Player Matchup

Cthulhu
Cthulhu
Masters
ChromaSharkeh
Cthulhu
Masters
Level 183
God Stats
8W - 1L
1,951 SR
Queue Stats
78W - 26L
2,322 MMR
Party 1
Nox
Nox
Masters
FlameyDrusky
Nox
Masters
Level 238
God Stats
8W - 0L
1,592 SR
Queue Stats
78W - 26L
2,322 MMR
Party 1
Medusa
Medusa
Masters
Xarxith
Medusa
Masters
Level 216
God Stats
11W - 3L
1,818 SR
Queue Stats
78W - 26L
2,322 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 212
1,787 SR
2,322 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,436 SR
2,149 MMR
Anhur
Anhur
Diamond III
Mаgic
Anhur
Diamond III
Level 95
God Stats
0W - 1L
1,343 SR
Queue Stats
28W - 22L
2,069 MMR
Solo
Atlas
Atlas
Diamond III
ive_pr
Atlas
Diamond III
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 86L
2,275 MMR
Solo
Tyr
Tyr
Masters
ẮrςeυsRẻgιs
Tyr
Masters
Level 165
God Stats
9W - 15L
1,466 SR
Queue Stats
542W - 537L
2,102 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
0 / 3 / 6
10,832
677
12,195
12,017
11,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 5 / 6
11,804
738
8,735
9,712
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Xarxith
Medusa
19
7 / 3 / 2
13,131
821
17,078
12,454
4,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Cu ChulainnAresHerculesBacchusMulan

VS

Bans
AchillesOdinBaron SamediChang'eThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Mаgic
Anhur
16
6 / 6 / 3
11,823
739
8,414
15,947
5,248
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
ive_pr
Atlas
18
5 / 1 / 5
11,627
727
12,307
13,555
11,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 3 / 8
10,777
674
8,451
18,883
14,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
10
Kills
11
11
Deaths
10
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
3
6
1
W
3
5
6
1.2
L
Anhur
Mаgic
Anhur
6
6
3
1.25
W
Medusa
Xarxith
Medusa
7
3
2
2.67
L
Atlas
ive_pr
Atlas
5
1
5
7.5
L
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,008
Damage
29,172
34,183
Taken
48,385
18,774
Mitigated
31,374
6,888
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,195
789
278
2,389
12,017
11,176
296
2,757
8,678
25,114
1,263
W
8,735
260
0
1,284
9,712
3,241
663
2,935
6,360
36,827
0
L
Anhur
Mаgic
Anhur
8,414
4,113
0
3,739
15,947
5,248
1,724
5,169
10,499
0
70,177
W
Medusa
Xarxith
Medusa
17,078
7,469
0
2,937
12,454
4,357
1,493
3,840
7,814
0
78,725
L
Atlas
ive_pr
Atlas
12,307
1,738
0
3,393
13,555
11,613
0
5,103
7,577
33,620
2,646
L
8,451
1,217
0
4,185
18,883
14,513
94
8,288
9,858
0
32,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,767
Gold Earned
34,227
206
Minions Killed
195
0
Camps Cleared
0
983,917
Distance Traveled
940,042
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,832
677
29
2
0
333,121
2
W
Nox
11,804
738
72
5
0
309,109
5
L
Anhur
11,823
739
97
6
0
267,878
0
W
Medusa
13,131
821
105
7
0
341,687
0
L
Atlas
11,627
727
42
3
0
340,638
0
L
Tyr
10,777
674
56
4
0
331,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role