Player Matchup

Atlas
Atlas
Sr-Strikeer
Atlas
Level 35
God Stats
4W - 9L
1,408 SR
Queue Stats
4W - 16L
1,201 Elo+
Party 1
Loki
Loki
StarTatha
Loki
Level 145
God Stats
3W - 1L
1,538 SR
Queue Stats
66W - 63L
1,536 Elo+
Party 1
Baron Samedi
Baron Samedi
XxxJ4ckxxX
Baron Samedi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Nut
Nut
aopessoa
Nut
Level 29
God Stats
1W - 2L
1,539 SR
Queue Stats
4W - 12L
1,247 Elo+
Party 1
Surtr
Surtr
pedrinhobr123
Surtr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 49
1,497 SR
1,397 Elo+

VS

Team Averages
Level 42
1,473 SR
1,402 Elo+
Neith
Neith
B1G P0PP4 T
Neith
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 10L
1,072 Elo+
Solo
Ymir
Ymir
NecessarySpark
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Janus
Janus
TheMammothAux
Janus
Level 47
God Stats
0W - 3L
1,137 SR
Queue Stats
26W - 20L
1,480 Elo+
Party 3
King Arthur
King Arthur
VexingLion
King Arthur
Level 25
God Stats
1W - 1L
1,730 SR
Queue Stats
20W - 19L
1,456 Elo+
Party 3
Thanatos
Thanatos
Yrebsnuol
Thanatos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 5
5,575
507
3,693
8,725
6,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Loki
12
8 / 0 / 2
6,887
626
4,707
7,361
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
XxxJ4ckxxX
Baron Samedi
9
1 / 4 / 0
5,353
487
1,636
6,904
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 2 / 3
6,022
547
5,704
5,374
1,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 0 / 2
7,660
696
7,506
6,995
4,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,097
463
5,508
6,881
2,072
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
1 / 4 / 1
4,870
443
3,349
10,474
6,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 1 / 0
6,613
601
5,116
3,655
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
VexingLion
King Arthur
7
0 / 6 / 0
4,442
404
2,318
10,053
6,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Yrebsnuol
Thanatos
6
0 / 7 / 0
4,101
373
346
5,616
1,442

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
19
Kills
7
8
Deaths
21
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
1
4
1
0.38
W
0
2
5
1.25
W
Loki
8
0
2
9
L
4
1
0
4
L
King Arthur
VexingLion
King Arthur
0
6
0
0
W
Baron Samedi
XxxJ4ckxxX
Baron Samedi
1
4
0
0.25
L
Thanatos
Yrebsnuol
Thanatos
0
7
0
0
W
3
2
3
2.25
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,246
Damage
16,637
35,359
Taken
36,679
16,296
Mitigated
16,959
10,694
Healing
6,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,508
2,781
0
2,952
6,881
2,072
0
1,847
5,034
0
28,337
L
3,349
1,171
0
419
10,474
6,223
0
1,653
8,703
12,710
0
W
3,693
1,338
0
2,571
8,725
6,592
33
1,301
7,424
15,739
535
W
Loki
4,707
978
0
4,450
7,361
2,215
0
232
7,089
0
46,107
L
5,116
40
0
1,628
3,655
1,005
0
1,314
2,341
42,107
355
L
King Arthur
VexingLion
King Arthur
2,318
373
0
705
10,053
6,217
0
165
9,528
0
20,382
W
Baron Samedi
XxxJ4ckxxX
Baron Samedi
1,636
216
0
363
6,904
1,855
105
4,404
2,010
21,929
140
L
Thanatos
Yrebsnuol
Thanatos
346
33
0
848
5,616
1,442
0
693
4,807
0
7,411
W
5,704
3,932
0
1,928
5,374
1,533
0
1,423
3,951
0
34,546
W
7,506
2,417
0
1,382
6,995
4,101
322
562
6,433
652
41,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,497
Gold Earned
25,123
290
Minions Killed
187
0
Camps Cleared
0
1,031,644
Distance Traveled
1,062,234
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,097
463
50
5
0
197,034
2
L
Ymir
4,870
443
19
2
0
195,730
0
W
Atlas
5,575
507
22
2
0
193,036
0
W
Loki
6,887
626
83
8
0
249,317
0
L
Janus
6,613
601
72
7
0
218,023
0
L
King Arthur
4,442
404
35
3
0
232,218
0
W
Baron Samedi
5,353
487
43
4
0
200,329
0
L
Thanatos
4,101
373
11
1
0
219,229
0
W
Nut
6,022
547
55
5
0
188,589
0
W
Surtr
7,660
696
87
8
0
200,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role