Player Matchup

Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Platinum V
 
Yu Huang
Platinum V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum V
GForceSpeed
Hachiman
Platinum V
Level 140
God Stats
1W - 3L
1,432 SR
Queue Stats
133W - 120L
1,684 MMR
Solo
Amaterasu
Amaterasu
Platinum V
RiCENiNJA
Amaterasu
Platinum V
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
206W - 208L
1,795 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,486 SR
1,596 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,515 SR
1,692 MMR
Janus
Janus
Gold IV
MCLegend69
Janus
Gold IV
Level 156
God Stats
1W - 2L
1,690 SR
Queue Stats
8W - 4L
1,772 MMR
Party 1
Medusa
Medusa
Gold I
Nеmos
Medusa
Gold I
Level 156
God Stats
15W - 14L
1,539 SR
Queue Stats
231W - 226L
1,576 MMR
Solo
Nox
Nox
Platinum V
RubyRox
Nox
Platinum V
Level 108
God Stats
10W - 10L
1,552 SR
Queue Stats
217W - 203L
1,697 MMR
Solo
Nike
Nike
Gold II
xDarkLight11x
Nike
Gold II
Level 128
God Stats
2W - 1L
1,351 SR
Queue Stats
69W - 72L
1,598 MMR
Solo
Ne Zha
Ne Zha
Gold III
xRobloxLegendx
Ne Zha
Gold III
Level 91
God Stats
1W - 1L
1,444 SR
Queue Stats
12W - 8L
1,818 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 2 / 2
4,053
676
3,321
5,729
3,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
 
Yu Huang
7
0 / 1 / 0
4,005
668
2,292
3,166
823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Bakasura
 
Bakasura
3
0 / 1 / 0
3,060
510
381
2,570
702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
GForceSpeed
Hachiman
8
2 / 1 / 0
4,211
702
3,007
3,527
804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
RiCENiNJA
Amaterasu
8
1 / 0 / 0
4,682
780
3,941
6,600
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SusanoMulanSylvanusAo Kuang

VS

Bans
ThorAthenaThanatosChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
8
2 / 0 / 1
4,359
727
2,360
2,659
575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
Nеmos
Medusa
8
2 / 2 / 0
4,415
736
3,619
4,451
1,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nox
7
0 / 0 / 3
3,989
665
2,510
4,250
1,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 1
4,221
704
1,562
5,549
3,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
1 / 1 / 1
3,923
654
2,264
5,605
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
5
5
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
2
0.5
L
Yu Huang
 
Yu Huang
0
1
0
0
L
Bakasura
 
Bakasura
0
1
0
0
L
Hachiman
GForceSpeed
Hachiman
2
1
0
2
W
Janus
2
0
1
2.5
W
Medusa
Nеmos
Medusa
2
2
0
1
L
Amaterasu
RiCENiNJA
Amaterasu
1
0
0
1
W
Nox
0
0
3
1.5
W
0
1
1
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,942
Damage
12,315
21,592
Taken
22,514
7,747
Mitigated
7,576
9,301
Healing
8,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,321
241
0
1,865
5,729
3,137
0
2,203
3,444
13,818
1,400
L
Yu Huang
 
Yu Huang
2,292
402
0
1,009
3,166
823
0
429
2,703
20,498
0
L
Bakasura
 
Bakasura
381
260
0
906
2,570
702
0
478
1,995
0
4,965
L
Hachiman
GForceSpeed
Hachiman
3,007
1,841
0
1,471
3,527
804
0
516
3,011
0
22,202
W
Janus
2,360
288
0
1,250
2,659
575
0
1,634
771
19,427
0
W
Medusa
Nеmos
Medusa
3,619
1,236
0
802
4,451
1,109
0
1,209
3,242
0
24,614
L
Amaterasu
RiCENiNJA
Amaterasu
3,941
2,172
0
4,050
6,600
2,281
0
1,110
5,446
0
27,463
W
Nox
2,510
567
0
1,882
4,250
1,487
0
1,398
2,852
9,834
0
W
1,562
248
0
2,347
5,549
3,145
0
183
5,344
0
23,627
W
2,264
829
0
2,459
5,605
1,260
0
823
4,714
0
21,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,011
Gold Earned
20,907
165
Minions Killed
182
0
Camps Cleared
0
618,839
Distance Traveled
706,702
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,053
676
18
3
0
151,856
1
L
Yu Huang
4,005
668
51
9
0
129,519
5
L
Bakasura
3,060
510
10
2
0
80,261
0
L
Hachiman
4,211
702
39
7
0
128,898
1
W
Janus
4,359
727
44
7
0
147,063
0
W
Medusa
4,415
736
35
6
0
141,305
1
L
Amaterasu
4,682
780
47
8
0
128,305
2
W
Nox
3,989
665
13
2
0
143,422
0
W
Nike
4,221
704
51
9
0
119,939
0
W
Ne Zha
3,923
654
39
7
0
154,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role