Player Matchup

Anubis
Anubis
Lastfreefool
Anubis
Level 157
God Stats
9W - 5L
1,829 SR
Queue Stats
157W - 155L
1,567 Elo+
Party 1
Discordia
Discordia
Rex-Wrecks-It
Discordia
Level 149
God Stats
4W - 4L
1,526 SR
Queue Stats
295W - 272L
1,527 Elo+
Party 2
Mulan
Mulan
ThePhantomFang13
Mulan
Level 151
God Stats
34W - 23L
1,752 SR
Queue Stats
177W - 156L
1,565 Elo+
Party 2
Thanatos
Thanatos
ZephyrLee
Thanatos
Level 68
God Stats
4W - 4L
1,751 SR
Queue Stats
301W - 277L
1,601 Elo+
Party 1
Anhur
Anhur
hinomaru
Anhur
Level 181
God Stats
42W - 37L
1,577 SR
Queue Stats
418W - 378L
1,570 Elo+
Party 1
Team Averages
Level 141
1,687 SR
1,566 Elo+

VS

Team Averages
Level 116
1,487 SR
1,478 Elo+
Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ItsAzrael
Pele
Level 136
God Stats
1W - 0L
1,693 SR
Queue Stats
2W - 1L
1,501 Elo+
Party 3
Shiva
Shiva
Qasui
Shiva
Level 124
God Stats
5W - 4L
1,488 SR
Queue Stats
154W - 152L
1,545 Elo+
Party 3
Bacchus
Bacchus
QasuisToilet
Bacchus
Level 46
God Stats
6W - 9L
1,467 SR
Queue Stats
205W - 223L
1,488 Elo+
Party 3
Kukulkan
Kukulkan
ZeeZeeSnowy
Kukulkan
Level 126
God Stats
1W - 0L
1,289 SR
Queue Stats
2W - 3L
1,358 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
4 / 5 / 0
6,487
590
4,256
6,448
2,132
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Rex-Wrecks-It
Discordia
9
0 / 1 / 3
5,610
510
3,954
4,989
2,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 8 / 1
4,948
450
2,075
9,540
2,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
ZephyrLee
Thanatos
11
1 / 5 / 1
6,100
555
3,764
11,588
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
hinomaru
Anhur
10
1 / 4 / 0
5,430
494
5,982
8,005
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 1 / 3
5,541
504
3,843
6,927
1,518
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Pele
14
7 / 0 / 5
7,620
693
9,362
8,675
2,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
Qasui
Shiva
13
9 / 1 / 2
8,339
758
8,084
6,658
3,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
QasuisToilet
Bacchus
11
5 / 1 / 4
6,960
633
4,538
7,300
6,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
ZeeZeeSnowy
Kukulkan
10
1 / 3 / 1
6,197
563
1,531
2,907
489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
6
Kills
23
23
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
3
2.5
W
Pele
7
0
5
9.5
L
Anubis
4
5
0
0.8
W
Shiva
Qasui
Shiva
9
1
2
10
W
Bacchus
QasuisToilet
Bacchus
5
1
4
7
L
Discordia
Rex-Wrecks-It
Discordia
0
1
3
1.5
L
0
8
1
0.06
W
Kukulkan
ZeeZeeSnowy
Kukulkan
1
3
1
0.5
L
Thanatos
ZephyrLee
Thanatos
1
5
1
0.3
L
Anhur
hinomaru
Anhur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,031
Damage
27,358
40,570
Taken
32,467
13,822
Mitigated
14,987
15,911
Healing
9,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,843
1,151
0
1,781
6,927
1,518
856
1,972
4,955
0
37,249
W
Pele
9,362
3,421
0
4,940
8,675
2,688
0
1,917
6,758
0
66,600
L
Anubis
4,256
40
0
1,602
6,448
2,132
0
1,321
5,127
36,843
1,231
W
Shiva
Qasui
Shiva
8,084
1,371
28
986
6,658
3,843
0
285
6,373
0
46,186
W
Bacchus
QasuisToilet
Bacchus
4,538
707
0
1,670
7,300
6,449
0
1,970
5,330
17,332
1,018
L
Discordia
Rex-Wrecks-It
Discordia
3,954
343
0
1,955
4,989
2,533
0
1,034
3,955
14,062
900
L
2,075
277
0
1,321
9,540
2,986
0
0
9,540
0
21,697
W
Kukulkan
ZeeZeeSnowy
Kukulkan
1,531
89
0
269
2,907
489
0
1,533
1,374
33,411
0
L
Thanatos
ZephyrLee
Thanatos
3,764
1,394
0
8,428
11,588
3,484
0
698
10,890
0
36,683
L
Anhur
hinomaru
Anhur
5,982
3,253
0
2,605
8,005
2,687
0
2,868
5,137
0
42,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,575
Gold Earned
34,657
297
Minions Killed
341
0
Camps Cleared
0
1,003,720
Distance Traveled
1,148,967
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,541
504
52
5
0
250,191
0
W
Pele
7,620
693
108
10
0
269,751
1
L
Anubis
6,487
590
84
8
0
197,632
0
W
Shiva
8,339
758
79
7
0
211,915
0
W
Bacchus
6,960
633
40
4
0
232,889
4
L
Discordia
5,610
510
23
2
0
225,457
1
L
Mulan
4,948
450
39
4
0
152,835
0
W
Kukulkan
6,197
563
62
6
0
184,221
0
L
Thanatos
6,100
555
73
7
0
237,954
0
L
Anhur
5,430
494
78
7
0
189,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role