Player Matchup

Ravana
Ravana
I GV Logic I
Ravana
Level 80
God Stats
0W - 6L
1,149 SR
Queue Stats
288W - 277L
1,556 Elo+
Solo
Achilles
Achilles
Shrll
Achilles
Level 157
God Stats
12W - 15L
1,582 SR
Queue Stats
211W - 185L
1,578 Elo+
Solo
Agni
Agni
SoloAnarchy
Agni
Level 159
God Stats
2W - 8L
1,164 SR
Queue Stats
24W - 29L
1,487 Elo+
Solo
Izanami
Izanami
Vx Regicide xV
Izanami
Level 190
God Stats
3W - 9L
1,297 SR
Queue Stats
321W - 307L
1,546 Elo+
Solo
Mulan
Mulan
chineseninja71
Mulan
Level 155
God Stats
15W - 10L
1,606 SR
Queue Stats
123W - 91L
1,567 Elo+
Solo
Team Averages
Level 148
1,360 SR
1,547 Elo+

VS

Team Averages
Level 108
1,516 SR
1,564 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Ak40Kobra
Horus
Level 117
God Stats
4W - 1L
1,692 SR
Queue Stats
59W - 40L
1,674 Elo+
Party 1
Medusa
Medusa
Brokl
Medusa
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,466 Elo+
Party 1
Merlin
Merlin
ButtaManz
Merlin
Level 95
God Stats
5W - 3L
1,286 SR
Queue Stats
60W - 44L
1,566 Elo+
Party 1
Eset
Eset
teddykreuger
Eset
Level 160
God Stats
9W - 5L
1,603 SR
Queue Stats
98W - 90L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
5
0 / 2 / 2
3,422
570
1,808
3,128
605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Shrll
Achilles
8
3 / 1 / 0
4,521
754
2,525
3,221
1,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

9
2 / 2 / 0
4,599
767
1,513
3,529
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 2
3,871
645
1,269
3,173
684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

8
4 / 3 / 0
4,745
791
4,412
6,636
2,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
6
1 / 1 / 1
3,691
615
1,728
6,871
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
Ak40Kobra
Horus
8
5 / 3 / 0
4,898
816
4,899
6,267
2,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Brokl
Medusa
6
1 / 2 / 1
3,897
650
2,775
3,848
746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Merlin
ButtaManz
Merlin
9
1 / 2 / 0
4,555
759
1,189
2,305
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
2 / 2 / 3
4,551
759
1,927
3,942
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
9
Kills
10
10
Deaths
10
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
1
1
1.5
W
Horus
Ak40Kobra
Horus
5
3
0
1.67
W
Medusa
Brokl
Medusa
1
2
1
0.75
W
Merlin
ButtaManz
Merlin
1
2
0
0.5
L
Ravana
0
2
2
0.5
L
Achilles
Shrll
Achilles
3
1
0
3
L
2
2
0
1
L
0
2
2
0.5
L
4
3
0
1.33
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,527
Damage
12,518
19,687
Taken
23,233
6,002
Mitigated
7,410
6,568
Healing
6,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
1,728
1,089
0
2,206
6,871
2,452
0
0
6,871
0
19,069
W
Horus
Ak40Kobra
Horus
4,899
2,249
40
2,456
6,267
2,922
0
0
5,972
0
19,674
W
Medusa
Brokl
Medusa
2,775
1,361
0
577
3,848
746
40
0
3,848
0
13,883
W
Merlin
ButtaManz
Merlin
1,189
78
0
387
2,305
534
0
1,189
1,116
22,163
0
L
Ravana
1,808
852
0
1,404
3,128
605
0
316
2,712
0
9,005
L
Achilles
Shrll
Achilles
2,525
716
0
1,171
3,221
1,149
0
0
3,221
0
12,006
L
1,513
216
0
965
3,529
828
0
1,641
1,676
24,402
995
L
1,269
900
0
939
3,173
684
0
329
2,844
0
19,674
L
4,412
512
0
2,089
6,636
2,736
0
618
5,771
0
19,808
W
1,927
128
0
1,236
3,942
756
0
310
3,569
25,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,158
Gold Earned
21,592
168
Minions Killed
185
0
Camps Cleared
0
648,694
Distance Traveled
665,023
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
3,691
615
32
5
0
162,534
0
W
Horus
4,898
816
31
5
0
106,183
0
W
Medusa
3,897
650
26
4
0
126,679
0
W
Merlin
4,555
759
53
9
0
122,831
2
L
Ravana
3,422
570
24
4
0
108,911
0
L
Achilles
4,521
754
12
2
0
148,482
1
L
Agni
4,599
767
49
8
0
132,554
0
L
Izanami
3,871
645
51
9
0
118,052
0
L
Mulan
4,745
791
32
5
0
140,695
0
W
Eset
4,551
759
43
7
0
146,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role