
188,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role