Player Matchup

Cthulhu
Cthulhu
G_Ivn_G
Cthulhu
Level 61
God Stats
34W - 17L
1,635 SR
Queue Stats
50W - 40L
1,379 Elo+
Party 1
Skadi
Skadi
LvSxolarII
Skadi
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,359 Elo+
Party 1
Kukulkan
Kukulkan
XxRYUUOUxX
Kukulkan
Level 66
God Stats
25W - 17L
1,550 SR
Queue Stats
87W - 73L
1,407 Elo+
Party 1
Team Averages
Level 91
1,562 SR
1,382 Elo+

VS

Team Averages
Level 44
1,577 SR
1,364 Elo+
Janus
Janus
CLIP0000
Janus
Level 28
God Stats
4W - 14L
1,500 SR
Queue Stats
289W - 293L
1,343 Elo+
Party 2
Set
Set
Macblah
Set
Level 57
God Stats
1W - 1L
1,759 SR
Queue Stats
487W - 467L
1,409 Elo+
Party 2
Rama
Rama
Youngskinny2034
Rama
Level 48
God Stats
11W - 18L
1,472 SR
Queue Stats
313W - 332L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
G_Ivn_G
Cthulhu
19
5 / 0 / 2
12,898
759
12,440
15,106
16,098
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
17
1 / 2 / 6
11,805
694
10,188
10,952
4,125
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
XxRYUUOUxX
Kukulkan
17
2 / 0 / 4
11,883
699
4,929
6,204
2,781
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CLIP0000
Janus
17
0 / 3 / 2
10,438
614
9,672
12,001
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
15
0 / 3 / 0
9,284
546
5,708
10,185
4,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
1 / 2 / 0
9,943
585
6,294
11,552
4,127
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
1
2
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
CLIP0000
Janus
0
3
2
0.33
W
Cthulhu
G_Ivn_G
Cthulhu
5
0
2
6
W
Skadi
1
2
6
2
L
Set
0
3
0
0
W
Kukulkan
XxRYUUOUxX
Kukulkan
2
0
4
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,557
Damage
21,674
32,262
Taken
33,738
23,004
Mitigated
12,919
10,424
Healing
7,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
CLIP0000
Janus
9,672
81
0
3,450
12,001
4,124
0
5,761
5,568
58,776
0
W
Cthulhu
G_Ivn_G
Cthulhu
12,440
0
40
3,079
15,106
16,098
206
5,957
9,149
40,994
2,654
W
Skadi
10,188
2,777
0
3,617
10,952
4,125
1,061
2,794
8,158
0
56,360
L
Set
5,708
1,742
0
2,226
10,185
4,668
0
4,217
5,513
0
24,917
W
Kukulkan
XxRYUUOUxX
Kukulkan
4,929
797
111
3,577
6,204
2,781
1,047
1,002
5,202
58,829
0
L
6,294
4,540
0
1,746
11,552
4,127
0
4,764
6,305
0
39,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,586
Gold Earned
29,665
230
Minions Killed
165
0
Camps Cleared
0
985,853
Distance Traveled
916,166
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,438
614
79
5
0
296,746
0
W
Cthulhu
12,898
759
58
3
0
327,679
0
W
Skadi
11,805
694
72
4
0
337,301
0
L
Set
9,284
546
18
1
0
325,501
0
W
Kukulkan
11,883
699
100
6
0
320,873
2
L
Rama
9,943
585
68
4
0
293,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role