Player Matchup

Awilix
Awilix
Body N Blood
Awilix
Level 121
God Stats
1W - 1L
1,549 SR
Queue Stats
227W - 219L
1,421 Elo+
Party 2
Ymir
Ymir
Cedrikk_
Ymir
Level 69
God Stats
10W - 4L
1,837 SR
Queue Stats
50W - 49L
1,379 Elo+
Party 1
Hercules
Hercules
nonodj18
Hercules
Level 75
God Stats
5W - 5L
1,507 SR
Queue Stats
180W - 228L
1,492 Elo+
Party 2
Sol
Sol
poupinho71
Sol
Level 66
God Stats
37W - 21L
1,611 SR
Queue Stats
44W - 36L
1,454 Elo+
Party 1
Janus
Janus
xRTRx Callum
Janus
Level 109
God Stats
15W - 10L
1,596 SR
Queue Stats
250W - 273L
1,486 Elo+
Party 2
Team Averages
Level 88
1,620 SR
1,447 Elo+

VS

Team Averages
Level 54
1,579 SR
1,379 Elo+
Medusa
Medusa
Boorzik_71
Medusa
Level 108
God Stats
116W - 148L
1,440 SR
Queue Stats
443W - 436L
1,474 Elo+
Solo
Sobek
Sobek
KRN1996
Sobek
Level 34
God Stats
3W - 3L
1,667 SR
Queue Stats
176W - 157L
1,463 Elo+
Solo
Poseidon
Poseidon
Scream-man12
Poseidon
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,346 Elo+
Solo
Achilles
Achilles
morhunt88
Achilles
Level 61
God Stats
2W - 3L
1,790 SR
Queue Stats
210W - 234L
1,417 Elo+
Solo
Loki
Loki
xCrazyCompact_EB
Loki
Level 34
God Stats
2W - 3L
1,500 SR
Queue Stats
93W - 106L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
6 / 2 / 6
8,335
556
7,115
10,588
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ymir
13
2 / 3 / 9
7,863
524
4,677
11,074
9,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
nonodj18
Hercules
14
1 / 5 / 3
7,789
519
5,179
12,922
7,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
8 / 3 / 2
9,159
611
12,760
9,084
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

16
4 / 1 / 3
9,571
638
5,519
6,033
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Boorzik_71
Medusa
13
4 / 4 / 5
7,754
517
9,536
12,736
3,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
KRN1996
Sobek
12
3 / 8 / 5
7,323
488
4,699
15,509
9,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Scream-man12
Poseidon
13
0 / 5 / 1
6,956
464
2,013
7,984
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
morhunt88
Achilles
15
5 / 2 / 0
8,890
593
9,699
12,389
8,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
2 / 5 / 2
7,425
495
1,001
8,183
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
21
Kills
14
14
Deaths
24
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Awilix
6
2
6
4.5
L
Medusa
Boorzik_71
Medusa
4
4
5
1.63
W
Ymir
2
3
9
2.17
L
Sobek
KRN1996
Sobek
3
8
5
0.69
L
Poseidon
Scream-man12
Poseidon
0
5
1
0.1
L
Achilles
morhunt88
Achilles
5
2
0
2.5
W
Hercules
nonodj18
Hercules
1
5
3
0.5
W
8
3
2
3
L
2
5
2
0.6
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,250
Damage
26,948
49,701
Taken
56,801
25,398
Mitigated
26,076
10,942
Healing
15,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
7,115
2,620
0
1,102
10,588
3,794
323
626
9,781
0
36,888
L
Medusa
Boorzik_71
Medusa
9,536
3,575
0
3,929
12,736
3,878
0
7,863
4,873
0
53,889
W
Ymir
4,677
666
0
1,409
11,074
9,102
0
1,858
8,750
25,779
0
L
Sobek
KRN1996
Sobek
4,699
157
0
4,643
15,509
9,416
72
10,126
5,383
20,191
0
L
Poseidon
Scream-man12
Poseidon
2,013
70
0
750
7,984
2,183
0
3,510
4,429
43,382
1,384
L
Achilles
morhunt88
Achilles
9,699
1,351
0
4,522
12,389
8,583
0
746
11,201
0
60,980
W
Hercules
nonodj18
Hercules
5,179
1,180
0
3,482
12,922
7,709
220
482
11,800
0
41,770
W
12,760
5,674
0
3,337
9,084
2,695
469
1,279
7,446
65,464
2,175
L
1,001
143
0
1,944
8,183
2,016
0
553
7,630
0
34,260
W
5,519
374
0
1,612
6,033
2,098
314
1,232
4,707
70,191
2,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,717
Gold Earned
38,348
408
Minions Killed
337
0
Camps Cleared
0
1,470,296
Distance Traveled
1,430,770
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,335
556
50
3
0
333,201
4
L
Medusa
7,754
517
87
6
0
316,638
0
W
Ymir
7,863
524
35
2
0
261,737
3
L
Sobek
7,323
488
25
2
0
275,020
4
L
Poseidon
6,956
464
80
5
0
284,678
0
L
Achilles
8,890
593
93
6
0
296,509
0
W
Hercules
7,789
519
80
5
0
271,381
0
W
Sol
9,159
611
109
7
0
273,699
5
L
Loki
7,425
495
52
3
0
257,925
0
W
Janus
9,571
638
134
9
0
330,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role