Player Matchup

Xbalanque
Xbalanque
I2aMpAg3xD3ViL
Xbalanque
Level 155
God Stats
2W - 3L
1,410 SR
Queue Stats
76W - 72L
1,494 Elo+
Party 1
Ra
Ra
I2aMpAg3xRhYnO
Ra
Level 145
God Stats
7W - 7L
1,568 SR
Queue Stats
91W - 97L
1,465 Elo+
Party 1
Mulan
Mulan
VannyGold12
Mulan
Level 61
God Stats
5W - 2L
1,489 SR
Queue Stats
76W - 81L
1,466 Elo+
Party 1
Team Averages
Level 120
1,489 SR
1,475 Elo+

VS

Team Averages
Level 140
1,469 SR
1,456 Elo+
Anubis
Anubis
Drinkmeade
Anubis
Level 125
God Stats
13W - 11L
1,695 SR
Queue Stats
28W - 27L
1,453 Elo+
Solo
Ishtar
Ishtar
Lilith6367
Ishtar
Level 140
God Stats
2W - 1L
1,539 SR
Queue Stats
25W - 20L
1,583 Elo+
Party 2
Bacchus
Bacchus
XxJerm17xX
Bacchus
Level 155
God Stats
1W - 3L
1,172 SR
Queue Stats
52W - 66L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
I2aMpAg3xD3ViL
Xbalanque
14
8 / 0 / 6
9,620
962
12,529
6,820
2,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 1 / 7
7,952
795
5,507
6,233
2,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 3 / 8
8,757
876
8,246
9,844
8,318
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Drinkmeade
Anubis
12
1 / 5 / 1
7,486
749
4,017
7,363
3,118
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ishtar
Lilith6367
Ishtar
11
0 / 5 / 1
6,876
688
5,389
10,727
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bacchus
XxJerm17xX
Bacchus
11
3 / 5 / 1
7,714
771
7,116
14,050
14,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
15
Kills
4
4
Deaths
15
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
Drinkmeade
Anubis
1
5
1
0.3
W
Xbalanque
I2aMpAg3xD3ViL
Xbalanque
8
0
6
11
W
1
1
7
4.5
L
Ishtar
Lilith6367
Ishtar
0
5
1
0.1
W
6
3
8
3.33
L
Bacchus
XxJerm17xX
Bacchus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,282
Damage
16,522
22,897
Taken
32,140
12,775
Mitigated
20,660
3,929
Healing
4,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Drinkmeade
Anubis
4,017
228
0
1,925
7,363
3,118
0
1,310
5,912
29,778
0
W
Xbalanque
I2aMpAg3xD3ViL
Xbalanque
12,529
2,966
0
360
6,820
2,148
2,406
2,743
3,929
0
44,885
W
5,507
261
724
1,388
6,233
2,309
235
2,858
3,081
32,546
168
L
Ishtar
Lilith6367
Ishtar
5,389
2,761
0
854
10,727
2,744
0
1,700
8,906
0
25,751
W
8,246
891
0
1,457
9,844
8,318
96
4,749
4,718
414
14,550
L
Bacchus
XxJerm17xX
Bacchus
7,116
400
222
1,296
14,050
14,798
0
2,563
11,368
15,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,329
Gold Earned
22,076
141
Minions Killed
118
0
Camps Cleared
0
604,792
Distance Traveled
548,683
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,486
749
59
6
0
175,584
3
W
Xbalanque
9,620
962
60
6
0
213,191
5
W
Ra
7,952
795
61
6
0
201,783
0
L
Ishtar
6,876
688
45
5
0
178,960
0
W
Mulan
8,757
876
20
2
0
189,818
1
L
Bacchus
7,714
771
14
1
0
194,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role