Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Rämbö
Cliodhna
Level 88
God Stats
7W - 18L
1,277 SR
Queue Stats
71W - 78L
1,387 Elo+
Solo
Chang'e
Chang'e
kainaluboy808
Chang'e
Level 149
God Stats
2W - 2L
1,307 SR
Queue Stats
1,377W - 1,316L
1,503 Elo+
Solo
Aphrodite
Aphrodite
miatnt
Aphrodite
Level 133
God Stats
10W - 4L
1,513 SR
Queue Stats
165W - 185L
1,448 Elo+
Solo
Team Averages
Level 135
1,420 SR
1,468 Elo+

VS

Team Averages
Level 142
1,460 SR
1,486 Elo+
Ra
Ra
Luz7Noceda9855
Ra
Level 76
God Stats
1W - 1L
1,338 SR
Queue Stats
11W - 10L
1,420 Elo+
Solo
Loki
Loki
Romes8833
Loki
Level 166
God Stats
3W - 8L
1,264 SR
Queue Stats
178W - 177L
1,534 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Topsfeed
Ah Muzen Cab
Level 100
God Stats
10W - 5L
1,633 SR
Queue Stats
263W - 239L
1,491 Elo+
Solo
Artio
Artio
djXpress4
Artio
Level 210
God Stats
79W - 98L
1,431 SR
Queue Stats
341W - 349L
1,543 Elo+
Solo
Jormungandr
Jormungandr
stjared1997
Jormungandr
Level 159
God Stats
4W - 1L
1,636 SR
Queue Stats
118W - 111L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 1 / 0
5,692
474
5,180
7,935
2,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
 
Hercules
10
1 / 3 / 0
5,305
442
2,811
7,530
5,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cliodhna
Rämbö
Cliodhna
13
3 / 0 / 1
6,517
543
5,096
6,559
2,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
12
2 / 0 / 1
5,976
498
3,945
7,617
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
miatnt
Aphrodite
10
0 / 0 / 1
6,056
505
1,867
6,112
2,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,583
549
2,725
6,182
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
13
2 / 1 / 1
6,697
558
3,230
7,226
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Topsfeed
Ah Muzen Cab
11
1 / 2 / 0
6,197
516
5,886
6,366
2,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artio
djXpress4
Artio
11
0 / 0 / 0
6,272
523
4,816
7,956
6,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
stjared1997
Jormungandr
12
1 / 1 / 2
7,652
638
5,302
7,790
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
6
Kills
4
4
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
0
0
L
Hercules
 
Hercules
1
3
0
0.33
W
0
2
0
0
W
Loki
2
1
1
2.5
L
Cliodhna
Rämbö
Cliodhna
3
0
1
3.5
W
Ah Muzen Cab
Topsfeed
Ah Muzen Cab
1
2
0
0.5
W
Artio
djXpress4
Artio
0
0
0
0
L
Chang'e
2
0
1
2.5
L
Aphrodite
miatnt
Aphrodite
0
0
1
0.5
W
Jormungandr
stjared1997
Jormungandr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,899
Damage
21,959
35,753
Taken
35,520
15,534
Mitigated
16,357
14,997
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,180
2,533
0
1,738
7,935
2,574
45
2,251
5,684
0
47,531
L
Hercules
 
Hercules
2,811
550
0
2,598
7,530
5,199
0
4,224
3,306
0
22,297
W
2,725
62
240
2,893
6,182
2,014
34
3,008
2,789
42,500
808
W
Loki
3,230
650
0
3,794
7,226
2,143
79
849
6,326
0
48,227
L
Cliodhna
Rämbö
Cliodhna
5,096
797
0
1,558
6,559
2,567
0
804
5,755
0
48,592
W
Ah Muzen Cab
Topsfeed
Ah Muzen Cab
5,886
3,230
0
767
6,366
2,123
896
322
6,044
0
44,198
W
Artio
djXpress4
Artio
4,816
790
40
4,097
7,956
6,355
0
1,183
6,759
23,374
1,734
L
Chang'e
3,945
306
306
3,673
7,617
2,410
0
2,734
4,822
38,100
0
L
Aphrodite
miatnt
Aphrodite
1,867
347
1,331
3,793
6,112
2,784
0
1,936
4,176
14,138
0
W
Jormungandr
stjared1997
Jormungandr
5,302
1,721
0
2,388
7,790
3,722
208
0
7,487
44,326
8,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,546
Gold Earned
33,401
324
Minions Killed
381
0
Camps Cleared
0
1,140,806
Distance Traveled
1,165,126
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,692
474
81
7
0
210,805
1
L
Hercules
5,305
442
40
3
0
212,557
0
W
Ra
6,583
549
80
7
0
217,897
6
W
Loki
6,697
558
87
7
0
278,456
0
L
Cliodhna
6,517
543
88
7
0
269,872
0
W
Ah Muzen Cab
6,197
516
83
7
0
212,814
0
W
Artio
6,272
523
30
3
0
252,597
1
L
Chang'e
5,976
498
75
6
0
228,064
0
L
Aphrodite
6,056
505
40
3
0
219,508
2
W
Jormungandr
7,652
638
101
8
0
203,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role