Player Matchup

Eset
Eset
Platinum V
Nrpman15
Eset
Platinum V
Level 148
God Stats
2W - 3L
1,570 SR
Queue Stats
166W - 149L
1,698 MMR
Party 1
Mulan
Mulan
Diamond IV
O1Shimbo
Mulan
Diamond IV
Level 127
God Stats
35W - 20L
1,684 SR
Queue Stats
142W - 118L
2,034 MMR
Party 1
Horus
Horus
Platinum III
PieroScaruffi
Horus
Platinum III
Level 145
God Stats
32W - 18L
1,658 SR
Queue Stats
134W - 114L
1,737 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,637 SR
1,823 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,512 SR
1,598 MMR
Fenrir
Fenrir
Gold V
BeastKilla2K
Fenrir
Gold V
Level 159
God Stats
8W - 5L
1,787 SR
Queue Stats
373W - 383L
1,361 MMR
Party 2
Chaac
Chaac
Gold V
BravoKRACKER26
Chaac
Gold V
Level 156
God Stats
1W - 4L
1,249 SR
Queue Stats
235W - 250L
1,355 MMR
Party 2
Raijin
Raijin
Platinum I
W00kieOfTheYear
Raijin
Platinum I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 247L
2,079 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
2 / 0 / 6
8,129
813
7,112
6,148
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
O1Shimbo
Mulan
12
3 / 1 / 2
7,982
798
6,270
9,489
8,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mace

Mace

+10
Physical Power

13
3 / 1 / 3
8,079
808
4,813
8,540
4,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesVulcanHerculesThothNe Zha

VS

Bans
HeraCthulhuAgniXing TianDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 3 / 2
6,574
657
4,175
7,800
4,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 0
7,208
721
5,540
7,780
6,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 3 / 2
6,834
683
7,158
6,478
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
8
Kills
2
2
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
3
2
0.33
L
2
2
0
1
W
Eset
2
0
6
5
W
Mulan
O1Shimbo
Mulan
3
1
2
4
W
3
1
3
4.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,195
Damage
16,873
24,177
Taken
22,058
16,473
Mitigated
12,762
9,060
Healing
6,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,175
1,293
0
1,782
7,800
4,676
0
2,763
4,476
178
13,012
L
5,540
626
0
2,594
7,780
6,029
0
1,954
5,237
413
15,825
W
Eset
7,112
695
508
2,616
6,148
3,399
555
2,784
3,067
36,944
0
W
Mulan
O1Shimbo
Mulan
6,270
857
0
2,693
9,489
8,124
135
3,410
5,664
0
28,800
W
4,813
1,987
280
2,963
8,540
4,950
757
2,198
5,976
272
20,163
L
7,158
831
0
2,031
6,478
2,057
0
2,204
3,774
27,755
716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,190
Gold Earned
20,616
138
Minions Killed
104
0
Camps Cleared
0
573,776
Distance Traveled
585,390
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,574
657
23
2
0
197,628
0
L
Chaac
7,208
721
19
2
0
210,404
0
W
Eset
8,129
813
66
7
0
186,835
0
W
Mulan
7,982
798
52
5
0
206,120
0
W
Horus
8,079
808
20
2
0
180,821
0
L
Raijin
6,834
683
62
6
0
177,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role