Player Matchup

Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond III
FluffyFalkor
Agni
Diamond III
Level 129
God Stats
8W - 7L
1,676 SR
Queue Stats
73W - 53L
2,427 MMR
Solo
Neith
Neith
Diamond III
SeraphimΦ
Neith
Diamond III
Level 188
God Stats
46W - 50L
1,601 SR
Queue Stats
493W - 459L
2,325 MMR
Solo
Ymir
Ymir
Diamond IV
ShrekHands
Ymir
Diamond IV
Level 195
God Stats
3W - 7L
1,167 SR
Queue Stats
271W - 236L
2,250 MMR
Solo
Odin
Odin
Diamond V
amelovsu
Odin
Diamond V
Level 95
God Stats
2W - 0L
1,761 SR
Queue Stats
109W - 87L
2,213 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,541 SR
2,143 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,599 SR
2,133 MMR
Guan Yu
Guan Yu
Diamond II
 
Guan Yu
Diamond II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond IV
BlasphemusRage
Hachiman
Diamond IV
Level 178
God Stats
70W - 55L
1,695 SR
Queue Stats
557W - 528L
2,173 MMR
Solo
Thoth
Thoth
Masters
Deathguy
Thoth
Masters
Level 185
God Stats
3W - 4L
1,690 SR
Queue Stats
150W - 110L
2,681 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
Rụjt
Tsukuyomi
Diamond III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 63L
2,183 MMR
Party 1
Fafnir
Fafnir
Platinum I
lucio_18_2
Fafnir
Platinum I
Level 145
God Stats
9W - 9L
1,608 SR
Queue Stats
305W - 288L
2,129 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 1 / 4
4,972
829
4,118
4,808
1,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 1 / 2
4,770
795
2,701
2,881
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
8
0 / 1 / 2
4,349
725
2,178
2,905
854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
3 / 0 / 2
4,864
811
2,784
3,894
2,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odin
8
3 / 1 / 1
4,677
780
2,325
3,563
1,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AchillesMedusaYu Huang

VS

Bans
Chang'eThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
2 / 2 / 0
4,571
762
2,579
5,238
1,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
5
0 / 1 / 1
3,416
569
1,853
2,840
673
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Deathguy
Thoth
8
1 / 2 / 0
4,043
674
1,828
3,029
643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
Rụjt
Tsukuyomi
8
1 / 4 / 0
3,914
652
2,051
5,685
1,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
lucio_18_2
Fafnir
6
0 / 2 / 0
3,896
649
992
4,993
4,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
4
4
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
4
5
L
Guan Yu
 
Guan Yu
2
2
0
1
L
Hachiman
0
1
1
0.5
L
Thoth
Deathguy
Thoth
1
2
0
0.5
W
2
1
2
3
L
Tsukuyomi
Rụjt
Tsukuyomi
1
4
0
0.25
W
Neith
0
1
2
1
W
3
0
2
4
W
Odin
3
1
1
3.5
L
Fafnir
lucio_18_2
Fafnir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,106
Damage
9,303
18,051
Taken
21,785
7,862
Mitigated
8,711
4,837
Healing
7,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,118
1,023
0
929
4,808
1,646
0
184
4,624
0
27,989
L
Guan Yu
 
Guan Yu
2,579
401
0
1,474
5,238
1,769
0
0
5,238
0
21,188
L
Hachiman
1,853
1,282
0
1,271
2,840
673
0
628
2,212
0
15,652
L
Thoth
Deathguy
Thoth
1,828
239
0
555
3,029
643
0
1,301
1,494
18,543
518
W
2,701
311
0
638
2,881
788
0
1,334
1,547
25,447
0
L
Tsukuyomi
Rụjt
Tsukuyomi
2,051
378
0
1,538
5,685
1,521
0
1,574
4,063
0
19,851
W
Neith
2,178
1,149
0
805
2,905
854
0
274
2,631
0
30,491
W
2,784
711
0
1,490
3,894
2,627
0
605
3,289
12,287
1,495
W
Odin
2,325
415
0
975
3,563
1,947
0
129
3,434
0
24,738
L
Fafnir
lucio_18_2
Fafnir
992
278
0
2,169
4,993
4,105
0
1,589
3,342
5,030
1,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,632
Gold Earned
19,840
211
Minions Killed
171
0
Camps Cleared
0
681,122
Distance Traveled
689,330
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,972
829
46
8
0
155,781
0
L
Guan Yu
4,571
762
44
7
0
166,692
2
L
Hachiman
3,416
569
34
6
0
84,365
0
L
Thoth
4,043
674
34
6
0
138,463
0
W
Agni
4,770
795
60
10
0
134,138
0
L
Tsukuyomi
3,914
652
42
7
0
156,386
0
W
Neith
4,349
725
48
8
0
117,481
2
W
Ymir
4,864
811
19
3
0
128,561
2
W
Odin
4,677
780
38
6
0
145,161
0
L
Fafnir
3,896
649
17
3
0
143,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role