Player Matchup

Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
CZAironRug21
Thanatos
Level 129
God Stats
3W - 4L
1,286 SR
Queue Stats
160W - 124L
1,557 Elo+
Party 3
Tiamat
Tiamat
Hectoru98
Tiamat
Level 153
God Stats
3W - 3L
1,120 SR
Queue Stats
460W - 444L
1,519 Elo+
Party 2
King Arthur
King Arthur
LE0NiIDAS
King Arthur
Level 115
God Stats
17W - 15L
1,301 SR
Queue Stats
263W - 229L
1,496 Elo+
Party 2
Cerberus
Cerberus
Trssher
Cerberus
Level 29
God Stats
3W - 4L
1,474 SR
Queue Stats
126W - 103L
1,548 Elo+
Party 3
Team Averages
Level 109
1,336 SR
1,524 Elo+

VS

Team Averages
Level 105
1,516 SR
1,531 Elo+
Thanatos
Thanatos
 
Thanatos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
Darmhdz
Martichoras
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 29L
1,652 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JETSsince2009
Morgan Le Fay
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 20L
1,500 Elo+
Solo
Surtr
Surtr
KissableAtreyu
Surtr
Level 152
God Stats
116W - 93L
1,543 SR
Queue Stats
455W - 418L
1,503 Elo+
Solo
Ares
Ares
SCP1738
Ares
Level 120
God Stats
9W - 8L
1,536 SR
Queue Stats
262W - 235L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 1 / 2
7,676
548
8,951
8,992
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
CZAironRug21
Thanatos
15
11 / 1 / 5
9,091
649
9,393
8,896
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tiamat
Hectoru98
Tiamat
15
3 / 2 / 5
8,620
616
5,424
6,425
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
LE0NiIDAS
King Arthur
15
6 / 2 / 5
9,665
690
11,404
14,368
13,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Trssher
Cerberus
12
2 / 1 / 5
7,503
536
5,774
11,458
7,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
4 / 5 / 0
7,557
540
5,361
10,714
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Martichoras
Darmhdz
Martichoras
12
1 / 4 / 1
6,953
497
7,650
11,496
4,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
JETSsince2009
Morgan Le Fay
12
1 / 4 / 1
6,445
460
2,998
8,456
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 7 / 2
6,579
470
9,162
16,450
7,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
SCP1738
Ares
11
1 / 4 / 2
6,688
478
7,652
12,886
10,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
24
Kills
7
7
Deaths
24
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
L
Thanatos
 
Thanatos
4
5
0
0.8
W
Thanatos
CZAironRug21
Thanatos
11
1
5
13.5
L
Martichoras
Darmhdz
Martichoras
1
4
1
0.38
W
Tiamat
Hectoru98
Tiamat
3
2
5
2.75
L
Morgan Le Fay
JETSsince2009
Morgan Le Fay
1
4
1
0.38
L
0
7
2
0.14
W
King Arthur
LE0NiIDAS
King Arthur
6
2
5
4.25
L
Ares
SCP1738
Ares
1
4
2
0.5
W
Cerberus
Trssher
Cerberus
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,946
Damage
32,823
50,139
Taken
60,002
32,477
Mitigated
29,970
21,810
Healing
20,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,951
3,862
0
5,711
8,992
2,698
668
2,096
6,896
61,128
3,222
L
Thanatos
 
Thanatos
5,361
1,339
0
6,242
10,714
4,421
0
1,351
9,363
0
45,474
W
Thanatos
CZAironRug21
Thanatos
9,393
2,263
0
7,834
8,896
3,859
0
771
8,085
0
64,651
L
Martichoras
Darmhdz
Martichoras
7,650
3,197
0
3,833
11,496
4,778
0
7,066
4,430
0
63,034
W
Tiamat
Hectoru98
Tiamat
5,424
655
0
1,864
6,425
4,237
28
2,767
3,329
46,173
1,918
L
Morgan Le Fay
JETSsince2009
Morgan Le Fay
2,998
79
0
772
8,456
2,789
0
3,541
4,915
40,560
0
L
9,162
3,148
0
6,433
16,450
7,025
0
1,063
15,387
1,430
45,016
W
King Arthur
LE0NiIDAS
King Arthur
11,404
1,053
0
3,073
14,368
13,750
165
857
13,511
2,251
70,348
L
Ares
SCP1738
Ares
7,652
647
0
3,168
12,886
10,957
0
7,544
5,342
23,362
614
W
Cerberus
Trssher
Cerberus
5,774
361
0
3,328
11,458
7,933
117
4,531
6,887
23,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,555
Gold Earned
34,222
470
Minions Killed
377
0
Camps Cleared
0
1,488,488
Distance Traveled
1,246,454
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,676
548
107
8
0
277,247
0
L
Thanatos
7,557
540
86
6
0
285,476
0
W
Thanatos
9,091
649
89
6
0
332,331
0
L
Martichoras
6,953
497
104
7
0
240,762
2
W
Tiamat
8,620
616
105
8
0
299,355
3
L
Morgan Le Fay
6,445
460
83
6
0
248,596
1
L
Surtr
6,579
470
74
5
0
204,652
0
W
King Arthur
9,665
690
131
9
0
277,177
2
L
Ares
6,688
478
30
2
0
266,968
0
W
Cerberus
7,503
536
38
3
0
302,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role