Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Aristalk
Cthulhu
Level 64
God Stats
7W - 5L
1,679 SR
Queue Stats
161W - 193L
1,425 Elo+
Party 1
Scylla
Scylla
MrBigFonzey
Scylla
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 15L
1,559 Elo+
Party 1
Neith
Neith
OggunsonNahuas
Neith
Level 123
God Stats
1W - 2L
1,542 SR
Queue Stats
130W - 133L
1,462 Elo+
Solo
Cliodhna
Cliodhna
vLikeMike-_-
Cliodhna
Level 163
God Stats
12W - 10L
1,480 SR
Queue Stats
325W - 306L
1,521 Elo+
Party 2
Team Averages
Level 99
1,540 SR
1,493 Elo+

VS

Team Averages
Level 113
1,504 SR
1,499 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
DoomSlayerYT
Susano
Level 104
God Stats
4W - 12L
1,395 SR
Queue Stats
300W - 273L
1,533 Elo+
Solo
Danzaburou
Danzaburou
DuckyPanther137
Danzaburou
Level 131
God Stats
4W - 2L
1,623 SR
Queue Stats
94W - 106L
1,452 Elo+
Solo
Chang'e
Chang'e
XG5601
Chang'e
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 56L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
1 / 2 / 5
5,774
577
2,191
9,786
6,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Aristalk
Cthulhu
10
2 / 0 / 1
5,956
596
3,657
4,713
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
9
1 / 5 / 1
5,409
541
2,075
5,961
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
4 / 0 / 1
6,553
655
4,273
4,619
1,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
vLikeMike-_-
Cliodhna
10
3 / 1 / 3
6,041
604
3,742
7,363
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 0
5,644
564
2,963
6,362
4,130
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
 
Arachne
10
3 / 2 / 1
5,418
542
3,543
6,836
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Susano
10
0 / 3 / 0
5,625
563
4,009
7,409
2,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
DuckyPanther137
Danzaburou
7
1 / 4 / 1
4,741
474
3,377
5,354
1,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
XG5601
Chang'e
11
3 / 1 / 1
6,033
603
3,405
5,357
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
8
8
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
2
5
1.75
L
Baron Samedi
 
Baron Samedi
1
1
0
1
L
Arachne
 
Arachne
3
2
1
1.75
W
Cthulhu
Aristalk
Cthulhu
2
0
1
2.5
L
Susano
0
3
0
0
L
Danzaburou
DuckyPanther137
Danzaburou
1
4
1
0.38
W
Scylla
1
5
1
0.3
W
4
0
1
4.5
L
Chang'e
XG5601
Chang'e
3
1
1
3.5
W
Cliodhna
vLikeMike-_-
Cliodhna
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,938
Damage
17,297
32,442
Taken
31,318
14,905
Mitigated
11,561
11,069
Healing
11,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,191
127
0
2,494
9,786
6,580
232
1,644
8,050
15,131
0
L
Baron Samedi
 
Baron Samedi
2,963
224
186
2,722
6,362
4,130
0
920
5,442
29,184
2,685
L
Arachne
 
Arachne
3,543
2,719
0
3,402
6,836
2,028
0
834
6,002
0
34,396
W
Cthulhu
Aristalk
Cthulhu
3,657
40
0
2,005
4,713
3,539
0
0
4,713
31,742
0
L
Susano
4,009
1,022
0
2,050
7,409
2,256
0
3,399
4,010
0
35,448
L
Danzaburou
DuckyPanther137
Danzaburou
3,377
1,364
0
1,327
5,354
1,578
0
799
4,555
0
19,855
W
Scylla
2,075
47
0
688
5,961
1,367
0
1,797
3,870
19,458
0
W
4,273
1,455
0
1,645
4,619
1,377
775
1,039
3,580
0
48,389
L
Chang'e
XG5601
Chang'e
3,405
165
100
1,705
5,357
1,569
0
1,971
3,386
24,150
989
W
Cliodhna
vLikeMike-_-
Cliodhna
3,742
428
0
4,237
7,363
2,042
0
1,126
6,177
0
41,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,733
Gold Earned
27,461
282
Minions Killed
266
0
Camps Cleared
0
975,568
Distance Traveled
990,144
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,774
577
4
0
0
198,914
2
L
Baron Samedi
5,644
564
44
4
0
182,522
0
L
Arachne
5,418
542
58
6
0
249,604
0
W
Cthulhu
5,956
596
64
6
0
200,601
0
L
Susano
5,625
563
73
7
0
199,059
0
L
Danzaburou
4,741
474
28
3
0
154,467
0
W
Scylla
5,409
541
42
4
0
166,916
0
W
Neith
6,553
655
105
11
0
169,088
0
L
Chang'e
6,033
603
63
6
0
204,492
0
W
Cliodhna
6,041
604
67
7
0
240,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role