Player Matchup

Arachne
Arachne
Ethandeathkill12
Arachne
Level 8
God Stats
2W - 11L
1,687 SR
Queue Stats
3W - 28L
1,258 Elo+
Party 1
Amaterasu
Amaterasu
Ethandeathkill13
Amaterasu
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 16L
1,186 Elo+
Party 1
Bacchus
Bacchus
Ethankilldeath
Bacchus
Level 5
God Stats
3W - 14L
1,310 SR
Queue Stats
3W - 27L
1,177 Elo+
Party 1
Team Averages
Level 18
1,499 SR
1,207 Elo+

VS

Team Averages
Level 29
1,392 SR
1,321 Elo+
Izanami
Izanami
AspherX
Izanami
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 6L
1,313 Elo+
Party 2
Arachne
Arachne
Aspherpt2
Arachne
Level 11
God Stats
8W - 5L
1,393 SR
Queue Stats
29W - 7L
1,313 Elo+
Party 2
Thanatos
Thanatos
handaJoestar
Thanatos
Level 25
God Stats
0W - 1L
1,283 SR
Queue Stats
3W - 3L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 3
9,641
507
0
4,291
1,303
Amaterasu
20
21 / 4 / 1
18,051
950
22,094
21,127
17,632
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

8
0 / 6 / 4
9,904
521
104
9,111
6,014
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AspherX
Izanami
14
7 / 6 / 5
13,481
710
5,140
11,232
3,720
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Aspherpt2
Arachne
10
0 / 8 / 9
10,732
565
193
10,060
5,476
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
handaJoestar
Thanatos
15
6 / 9 / 7
14,171
746
6,509
15,287
5,007
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
21
Kills
13
15
Deaths
23
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
AspherX
Izanami
7
6
5
1.58
L
Arachne
Aspherpt2
Arachne
0
8
9
0.56
W
0
5
3
0.3
W
Amaterasu
21
4
1
5.38
W
0
6
4
0.33
L
Thanatos
handaJoestar
Thanatos
6
9
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,198
Damage
11,842
34,529
Taken
36,579
24,949
Mitigated
14,203
5,760
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AspherX
Izanami
5,140
4,927
0
2,018
11,232
3,720
1,403
614
10,618
0
36,839
L
Arachne
Aspherpt2
Arachne
193
193
0
152
10,060
5,476
0
14
10,046
0
563
W
0
0
0
0
4,291
1,303
0
0
4,291
0
0
W
Amaterasu
22,094
19,410
0
5,510
21,127
17,632
2,150
1,025
20,102
0
88,794
W
104
0
0
250
9,111
6,014
0
321
8,790
690
0
L
Thanatos
handaJoestar
Thanatos
6,509
3,390
0
5,303
15,287
5,007
358
1,494
13,793
0
37,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,596
Gold Earned
38,384
97
Minions Killed
83
0
Camps Cleared
0
366,757
Distance Traveled
525,889
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
13,481
710
49
3
0
200,351
0
L
Arachne
10,732
565
0
0
0
69,718
0
W
Arachne
9,641
507
0
0
0
42,460
0
W
Amaterasu
18,051
950
97
5
0
268,930
0
W
Bacchus
9,904
521
0
0
0
55,367
0
L
Thanatos
14,171
746
34
2
0
255,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role