Player Matchup

Izanami
Izanami
KRUSTYSACK
Izanami
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,526 Elo+
Solo
Scylla
Scylla
ManikvVv
Scylla
Level 46
God Stats
5W - 5L
1,548 SR
Queue Stats
233W - 212L
1,627 Elo+
Party 1
Olorun
Olorun
samslit
Olorun
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 62L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
wHitesHadowz52
Gilgamesh
Level 124
God Stats
2W - 4L
1,263 SR
Queue Stats
249W - 280L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
x Vylet
Cthulhu
Level 158
God Stats
4W - 0L
1,715 SR
Queue Stats
35W - 50L
1,482 Elo+
Party 1
Team Averages
Level 119
1,505 SR
1,520 Elo+

VS

Team Averages
Level 177
1,462 SR
1,504 Elo+
He Bo
He Bo
 
He Bo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 272
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Brauser
Rama
Level 148
God Stats
1W - 3L
1,289 SR
Queue Stats
194W - 172L
1,585 Elo+
Solo
Tyr
Tyr
chirakun
Tyr
Level 153
God Stats
1W - 1L
1,733 SR
Queue Stats
2W - 4L
1,415 Elo+
Solo
Artio
Artio
zOctaves
Artio
Level 158
God Stats
2W - 5L
1,289 SR
Queue Stats
474W - 496L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KRUSTYSACK
Izanami
15
2 / 1 / 13
9,056
906
14,951
8,060
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Scylla
ManikvVv
Scylla
17
7 / 1 / 10
10,534
1,053
15,103
9,182
3,732
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
samslit
Olorun
16
5 / 1 / 7
9,112
911
7,439
7,268
3,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Gilgamesh
wHitesHadowz52
Gilgamesh
13
4 / 5 / 4
8,553
855
7,411
14,470
8,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
x Vylet
Cthulhu
15
2 / 2 / 13
8,577
858
7,833
8,338
6,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
2 / 4 / 7
7,853
785
11,929
8,269
3,071
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Odin
 
Odin
13
0 / 4 / 7
6,913
691
7,065
11,342
12,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
Brauser
Rama
15
7 / 3 / 1
8,190
819
11,227
9,763
3,136
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 4 / 6
7,218
722
3,145
13,560
12,048
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artio
zOctaves
Artio
13
0 / 5 / 7
7,380
738
6,287
15,843
13,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
38
20
Kills
10
10
Deaths
20
47
Assists
28
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
4
7
1.38
L
Odin
 
Odin
0
4
7
0.88
L
Rama
Brauser
Rama
7
3
1
2.5
W
Izanami
KRUSTYSACK
Izanami
2
1
13
8.5
W
Scylla
ManikvVv
Scylla
7
1
10
12
L
1
4
6
1
W
Olorun
samslit
Olorun
5
1
7
8.5
W
Gilgamesh
wHitesHadowz52
Gilgamesh
4
5
4
1.2
W
Cthulhu
x Vylet
Cthulhu
2
2
13
4.25
L
Artio
zOctaves
Artio
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,737
Damage
39,653
47,318
Taken
58,777
25,190
Mitigated
44,864
19,081
Healing
19,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
11,929
881
671
2,334
8,269
3,071
0
4,251
3,785
23,305
0
L
Odin
 
Odin
7,065
570
481
560
11,342
12,675
0
5,192
5,750
0
12,438
L
Rama
Brauser
Rama
11,227
7,692
940
2,306
9,763
3,136
0
7,595
2,125
0
26,549
W
Izanami
KRUSTYSACK
Izanami
14,951
10,346
1,234
3,670
8,060
3,092
2,549
3,151
4,909
0
32,977
W
Scylla
ManikvVv
Scylla
15,103
1,144
18
1,178
9,182
3,732
453
1,293
7,889
29,869
242
L
3,145
71
195
3,261
13,560
12,048
0
3,889
9,319
0
6,816
W
Olorun
samslit
Olorun
7,439
3,303
4,138
3,013
7,268
3,227
581
3,691
3,557
16,979
0
W
Gilgamesh
wHitesHadowz52
Gilgamesh
7,411
1,329
397
2,497
14,470
8,246
0
6,141
8,276
0
10,965
W
Cthulhu
x Vylet
Cthulhu
7,833
310
1,443
1,493
8,338
6,893
180
3,940
4,340
13,195
156
L
Artio
zOctaves
Artio
6,287
306
3,556
4,899
15,843
13,934
0
8,301
6,988
13,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,832
Gold Earned
37,554
134
Minions Killed
87
0
Camps Cleared
0
932,501
Distance Traveled
940,273
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,853
785
25
3
0
180,558
0
L
Odin
6,913
691
17
2
0
172,500
0
L
Rama
8,190
819
31
3
0
182,076
0
W
Izanami
9,056
906
47
5
0
173,296
0
W
Scylla
10,534
1,053
58
6
0
191,000
0
L
Tyr
7,218
722
4
0
0
219,366
0
W
Olorun
9,112
911
13
1
0
187,385
0
W
Gilgamesh
8,553
855
9
1
0
175,739
0
W
Cthulhu
8,577
858
7
1
0
205,081
0
L
Artio
7,380
738
10
1
0
185,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role