Player Matchup

Nemesis
Nemesis
Maàr
Nemesis
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,452 Elo+
Solo
Anhur
Anhur
MrMuggi
Anhur
Level 154
God Stats
2W - 0L
1,755 SR
Queue Stats
27W - 22L
1,544 Elo+
Solo
Medusa
Medusa
Radiwik
Medusa
Level 173
God Stats
2W - 1L
1,624 SR
Queue Stats
215W - 139L
1,644 Elo+
Solo
Horus
Horus
Wetalpaca
Horus
Level 142
God Stats
3W - 2L
1,865 SR
Queue Stats
399W - 398L
1,460 Elo+
Solo
Jormungandr
Jormungandr
andoker
Jormungandr
Level 143
God Stats
2W - 3L
1,361 SR
Queue Stats
282W - 253L
1,533 Elo+
Solo
Team Averages
Level 150
1,621 SR
1,526 Elo+

VS

Team Averages
Level 151
1,544 SR
1,525 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
PinchoMolin
Thor
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 136L
1,497 Elo+
Solo
Amaterasu
Amaterasu
VivaIlPilota
Amaterasu
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 135L
1,517 Elo+
Solo
Horus
Horus
Yomegaman
Horus
Level 158
God Stats
5W - 3L
1,718 SR
Queue Stats
348W - 225L
1,594 Elo+
Solo
Skadi
Skadi
聒碎乡心梦不成言
Skadi
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
296W - 318L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Maàr
Nemesis
15
7 / 2 / 14
9,313
847
8,313
10,144
7,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
MrMuggi
Anhur
16
11 / 2 / 11
10,733
976
10,115
7,558
4,669
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Radiwik
Medusa
14
0 / 2 / 20
8,597
782
17,779
11,533
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Wetalpaca
Horus
15
3 / 1 / 20
8,915
810
9,725
13,055
13,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
andoker
Jormungandr
17
7 / 0 / 20
10,121
920
15,695
9,612
9,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 5 / 2
8,023
729
11,362
9,332
4,607
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 6 / 3
7,529
684
7,586
10,827
3,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Amaterasu
VivaIlPilota
Amaterasu
13
1 / 6 / 2
7,719
702
4,795
17,500
18,040
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Yomegaman
Horus
12
0 / 5 / 4
6,950
632
7,060
18,342
20,757
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
0 / 6 / 3
7,491
681
7,893
11,384
3,799
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
19
28
Kills
5
7
Deaths
28
85
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
5
2
0.8
W
Nemesis
Maàr
Nemesis
7
2
14
7
W
Anhur
MrMuggi
Anhur
11
2
11
8.25
L
1
6
3
0.42
W
Medusa
Radiwik
Medusa
0
2
20
5
L
Amaterasu
VivaIlPilota
Amaterasu
1
6
2
0.33
W
Horus
Wetalpaca
Horus
3
1
20
13
L
Horus
Yomegaman
Horus
0
5
4
0.4
W
Jormungandr
andoker
Jormungandr
7
0
20
17
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,627
Damage
38,696
51,902
Taken
67,385
39,065
Mitigated
50,768
22,681
Healing
16,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,362
1,958
0
59
9,332
4,607
0
2,242
6,835
18,984
163
W
Nemesis
Maàr
Nemesis
8,313
2,804
1,306
1,897
10,144
7,059
624
3,050
7,094
0
14,122
W
Anhur
MrMuggi
Anhur
10,115
4,636
1,320
1,544
7,558
4,669
2,197
623
6,935
0
20,936
L
7,586
102
276
459
10,827
3,565
0
2,881
7,621
0
12,188
W
Medusa
Radiwik
Medusa
17,779
5,004
2,364
1,278
11,533
4,663
2,781
2,738
8,795
0
37,129
L
Amaterasu
VivaIlPilota
Amaterasu
4,795
840
253
3,878
17,500
18,040
0
3,875
13,007
0
10,328
W
Horus
Wetalpaca
Horus
9,725
2,093
4,937
5,057
13,055
13,183
304
4,219
8,836
2,776
9,572
L
Horus
Yomegaman
Horus
7,060
2,409
3,732
6,059
18,342
20,757
0
4,057
13,570
2,169
8,458
W
Jormungandr
andoker
Jormungandr
15,695
1,909
632
2,346
9,612
9,491
725
2,118
7,494
34,625
0
L
7,893
2,313
519
1,051
11,384
3,799
0
3,072
7,722
0
27,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,679
Gold Earned
37,712
125
Minions Killed
84
0
Camps Cleared
0
1,053,040
Distance Traveled
892,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,023
729
13
1
0
173,292
0
W
Nemesis
9,313
847
15
1
0
227,540
0
W
Anhur
10,733
976
23
2
0
181,218
0
L
Thor
7,529
684
8
1
0
191,686
0
W
Medusa
8,597
782
54
5
0
206,270
0
L
Amaterasu
7,719
702
8
1
0
190,556
0
W
Horus
8,915
810
3
0
0
205,763
0
L
Horus
6,950
632
4
0
0
197,003
0
W
Jormungandr
10,121
920
30
3
0
232,249
0
L
Skadi
7,491
681
51
5
0
140,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role