Player Matchup

Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BuhBlooted
Sun Wukong
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 84L
1,486 Elo+
Solo
Anubis
Anubis
EDMJOE6810
Anubis
Level 129
God Stats
87W - 91L
1,529 SR
Queue Stats
471W - 492L
1,453 Elo+
Solo
Thanatos
Thanatos
Halyconix
Thanatos
Level 143
God Stats
0W - 2L
1,183 SR
Queue Stats
35W - 45L
1,413 Elo+
Solo
Eset
Eset
Hazimus
Eset
Level 139
God Stats
13W - 19L
1,262 SR
Queue Stats
536W - 577L
1,483 Elo+
Solo
Team Averages
Level 138
1,395 SR
1,467 Elo+

VS

Team Averages
Level 139
1,699 SR
1,687 Elo+
Morgan Le Fay
Morgan Le Fay
HayamaKenichigo
Morgan Le Fay
Level 136
God Stats
1W - 1L
1,621 SR
Queue Stats
140W - 65L
1,694 Elo+
Party 1
Hachiman
Hachiman
JayBiz
Hachiman
Level 215
God Stats
1W - 0L
1,500 SR
Queue Stats
411W - 241L
1,674 Elo+
Party 2
Vamana
Vamana
Uchidan
Vamana
Level 79
God Stats
18W - 1L
1,961 SR
Queue Stats
45W - 17L
1,703 Elo+
Party 2
Hera
Hera
VonLinkary
Hera
Level 148
God Stats
4W - 3L
1,643 SR
Queue Stats
123W - 86L
1,645 Elo+
Party 1
Atlas
Atlas
кискаэсминец
Atlas
Level 118
God Stats
10W - 6L
1,772 SR
Queue Stats
224W - 115L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 4 / 2
6,217
1,243
3,514
7,222
5,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
BuhBlooted
Sun Wukong
11
0 / 3 / 1
5,923
1,185
3,404
6,270
3,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
EDMJOE6810
Anubis
11
0 / 5 / 2
6,040
1,208
3,152
7,269
3,443
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Halyconix
Thanatos
10
0 / 4 / 1
5,718
1,144
2,136
4,179
1,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Eset
Hazimus
Eset
11
2 / 2 / 0
6,328
1,266
3,198
5,139
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

286

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HayamaKenichigo
Morgan Le Fay
12
6 / 0 / 11
7,766
1,553
9,604
3,026
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
JayBiz
Hachiman
12
1 / 1 / 12
6,657
1,331
4,423
4,636
1,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
Uchidan
Vamana
12
3 / 1 / 11
6,880
1,376
3,109
4,781
3,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 0 / 9
7,088
1,418
3,387
2,287
670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 0 / 12
8,090
1,618
5,586
4,573
3,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
72
2
Kills
17
18
Deaths
2
6
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
2
0.25
L
Sun Wukong
BuhBlooted
Sun Wukong
0
3
1
0.17
L
Anubis
EDMJOE6810
Anubis
0
5
2
0.2
L
Thanatos
Halyconix
Thanatos
0
4
1
0.13
W
Morgan Le Fay
HayamaKenichigo
Morgan Le Fay
6
0
11
11.5
L
Eset
Hazimus
Eset
2
2
0
1
W
Hachiman
JayBiz
Hachiman
1
1
12
7
W
Vamana
Uchidan
Vamana
3
1
11
8.5
W
3
0
9
7.5
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,404
Damage
26,109
30,079
Taken
19,303
15,408
Mitigated
9,303
3,658
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,514
1,102
0
655
7,222
5,237
0
3,613
3,546
10,296
0
L
Sun Wukong
BuhBlooted
Sun Wukong
3,404
155
0
296
6,270
3,460
0
3,925
2,303
0
10,819
L
Anubis
EDMJOE6810
Anubis
3,152
195
0
672
7,269
3,443
0
4,498
2,614
21,326
0
L
Thanatos
Halyconix
Thanatos
2,136
556
0
480
4,179
1,504
0
2,884
1,295
0
8,140
W
Morgan Le Fay
HayamaKenichigo
Morgan Le Fay
9,604
2,055
0
299
3,026
944
0
1,804
1,222
14,372
0
L
Eset
Hazimus
Eset
3,198
140
609
946
5,139
1,764
0
3,933
1,164
12,157
0
W
Hachiman
JayBiz
Hachiman
4,423
2,372
0
959
4,636
1,098
0
1,991
2,645
0
21,919
W
Vamana
Uchidan
Vamana
3,109
713
0
349
4,781
3,319
0
2,862
1,832
704
6,540
W
3,387
391
0
0
2,287
670
0
781
1,506
15,132
0
W
5,586
1,942
1,898
1,648
4,573
3,272
0
2,339
2,234
12,734
1,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,226
Gold Earned
36,481
91
Minions Killed
107
4
Camps Cleared
6
458,904
Distance Traveled
561,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,217
1,243
2
0
0
75,937
0
L
Sun Wukong
5,923
1,185
17
3
1
114,778
0
L
Anubis
6,040
1,208
38
8
1
92,486
0
L
Thanatos
5,718
1,144
15
3
1
74,628
0
W
Morgan Le Fay
7,766
1,553
7
1
0
115,513
0
L
Eset
6,328
1,266
19
4
1
101,075
0
W
Hachiman
6,657
1,331
43
9
3
99,962
0
W
Vamana
6,880
1,376
10
2
0
109,317
0
W
Hera
7,088
1,418
36
7
3
111,994
0
W
Atlas
8,090
1,618
11
2
0
124,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role