Player Matchup

Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 85
God Stats
563W - 558L
1,534 SR
Queue Stats
692W - 728L
1,475 Elo+
Solo
Ra
Ra
JumpmanStick
Ra
Level 65
God Stats
9W - 8L
1,501 SR
Queue Stats
57W - 47L
1,553 Elo+
Party 1
Surtr
Surtr
SevenBigHotMen
Surtr
Level 89
God Stats
17W - 11L
1,608 SR
Queue Stats
43W - 37L
1,686 Elo+
Party 1
Ratatoskr
Ratatoskr
SpeedyGray10
Ratatoskr
Level 84
God Stats
24W - 20L
1,658 SR
Queue Stats
53W - 43L
1,595 Elo+
Party 1
Charybdis
Charybdis
yuujyu
Charybdis
Level 140
God Stats
8W - 10L
1,594 SR
Queue Stats
413W - 408L
1,495 Elo+
Solo
Team Averages
Level 93
1,579 SR
1,561 Elo+

VS

Team Averages
Level 85
1,547 SR
1,456 Elo+
Fenrir
Fenrir
BigSlongCthulu
Fenrir
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 41L
1,455 Elo+
Solo
Medusa
Medusa
Chin9809
Medusa
Level 28
God Stats
6W - 3L
1,629 SR
Queue Stats
32W - 37L
1,428 Elo+
Party 2
Horus
Horus
MrJenkins1299
Horus
Level 67
God Stats
58W - 31L
1,628 SR
Queue Stats
151W - 141L
1,453 Elo+
Party 2
Jormungandr
Jormungandr
SkXet
Jormungandr
Level 69
God Stats
3W - 4L
1,500 SR
Queue Stats
384W - 366L
1,502 Elo+
Solo
Merlin
Merlin
prestigeHz4rD
Merlin
Level 146
God Stats
60W - 68L
1,480 SR
Queue Stats
302W - 293L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Graiskye
Cthulhu
11
0 / 3 / 4
7,127
475
5,990
7,898
3,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
7 / 1 / 1
8,477
565
6,825
5,143
1,463
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
4 / 2 / 5
9,423
628
8,638
11,334
7,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ratatoskr
SpeedyGray10
Ratatoskr
13
5 / 0 / 4
7,995
533
6,134
7,299
2,399
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charybdis
yuujyu
Charybdis
12
1 / 3 / 1
7,194
480
9,881
9,177
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
7,167
478
5,693
10,859
4,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Chin9809
Medusa
10
2 / 2 / 5
6,538
436
7,296
8,637
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 3
6,874
458
4,042
13,332
9,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
SkXet
Jormungandr
8
0 / 12 / 0
5,142
343
1,377
16,664
10,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 0 / 2
7,915
528
3,595
5,227
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
17
Kills
9
9
Deaths
17
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
L
Medusa
Chin9809
Medusa
2
2
5
2.25
W
Cthulhu
Graiskye
Cthulhu
0
3
4
0.67
W
7
1
1
7.5
L
2
1
3
3.5
W
4
2
5
3.25
L
Jormungandr
SkXet
Jormungandr
0
12
0
0
W
Ratatoskr
SpeedyGray10
Ratatoskr
5
0
4
7
L
2
0
2
3
W
Charybdis
yuujyu
Charybdis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,468
Damage
22,003
40,851
Taken
54,719
17,835
Mitigated
29,653
12,707
Healing
13,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,693
1,373
0
1,034
10,859
4,909
0
2,485
8,261
0
57,329
L
Medusa
Chin9809
Medusa
7,296
3,213
0
2,315
8,637
3,275
0
1,936
6,656
0
40,033
W
Cthulhu
Graiskye
Cthulhu
5,990
297
0
1,382
7,898
3,789
0
455
7,443
24,771
1,554
W
6,825
822
324
2,572
5,143
1,463
41
505
4,638
51,236
0
L
4,042
1,710
2,353
5,258
13,332
9,477
0
3,215
10,075
0
15,579
W
8,638
3,064
0
3,684
11,334
7,567
480
1,868
9,466
3,050
64,021
L
Jormungandr
SkXet
Jormungandr
1,377
226
0
2,022
16,664
10,027
9
4,981
11,331
14,909
382
W
Ratatoskr
SpeedyGray10
Ratatoskr
6,134
2,700
0
934
7,299
2,399
76
1,649
5,650
0
48,601
L
3,595
81
0
480
5,227
1,965
0
619
4,476
68,099
1,033
W
Charybdis
yuujyu
Charybdis
9,881
3,104
0
3,811
9,177
2,617
420
254
8,923
0
54,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,216
Gold Earned
33,636
390
Minions Killed
339
0
Camps Cleared
0
1,534,291
Distance Traveled
1,392,836
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,167
478
79
5
0
321,349
5
L
Medusa
6,538
436
67
4
0
277,500
0
W
Cthulhu
7,127
475
39
3
0
306,109
9
W
Ra
8,477
565
77
5
0
282,740
0
L
Horus
6,874
458
25
2
0
294,167
0
W
Surtr
9,423
628
114
8
0
300,515
0
L
Jormungandr
5,142
343
22
1
0
220,477
0
W
Ratatoskr
7,995
533
78
5
0
363,637
0
L
Merlin
7,915
528
146
10
0
279,343
5
W
Charybdis
7,194
480
82
5
0
281,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role