Player Matchup

Ra
Ra
AB1035
Ra
Level 66
God Stats
0W - 1L
1,353 SR
Queue Stats
53W - 69L
1,404 Elo+
Party 2
Charybdis
Charybdis
GeneralCustar5
Charybdis
Level 103
God Stats
1W - 3L
1,395 SR
Queue Stats
80W - 110L
1,389 Elo+
Party 2
King Arthur
King Arthur
Gunjak21
King Arthur
Level 108
God Stats
0W - 4L
1,136 SR
Queue Stats
147W - 181L
1,395 Elo+
Party 2
Bacchus
Bacchus
KickstandProcto
Bacchus
Level 68
God Stats
2W - 1L
1,549 SR
Queue Stats
66W - 85L
1,382 Elo+
Party 2
Janus
Janus
jajacks10
Janus
Level 89
God Stats
20W - 39L
1,453 SR
Queue Stats
66W - 98L
1,446 Elo+
Party 2
Team Averages
Level 87
1,377 SR
1,403 Elo+

VS

Team Averages
Level 104
1,552 SR
1,490 Elo+
Ix Chel
Ix Chel
AlanMalik
Ix Chel
Level 136
God Stats
5W - 5L
1,737 SR
Queue Stats
189W - 182L
1,534 Elo+
Party 1
Khepri
Khepri
Alexischido
Khepri
Level 106
God Stats
22W - 12L
1,670 SR
Queue Stats
324W - 316L
1,462 Elo+
Party 1
Neith
Neith
ReiBasil
Neith
Level 69
God Stats
5W - 7L
1,324 SR
Queue Stats
580W - 597L
1,421 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ropoko123
Tsukuyomi
Level 103
God Stats
4W - 7L
1,429 SR
Queue Stats
187W - 151L
1,515 Elo+
Party 1
Bacchus
Bacchus
Whitewolf00122
Bacchus
Level 106
God Stats
9W - 4L
1,603 SR
Queue Stats
244W - 227L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
1 / 11 / 1
6,069
434
6,272
10,719
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
GeneralCustar5
Charybdis
10
1 / 3 / 2
6,110
436
7,309
10,170
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Gunjak21
King Arthur
9
0 / 5 / 1
5,899
421
3,946
13,079
7,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
3 / 3 / 1
7,033
502
5,424
13,298
10,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Janus
jajacks10
Janus
12
3 / 5 / 0
6,941
496
7,115
11,535
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AlanMalik
Ix Chel
15
13 / 1 / 5
10,118
723
13,659
9,146
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
10
0 / 2 / 7
6,101
436
3,991
9,929
6,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Neith
ReiBasil
Neith
11
4 / 3 / 4
7,005
500
8,240
8,684
2,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Ropoko123
Tsukuyomi
13
6 / 2 / 6
8,064
576
9,558
11,022
3,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 3
8,523
609
7,814
8,610
8,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
8
Kills
27
27
Deaths
9
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ra
1
11
1
0.14
W
Ix Chel
AlanMalik
Ix Chel
13
1
5
15.5
W
Khepri
0
2
7
1.75
L
Charybdis
GeneralCustar5
Charybdis
1
3
2
0.67
L
King Arthur
Gunjak21
King Arthur
0
5
1
0.1
L
3
3
1
1.17
W
Neith
ReiBasil
Neith
4
3
4
2
W
Tsukuyomi
Ropoko123
Tsukuyomi
6
2
6
4.5
W
4
1
3
5.5
L
Janus
jajacks10
Janus
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,066
Damage
43,262
58,801
Taken
47,391
26,281
Mitigated
24,164
12,573
Healing
17,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
6,272
508
38
821
10,719
2,781
0
6,533
3,653
29,569
0
W
Ix Chel
AlanMalik
Ix Chel
13,659
1,246
382
2,809
9,146
3,440
1,297
5,035
3,975
59,664
2,191
W
Khepri
3,991
227
265
1,963
9,929
6,089
0
3,330
6,529
16,515
0
L
Charybdis
GeneralCustar5
Charybdis
7,309
4,300
0
3,964
10,170
2,685
0
3,513
6,547
0
38,370
L
King Arthur
Gunjak21
King Arthur
3,946
465
0
812
13,079
7,392
0
5,461
6,970
0
28,637
L
5,424
413
0
4,053
13,298
10,466
0
3,433
9,740
15,599
1,964
W
Neith
ReiBasil
Neith
8,240
1,611
0
3,032
8,684
2,635
600
4,283
4,295
0
40,649
W
Tsukuyomi
Ropoko123
Tsukuyomi
9,558
2,873
0
6,105
11,022
3,712
0
2,929
8,015
0
55,327
W
7,814
898
0
3,186
8,610
8,288
0
2,027
6,583
45,487
2,331
L
Janus
jajacks10
Janus
7,115
453
0
2,885
11,535
2,957
0
4,746
6,549
45,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,052
Gold Earned
39,811
267
Minions Killed
366
0
Camps Cleared
0
1,258,293
Distance Traveled
1,336,752
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,069
434
41
3
0
248,169
0
W
Ix Chel
10,118
723
108
8
0
265,031
0
W
Khepri
6,101
436
21
2
0
286,685
0
L
Charybdis
6,110
436
64
5
0
237,204
4
L
King Arthur
5,899
421
45
3
0
246,117
3
L
Bacchus
7,033
502
25
2
0
256,020
3
W
Neith
7,005
500
57
4
0
257,205
0
W
Tsukuyomi
8,064
576
80
6
0
287,863
0
W
Bacchus
8,523
609
100
7
0
239,968
0
L
Janus
6,941
496
92
7
0
270,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role