Player Matchup

Scylla
Scylla
 
Scylla
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
IvaN_Is-my_Bro
Fenrir
Level 54
God Stats
9W - 13L
1,431 SR
Queue Stats
130W - 135L
1,407 Elo+
Party 2
Hou Yi
Hou Yi
KingKilly21
Hou Yi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 193L
1,427 Elo+
Solo
Hera
Hera
MichaelAnthony2
Hera
Level 64
God Stats
2W - 1L
1,249 SR
Queue Stats
69W - 90L
1,395 Elo+
Solo
Vamana
Vamana
lmpdm2203
Vamana
Level 26
God Stats
5W - 4L
1,480 SR
Queue Stats
29W - 46L
1,333 Elo+
Party 2
Team Averages
Level 63
1,432 SR
1,412 Elo+

VS

Team Averages
Level 75
1,560 SR
1,400 Elo+
Bacchus
Bacchus
MaNemJeff87
Bacchus
Level 88
God Stats
1W - 2L
1,546 SR
Queue Stats
35W - 36L
1,427 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ramirezeneuropa
Morgan Le Fay
Level 47
God Stats
10W - 19L
1,357 SR
Queue Stats
47W - 77L
1,309 Elo+
Solo
Chronos
Chronos
Seutekh
Chronos
Level 126
God Stats
0W - 1L
1,519 SR
Queue Stats
193W - 197L
1,420 Elo+
Solo
Charybdis
Charybdis
SuperSaiyanFay
Charybdis
Level 51
God Stats
11W - 8L
1,494 SR
Queue Stats
18W - 23L
1,387 Elo+
Party 1
Erlang Shen
Erlang Shen
wildraptor97
Erlang Shen
Level 62
God Stats
4W - 4L
1,886 SR
Queue Stats
218W - 203L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
1 / 0 / 0
7,514
537
3,548
3,658
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
4 / 0 / 2
7,316
523
7,125
10,359
4,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
12
2 / 2 / 3
6,854
490
6,327
7,358
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 0 / 2
7,451
532
6,209
6,700
5,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Vamana
lmpdm2203
Vamana
13
3 / 0 / 0
7,825
559
4,868
10,416
9,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MaNemJeff87
Bacchus
11
1 / 2 / 1
6,854
490
5,990
11,103
9,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Ramirezeneuropa
Morgan Le Fay
12
0 / 2 / 0
6,467
462
2,405
7,374
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos
Seutekh
Chronos
10
0 / 4 / 0
5,722
409
3,207
8,797
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
SuperSaiyanFay
Charybdis
10
1 / 3 / 1
6,170
441
4,506
6,863
2,251
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
wildraptor97
Erlang Shen
13
0 / 3 / 0
7,690
549
6,730
15,470
10,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
13
Kills
2
2
Deaths
14
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
0
1
W
4
0
2
5
W
Hou Yi
2
2
3
1.75
L
Bacchus
MaNemJeff87
Bacchus
1
2
1
0.75
W
3
0
2
4
L
Morgan Le Fay
Ramirezeneuropa
Morgan Le Fay
0
2
0
0
L
Chronos
Seutekh
Chronos
0
4
0
0
L
Charybdis
SuperSaiyanFay
Charybdis
1
3
1
0.5
W
Vamana
lmpdm2203
Vamana
3
0
0
3
L
Erlang Shen
wildraptor97
Erlang Shen
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,077
Damage
22,838
38,491
Taken
49,607
21,969
Mitigated
29,544
9,396
Healing
13,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,548
67
0
0
3,658
1,149
0
1,160
2,498
48,915
2,660
W
7,125
2,131
0
2,814
10,359
4,099
530
2,579
7,655
0
41,049
W
Hou Yi
6,327
2,800
0
2,995
7,358
2,428
602
3,814
3,544
0
40,329
L
Bacchus
MaNemJeff87
Bacchus
5,990
644
0
2,360
11,103
9,787
0
2,169
8,934
30,104
1,034
W
6,209
1,319
0
849
6,700
5,176
376
3,103
3,597
27,766
917
L
Morgan Le Fay
Ramirezeneuropa
Morgan Le Fay
2,405
195
0
42
7,374
4,448
126
2,678
4,388
33,979
699
L
Chronos
Seutekh
Chronos
3,207
582
0
859
8,797
2,541
0
1,285
7,490
35,935
1,023
L
Charybdis
SuperSaiyanFay
Charybdis
4,506
1,586
252
1,412
6,863
2,251
0
2,288
4,575
0
42,265
W
Vamana
lmpdm2203
Vamana
4,868
3,101
0
2,738
10,416
9,117
407
610
9,297
0
41,935
L
Erlang Shen
wildraptor97
Erlang Shen
6,730
3,527
0
8,718
15,470
10,517
0
0
14,941
0
55,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,960
Gold Earned
32,903
347
Minions Killed
340
0
Camps Cleared
0
1,381,723
Distance Traveled
1,265,343
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,514
537
97
7
0
257,902
0
W
Fenrir
7,316
523
67
5
0
343,276
0
W
Hou Yi
6,854
490
67
5
0
237,439
6
L
Bacchus
6,854
490
30
2
0
292,766
3
W
Hera
7,451
532
50
4
0
253,766
0
L
Morgan Le Fay
6,467
462
59
4
0
251,940
0
L
Chronos
5,722
409
65
5
0
256,349
0
L
Charybdis
6,170
441
85
6
0
224,553
0
W
Vamana
7,825
559
66
5
0
289,340
0
L
Erlang Shen
7,690
549
101
7
0
239,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role