Player Matchup

Loki
Loki
DeadlyZeusJR
Loki
Level 123
God Stats
6W - 9L
1,168 SR
Queue Stats
139W - 124L
1,584 Elo+
Party 1
Anhur
Anhur
MichaelWave4000
Anhur
Level 89
God Stats
57W - 47L
1,601 SR
Queue Stats
444W - 371L
1,633 Elo+
Party 4
Jormungandr
Jormungandr
ScientistExirr
Jormungandr
Level 89
God Stats
4W - 6L
1,456 SR
Queue Stats
83W - 81L
1,579 Elo+
Party 1
Gilgamesh
Gilgamesh
Sylar子敬
Gilgamesh
Level 199
God Stats
2W - 1L
1,527 SR
Queue Stats
97W - 71L
1,620 Elo+
Solo
Vulcan
Vulcan
gymguy
Vulcan
Level 171
God Stats
3W - 1L
1,871 SR
Queue Stats
126W - 66L
1,658 Elo+
Party 4
Team Averages
Level 134
1,525 SR
1,615 Elo+

VS

Team Averages
Level 165
1,646 SR
1,563 Elo+
Nut
Nut
BBGUN007
Nut
Level 149
God Stats
67W - 26L
1,795 SR
Queue Stats
574W - 309L
1,558 Elo+
Party 3
Chaac
Chaac
Exell
Chaac
Level 146
God Stats
82W - 75L
1,611 SR
Queue Stats
221W - 195L
1,580 Elo+
Solo
Vulcan
Vulcan
IcariumsRage
Vulcan
Level 165
God Stats
12W - 8L
1,533 SR
Queue Stats
153W - 168L
1,588 Elo+
Party 2
Surtr
Surtr
nlycan
Surtr
Level 155
God Stats
2W - 0L
1,614 SR
Queue Stats
247W - 242L
1,542 Elo+
Party 2
Mercury
Mercury
unbiddenisland
Mercury
Level 210
God Stats
8W - 5L
1,676 SR
Queue Stats
354W - 161L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
5,758
576
2,816
7,895
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 0
4,881
488
3,960
6,981
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ScientistExirr
Jormungandr
8
0 / 4 / 1
5,058
506
1,772
9,102
5,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Sylar子敬
Gilgamesh
10
0 / 5 / 0
5,594
559
5,588
12,978
9,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vulcan
gymguy
Vulcan
11
2 / 2 / 0
5,903
590
2,871
4,246
1,295
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 2
7,025
703
7,102
5,559
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Exell
Chaac
12
3 / 2 / 4
6,440
644
4,463
7,434
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
13
2 / 1 / 0
6,863
686
2,322
4,103
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
nlycan
Surtr
11
4 / 0 / 1
7,032
703
7,787
8,681
7,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

11
2 / 1 / 4
5,752
575
5,731
7,866
3,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
16
16
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
L
2
3
1
0.83
W
Chaac
Exell
Chaac
3
2
4
2.5
W
Vulcan
2
1
0
2
L
0
2
0
0
L
Jormungandr
ScientistExirr
Jormungandr
0
4
1
0.13
L
Gilgamesh
Sylar子敬
Gilgamesh
0
5
0
0
L
Vulcan
gymguy
Vulcan
2
2
0
1
W
Surtr
nlycan
Surtr
4
0
1
4.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,007
Damage
27,405
41,202
Taken
33,643
19,731
Mitigated
17,032
12,116
Healing
14,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,102
4,895
0
4,524
5,559
1,644
0
741
4,818
0
63,137
L
2,816
966
0
4,311
7,895
2,068
0
738
7,004
0
44,846
W
Chaac
Exell
Chaac
4,463
679
0
3,997
7,434
3,239
0
829
6,534
0
47,422
W
Vulcan
2,322
58
0
980
4,103
1,029
0
1,936
2,167
43,213
0
L
3,960
2,057
0
2,252
6,981
1,777
0
0
6,478
0
31,934
L
Jormungandr
ScientistExirr
Jormungandr
1,772
751
122
1,784
9,102
5,110
0
0
8,919
20,438
0
L
Gilgamesh
Sylar子敬
Gilgamesh
5,588
1,961
0
3,327
12,978
9,481
0
333
11,885
0
37,275
L
Vulcan
gymguy
Vulcan
2,871
170
0
320
4,246
1,295
0
1,403
2,710
38,865
800
W
Surtr
nlycan
Surtr
7,787
3,089
0
2,182
8,681
7,561
0
0
8,071
690
41,088
W
5,731
1,706
58
3,030
7,866
3,559
0
1,031
6,835
0
21,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,194
Gold Earned
33,112
340
Minions Killed
407
0
Camps Cleared
0
1,055,617
Distance Traveled
1,120,624
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,025
703
110
11
0
201,397
2
L
Loki
5,758
576
74
7
0
245,567
1
W
Chaac
6,440
644
81
8
0
246,791
2
W
Vulcan
6,863
686
97
10
0
241,863
2
L
Anhur
4,881
488
57
6
0
210,815
0
L
Jormungandr
5,058
506
27
3
0
210,122
6
L
Gilgamesh
5,594
559
75
8
0
181,275
0
L
Vulcan
5,903
590
107
11
0
207,838
0
W
Surtr
7,032
703
79
8
0
188,864
0
W
Mercury
5,752
575
40
4
0
241,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role