Player Matchup

Sol
Sol
EinradAsche6026
Sol
Level 107
God Stats
37W - 32L
1,506 SR
Queue Stats
261W - 275L
1,508 Elo+
Solo
Loki
Loki
LeBubastien
Loki
Level 137
God Stats
0W - 2L
1,489 SR
Queue Stats
55W - 55L
1,495 Elo+
Solo
Scylla
Scylla
SQroxy
Scylla
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Cernunnos
Cernunnos
salonofear1
Cernunnos
Level 110
God Stats
0W - 1L
1,556 SR
Queue Stats
17W - 16L
1,562 Elo+
Solo
Cerberus
Cerberus
悍l将是也
Cerberus
Level 157
God Stats
4W - 7L
1,539 SR
Queue Stats
1,160W - 1,178L
1,521 Elo+
Solo
Team Averages
Level 109
1,518 SR
1,517 Elo+

VS

Team Averages
Level 117
1,554 SR
1,542 Elo+
Scylla
Scylla
 
Scylla
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Twenkyess
Ravana
Level 69
God Stats
3W - 1L
1,434 SR
Queue Stats
485W - 457L
1,506 Elo+
Solo
Nike
Nike
VerventoHexen
Nike
Level 129
God Stats
12W - 5L
1,639 SR
Queue Stats
163W - 166L
1,576 Elo+
Solo
Chaac
Chaac
vampire_multi8
Chaac
Level 106
God Stats
27W - 26L
1,493 SR
Queue Stats
490W - 497L
1,459 Elo+
Solo
Raijin
Raijin
vlammenheer
Raijin
Level 135
God Stats
1W - 1L
1,702 SR
Queue Stats
21W - 11L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,180
1,236
3,713
3,307
965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
1 / 4 / 2
6,125
1,225
4,584
7,447
1,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
SQroxy
Scylla
10
0 / 3 / 1
5,409
1,082
31
2,545
608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cernunnos
salonofear1
Cernunnos
11
2 / 2 / 1
6,426
1,285
4,584
6,506
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
悍l将是也
Cerberus
10
0 / 2 / 4
6,198
1,240
4,392
8,367
5,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

331

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
4 / 1 / 4
7,137
1,427
7,097
5,098
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
Twenkyess
Ravana
12
4 / 0 / 5
7,259
1,452
4,721
2,509
1,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 0 / 5
6,410
1,282
6,208
3,256
2,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 7
6,031
1,206
3,213
3,050
2,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
12
2 / 2 / 5
6,971
1,394
4,766
5,455
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
4
Kills
12
12
Deaths
4
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
4
6
L
1
1
3
2.5
L
1
4
2
0.5
L
Scylla
SQroxy
Scylla
0
3
1
0.17
W
Ravana
Twenkyess
Ravana
4
0
5
6.5
W
2
0
5
4.5
L
Cernunnos
salonofear1
Cernunnos
2
2
1
1.25
W
0
1
7
3.5
W
Raijin
2
2
5
2.25
L
Cerberus
悍l将是也
Cerberus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,304
Damage
26,005
28,172
Taken
19,368
10,697
Mitigated
9,935
2,834
Healing
2,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,097
1,079
0
199
5,098
1,514
0
2,353
2,745
20,715
0
L
3,713
991
0
425
3,307
965
0
1,618
1,689
14,551
1,037
L
4,584
574
0
390
7,447
1,835
0
3,364
3,845
0
14,472
L
Scylla
SQroxy
Scylla
31
31
0
0
2,545
608
0
618
1,790
1,292
0
W
Ravana
Twenkyess
Ravana
4,721
1,309
0
452
2,509
1,550
0
1,252
1,257
0
10,318
W
6,208
51
0
318
3,256
2,468
0
819
2,437
0
10,244
L
Cernunnos
salonofear1
Cernunnos
4,584
2,712
0
538
6,506
2,036
0
2,408
3,912
0
14,287
W
3,213
214
0
794
3,050
2,622
0
881
2,169
0
9,655
W
Raijin
4,766
507
0
808
5,455
1,781
0
2,481
2,974
15,247
0
L
Cerberus
悍l将是也
Cerberus
4,392
134
0
1,481
8,367
5,253
0
3,855
4,111
10,092
167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,338
Gold Earned
33,808
103
Minions Killed
99
4
Camps Cleared
7
469,705
Distance Traveled
578,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,137
1,427
30
6
1
107,448
0
L
Sol
6,180
1,236
27
5
2
100,198
0
L
Loki
6,125
1,225
16
3
0
112,187
0
L
Scylla
5,409
1,082
9
2
0
44,244
0
W
Ravana
7,259
1,452
15
3
4
133,493
0
W
Nike
6,410
1,282
4
1
2
126,125
0
L
Cernunnos
6,426
1,285
26
5
1
98,903
0
W
Chaac
6,031
1,206
17
3
0
119,463
0
W
Raijin
6,971
1,394
33
7
0
92,225
0
L
Cerberus
6,198
1,240
25
5
1
114,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role