Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Dr_Stoney17
Izanami
Level 44
God Stats
3W - 0L
1,653 SR
Queue Stats
186W - 203L
1,414 Elo+
Party 1
Da Ji
Da Ji
dN_Timber
Da Ji
Level 89
God Stats
4W - 4L
1,754 SR
Queue Stats
208W - 224L
1,398 Elo+
Party 1
Team Averages
Level 99
1,636 SR
1,437 Elo+

VS

Team Averages
Level 80
1,566 SR
1,427 Elo+
Merlin
Merlin
 
Merlin
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DSmok88
Cerberus
Level 129
God Stats
0W - 1L
1,699 SR
Queue Stats
9W - 11L
1,507 Elo+
Solo
Danzaburou
Danzaburou
nightlar
Danzaburou
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
4 / 0 / 3
7,732
859
5,657
3,677
1,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Dr_Stoney17
Izanami
11
2 / 0 / 5
7,104
789
1,876
3,932
1,123
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
dN_Timber
Da Ji
12
1 / 0 / 6
7,173
797
3,486
4,488
1,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 0
5,565
618
1,122
4,406
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
DSmok88
Cerberus
7
0 / 3 / 0
5,305
589
954
5,448
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
nightlar
Danzaburou
7
0 / 3 / 0
5,187
576
1,141
3,651
1,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
7
Kills
0
0
Deaths
7
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
0
3
5.5
L
Merlin
 
Merlin
0
1
0
0
L
Cerberus
DSmok88
Cerberus
0
3
0
0
W
Izanami
Dr_Stoney17
Izanami
2
0
5
4.5
W
Da Ji
dN_Timber
Da Ji
1
0
6
4
L
Danzaburou
nightlar
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,019
Damage
3,217
12,097
Taken
13,505
4,073
Mitigated
5,719
2,510
Healing
1,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,657
283
0
1,873
3,677
1,255
807
428
3,249
36,879
593
L
Merlin
 
Merlin
1,122
78
0
190
4,406
1,319
0
2,827
1,537
14,647
0
L
Cerberus
DSmok88
Cerberus
954
69
0
533
5,448
2,980
0
1,666
3,736
4,368
63
W
Izanami
Dr_Stoney17
Izanami
1,876
1,244
0
0
3,932
1,123
526
707
3,122
0
20,257
W
Da Ji
dN_Timber
Da Ji
3,486
651
0
637
4,488
1,695
435
933
3,522
0
22,366
L
Danzaburou
nightlar
Danzaburou
1,141
0
117
678
3,651
1,420
0
1,110
2,501
0
8,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,009
Gold Earned
16,057
143
Minions Killed
62
0
Camps Cleared
0
509,685
Distance Traveled
317,806
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,732
859
61
7
0
168,019
0
L
Merlin
5,565
618
36
4
0
127,430
0
L
Cerberus
5,305
589
14
2
0
102,055
0
W
Izanami
7,104
789
36
4
0
154,632
0
W
Da Ji
7,173
797
46
5
0
187,034
1
L
Danzaburou
5,187
576
12
1
0
88,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role